ffmpeg/libavcodec/i386/dsputil_mmx_avg.h

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/*
* DSP utils : average functions are compiled twice for 3dnow/mmx2
* Copyright (c) 2000, 2001 Fabrice Bellard.
* Copyright (c) 2002 Michael Niedermayer
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* MMX optimization by Nick Kurshev <nickols_k@mail.ru>
* mostly rewritten by Michael Niedermayer <michaelni@gmx.at>
* and improved by Zdenek Kabelac <kabi@users.sf.net>
*/
/* XXX: we use explicit registers to avoid a gcc 2.95.2 register asm
clobber bug - now it will work with 2.95.2 and also with -fPIC
*/
static void DEF(put_pixels8_x2)(UINT8 *block, const UINT8 *pixels, int line_size, int h)
{
__asm __volatile(
"lea (%3, %3), %%eax \n\t"
"1: \n\t"
"movq (%1), %%mm0 \n\t"
"movq (%1, %3), %%mm1 \n\t"
PAVGB" 1(%1), %%mm0 \n\t"
PAVGB" 1(%1, %3), %%mm1 \n\t"
"movq %%mm0, (%2) \n\t"
"movq %%mm1, (%2, %3) \n\t"
"addl %%eax, %1 \n\t"
"addl %%eax, %2 \n\t"
"movq (%1), %%mm0 \n\t"
"movq (%1, %3), %%mm1 \n\t"
PAVGB" 1(%1), %%mm0 \n\t"
PAVGB" 1(%1, %3), %%mm1 \n\t"
"addl %%eax, %1 \n\t"
"movq %%mm0, (%2) \n\t"
"movq %%mm1, (%2, %3) \n\t"
"addl %%eax, %2 \n\t"
"subl $4, %0 \n\t"
"jnz 1b \n\t"
:"+g"(h), "+S"(pixels), "+D"(block)
:"r" (line_size)
:"%eax", "memory");
}
static void DEF(put_pixels16_x2)(UINT8 *block, const UINT8 *pixels, int line_size, int h)
{
__asm __volatile(
"lea (%3, %3), %%eax \n\t"
"1: \n\t"
"movq (%1), %%mm0 \n\t"
"movq (%1, %3), %%mm1 \n\t"
"movq 8(%1), %%mm2 \n\t"
"movq 8(%1, %3), %%mm3 \n\t"
PAVGB" 1(%1), %%mm0 \n\t"
PAVGB" 1(%1, %3), %%mm1 \n\t"
PAVGB" 9(%1), %%mm2 \n\t"
PAVGB" 9(%1, %3), %%mm3 \n\t"
"movq %%mm0, (%2) \n\t"
"movq %%mm1, (%2, %3) \n\t"
"movq %%mm2, 8(%2) \n\t"
"movq %%mm3, 8(%2, %3) \n\t"
"addl %%eax, %1 \n\t"
"addl %%eax, %2 \n\t"
"movq (%1), %%mm0 \n\t"
"movq (%1, %3), %%mm1 \n\t"
"movq 8(%1), %%mm2 \n\t"
"movq 8(%1, %3), %%mm3 \n\t"
PAVGB" 1(%1), %%mm0 \n\t"
PAVGB" 1(%1, %3), %%mm1 \n\t"
PAVGB" 9(%1), %%mm2 \n\t"
PAVGB" 9(%1, %3), %%mm3 \n\t"
"addl %%eax, %1 \n\t"
"movq %%mm0, (%2) \n\t"
"movq %%mm1, (%2, %3) \n\t"
"movq %%mm2, 8(%2) \n\t"
"movq %%mm3, 8(%2, %3) \n\t"
"addl %%eax, %2 \n\t"
"subl $4, %0 \n\t"
"jnz 1b \n\t"
:"+g"(h), "+S"(pixels), "+D"(block)
:"r" (line_size)
:"%eax", "memory");
}
/* GL: this function does incorrect rounding if overflow */
static void DEF(put_no_rnd_pixels8_x2)(UINT8 *block, const UINT8 *pixels, int line_size, int h)
{
MOVQ_BONE(mm6);
