ffmpeg/libavcodec/arm/ac3dsp_init_arm.c

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/*
* Copyright (c) 2011 Mans Rullgard <mans@mansr.com>
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <stdint.h>
#include "libavutil/attributes.h"
#include "libavcodec/ac3dsp.h"
#include "config.h"
void ff_ac3_exponent_min_neon(uint8_t *exp, int num_reuse_blocks, int nb_coefs);
int ff_ac3_max_msb_abs_int16_neon(const int16_t *src, int len);
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void ff_ac3_lshift_int16_neon(int16_t *src, unsigned len, unsigned shift);
void ff_ac3_rshift_int32_neon(int32_t *src, unsigned len, unsigned shift);
void ff_float_to_fixed24_neon(int32_t *dst, const float *src, unsigned int len);
void ff_ac3_extract_exponents_neon(uint8_t *exp, int32_t *coef, int nb_coefs);
void ff_ac3_bit_alloc_calc_bap_armv6(int16_t *mask, int16_t *psd,
int start, int end,
int snr_offset, int floor,
const uint8_t *bap_tab, uint8_t *bap);
int ff_ac3_compute_mantissa_size_arm(int cnt[5], uint8_t *bap, int nb_coefs);
av_cold void ff_ac3dsp_init_arm(AC3DSPContext *c, int bit_exact)
{
c->compute_mantissa_size = ff_ac3_compute_mantissa_size_arm;
if (HAVE_ARMV6) {
c->bit_alloc_calc_bap = ff_ac3_bit_alloc_calc_bap_armv6;
}
if (HAVE_NEON) {
c->ac3_exponent_min = ff_ac3_exponent_min_neon;
c->ac3_max_msb_abs_int16 = ff_ac3_max_msb_abs_int16_neon;
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c->ac3_lshift_int16 = ff_ac3_lshift_int16_neon;
c->ac3_rshift_int32 = ff_ac3_rshift_int32_neon;
c->float_to_fixed24 = ff_float_to_fixed24_neon;
c->extract_exponents = ff_ac3_extract_exponents_neon;
}
}