__asm __volatile(
"lea (%3, %3), %%eax \n\t"
"1: \n\t"
"movq (%1), %%mm0 \n\t"
"movq (%1, %3), %%mm2 \n\t"
"movq 1(%1), %%mm1 \n\t"
"movq 1(%1, %3), %%mm3 \n\t"
"addl %%eax, %1 \n\t"
"psubusb %%mm6, %%mm0 \n\t"
"psubusb %%mm6, %%mm2 \n\t"
PAVGB" %%mm1, %%mm0 \n\t"
PAVGB" %%mm3, %%mm2 \n\t"
"movq %%mm0, (%2) \n\t"
"movq %%mm2, (%2, %3) \n\t"
"movq (%1), %%mm0 \n\t"
"movq 1(%1), %%mm1 \n\t"
"movq (%1, %3), %%mm2 \n\t"
"movq 1(%1, %3), %%mm3 \n\t"
"addl %%eax, %2 \n\t"
"addl %%eax, %1 \n\t"
"psubusb %%mm6, %%mm0 \n\t"
"psubusb %%mm6, %%mm2 \n\t"
PAVGB" %%mm1, %%mm0 \n\t"
PAVGB" %%mm3, %%mm2 \n\t"
"movq %%mm0, (%2) \n\t"
"movq %%mm2, (%2, %3) \n\t"
"addl %%eax, %2 \n\t"
"subl $4, %0 \n\t"
"jnz 1b \n\t"
:"+g"(h), "+S"(pixels), "+D"(block)
:"r" (line_size)
:"%eax", "memory");
}
static void DEF(put_pixels8_y2)(UINT8 *block, const UINT8 *pixels, int line_size, int h)
{
__asm __volatile(
"lea (%3, %3), %%eax \n\t"
"movq (%1), %%mm0 \n\t"
"subl %3, %2 \n\t"
"1: \n\t"
"movq (%1, %3), %%mm1 \n\t"
"movq (%1, %%eax), %%mm2 \n\t"
"addl %%eax, %1 \n\t"
PAVGB" %%mm1, %%mm0 \n\t"
PAVGB" %%mm2, %%mm1 \n\t"
"movq %%mm0, (%2, %3) \n\t"
"movq %%mm1, (%2, %%eax) \n\t"
"movq (%1, %3), %%mm1 \n\t"
"movq (%1, %%eax), %%mm0 \n\t"
"addl %%eax, %2 \n\t"
"addl %%eax, %1 \n\t"
PAVGB" %%mm1, %%mm2 \n\t"
PAVGB" %%mm0, %%mm1 \n\t"
"movq %%mm2, (%2, %3) \n\t"
"movq %%mm1, (%2, %%eax) \n\t"
"addl %%eax, %2 \n\t"
"subl $4, %0 \n\t"
"jnz 1b \n\t"
:"+g"(h), "+S"(pixels), "+D" (block)
:"r" (line_size)
:"%eax", "memory");
}
/* GL: this function does incorrect rounding if overflow */
static void DEF(put_no_rnd_pixels8_y2)(UINT8 *block, const UINT8 *pixels, int line_size, int h)
{
MOVQ_BONE(mm6);
__asm __volatile(
"lea (%3, %3), %%eax \n\t"
"movq (%1), %%mm0 \n\t"
"subl %3, %2 \n\t"
"1: \n\t"
"movq (%1, %3), %%mm1 \n\t"
"movq (%1, %%eax), %%mm2 \n\t"
"addl %%eax, %1 \n\t"
"psubusb %%mm6, %%mm1 \n\t"
PAVGB" %%mm1, %%mm0 \n\t"
PAVGB" %%mm2, %%mm1 \n\t"
"movq %%mm0, (%2, %3) \n\t"
"movq %%mm1, (%2, %%eax) \n\t"
"movq (%1, %3), %%mm1 \n\t"
"movq (%1, %%eax), %%mm0 \n\t"
"addl %%eax, %2 \n\t"
"addl %%eax, %1 \n\t"
"psubusb %%mm6, %%mm1 \n\t"
PAVGB" %%mm1, %%mm2 \n\t"
PAVGB" %%mm0, %%mm1 \n\t"
"movq %%mm2, (%2, %3) \n\t"
"movq %%mm1, (%2, %%eax) \n\t"
"addl %%eax, %2 \n\t"
"subl $4, %0 \n\t"
"jnz 1b \n\t"
:"+g"(h), "+S"(pixels), "+D" (block)
:"r" (line_size)
:"%eax", "memory");
}
static void DEF(avg_pixels8)(UINT8 *block, const UINT8 *pixels, int line_size, int h)
{
__asm __volatile(
"lea (%3, %3), %%eax \n\t"
"1: \n\t"
"movq (%2), %%mm0 \n\t"
"movq (%2, %3), %%mm1 \n\t"
PAVGB" (%1), %%mm0 \n\t"
PAVGB" (%1, %3), %%mm1 \n\t"
"movq %%mm0, (%2) \n\t"
"movq %%mm1, (%2, %3) \n\t"
"addl %%eax, %1 \n\t"
"addl %%eax, %2 \n\t"
"movq (%2), %%mm0 \n\t"
"movq (%2, %3), %%mm1 \n\t"
PAVGB" (%1), %%mm0 \n\t"
PAVGB" (%1, %3), %%mm1 \n\t"
"addl %%eax, %1 \n\t"
"movq %%mm0, (%2) \n\t"
"movq %%mm1, (%2, %3) \n\t"
"addl %%eax, %2 \n\t"
"subl $4, %0 \n\t"
"jnz 1b \n\t"
:"+g"(h), "+S"(pixels), "+D"(block)
:"r" (line_size)
:"%eax", "memory");
}
static void DEF(avg_pixels8_x2)(UINT8 *block, const UINT8 *pixels, int line_size, int h)
{
__asm __volatile(
"lea (%3, %3), %%eax \n\t"
"1: \n\t"
"movq (%1), %%mm0 \n\t"
"movq (%1, %3), %%mm2 \n\t"
PAVGB" 1(%1), %%mm0 \n\t"
PAVGB" 1(%1, %3), %%mm2 \n\t"
PAVGB" (%2), %%mm0 \n\t"
PAVGB" (%2, %3), %%mm2 \n\t"
"addl %%eax, %1 \n\t"
"movq %%mm0, (%2) \n\t"
"movq %%mm2, (%2, %3) \n\t"
"movq (%1), %%mm0 \n\t"
"movq (%1, %3), %%mm2 \n\t"
PAVGB" 1(%1), %%mm0 \n\t"
PAVGB" 1(%1, %3), %%mm2 \n\t"
"addl %%eax, %2 \n\t"
"addl %%eax, %1 \n\t"
PAVGB" (%2), %%mm0 \n\t"
PAVGB" (%2, %3), %%mm2 \n\t"
"movq %%mm0, (%2) \n\t"
"movq %%mm2, (%2, %3) \n\t"
"addl %%eax, %2 \n\t"
"subl $4, %0 \n\t"
"jnz 1b \n\t"
:"+g"(h), "+S"(pixels), "+D"(block)
:"r" (line_size)
:"%eax", "memory");
}
static void DEF(avg_pixels8_y2)(UINT8 *block, const UINT8 *pixels, int line_size, int h)
{
__asm __volatile(
"lea (%3, %3), %%eax \n\t"
"movq (%1), %%mm0 \n\t"
"subl %3, %2 \n\t"
"1: \n\t"
"movq (%1, %3), %%mm1 \n\t"
"movq (%1, %%eax), %%mm2 \n\t"
"addl %%eax, %1 \n\t"
PAVGB" %%mm1, %%mm0 \n\t"
PAVGB" %%mm2, %%mm1 \n\t"
"movq (%2, %3), %%mm3 \n\t"
"movq (%2, %%eax), %%mm4 \n\t"
PAVGB" %%mm3, %%mm0 \n\t"
PAVGB" %%mm4, %%mm1 \n\t"
"movq %%mm0, (%2, %3) \n\t"
"movq %%mm1, (%2, %%eax) \n\t"
"movq (%1, %3), %%mm1 \n\t"
"movq (%1, %%eax), %%mm0 \n\t"
PAVGB" %%mm1, %%mm2 \n\t"
PAVGB" %%mm0, %%mm1 \n\t"
"addl %%eax, %2 \n\t"
"addl %%eax, %1 \n\t"
"movq (%2, %3), %%mm3 \n\t"
"movq (%2, %%eax), %%mm4 \n\t"
PAVGB" %%mm3, %%mm2 \n\t"
PAVGB" %%mm4, %%mm1 \n\t"
"movq %%mm2, (%2, %3) \n\t"
"movq %%mm1, (%2, %%eax) \n\t"
"addl %%eax, %2 \n\t"
"subl $4, %0 \n\t"
"jnz 1b \n\t"
:"+g"(h), "+S"(pixels), "+D"(block)
:"r" (line_size)
:"%eax", "memory");
}
// Note this is not correctly rounded, but this function is only used for b frames so it doesnt matter
static void DEF(avg_pixels8_xy2)(UINT8 *block, const UINT8 *pixels, int line_size, int h)
{
MOVQ_BONE(mm6);
__asm __volatile(
"lea (%3, %3), %%eax \n\t"
"movq (%1), %%mm0 \n\t"
PAVGB" 1(%1), %%mm0 \n\t"
".balign 8 \n\t"
"1: \n\t"
"movq (%1, %%eax), %%mm2 \n\t"
"movq (%1, %3), %%mm1 \n\t"
"psubusb %%mm6, %%mm2 \n\t"
PAVGB" 1(%1, %3), %%mm1 \n\t"
PAVGB" 1(%1, %%eax), %%mm2 \n\t"
"addl %%eax, %1 \n\t"
PAVGB" %%mm1, %%mm0 \n\t"
PAVGB" %%mm2, %%mm1 \n\t"
PAVGB" (%2), %%mm0 \n\t"
PAVGB" (%2, %3), %%mm1 \n\t"
"movq %%mm0, (%2) \n\t"
"movq %%mm1, (%2, %3) \n\t"
"movq (%1, %3), %%mm1 \n\t"
"movq (%1, %%eax), %%mm0 \n\t"
PAVGB" 1(%1, %3), %%mm1 \n\t"
PAVGB" 1(%1, %%eax), %%mm0 \n\t"
"addl %%eax, %2 \n\t"
"addl %%eax, %1 \n\t"
PAVGB" %%mm1, %%mm2 \n\t"
PAVGB" %%mm0, %%mm1 \n\t"
PAVGB" (%2), %%mm2 \n\t"
PAVGB" (%2, %3), %%mm1 \n\t"
"movq %%mm2, (%2) \n\t"
"movq %%mm1, (%2, %3) \n\t"
"addl %%eax, %2 \n\t"
"subl $4, %0 \n\t"
"jnz 1b \n\t"
:"+g"(h), "+S"(pixels), "+D"(block)
:"r" (line_size)
:"%eax", "memory");
}
//FIXME the following could be optimized too ...
static void DEF(put_no_rnd_pixels16_x2)(UINT8 *block, const UINT8 *pixels, int line_size, int h){
DEF(put_no_rnd_pixels8_x2)(block , pixels , line_size, h);
DEF(put_no_rnd_pixels8_x2)(block+8, pixels+8, line_size, h);
}
static void DEF(put_pixels16_y2)(UINT8 *block, const UINT8 *pixels, int line_size, int h){
DEF(put_pixels8_y2)(block , pixels , line_size, h);
DEF(put_pixels8_y2)(block+8, pixels+8, line_size, h);
}
static void DEF(put_no_rnd_pixels16_y2)(UINT8 *block, const UINT8 *pixels, int line_size, int h){
DEF(put_no_rnd_pixels8_y2)(block , pixels , line_size, h);
DEF(put_no_rnd_pixels8_y2)(block+8, pixels+8, line_size, h);
}
static void DEF(avg_pixels16)(UINT8 *block, const UINT8 *pixels, int line_size, int h){
DEF(avg_pixels8)(block , pixels , line_size, h);
DEF(avg_pixels8)(block+8, pixels+8, line_size, h);
}
static void DEF(avg_pixels16_x2)(UINT8 *block, const UINT8 *pixels, int line_size, int h){
DEF(avg_pixels8_x2)(block , pixels , line_size, h);
DEF(avg_pixels8_x2)(block+8, pixels+8, line_size, h);
}
static void DEF(avg_pixels16_y2)(UINT8 *block, const UINT8 *pixels, int line_size, int h){
DEF(avg_pixels8_y2)(block , pixels , line_size, h);
DEF(avg_pixels8_y2)(block+8, pixels+8, line_size, h);
}
static void DEF(avg_pixels16_xy2)(UINT8 *block, const UINT8 *pixels, int line_size, int h){
DEF(avg_pixels8_xy2)(block , pixels , line_size, h);
DEF(avg_pixels8_xy2)(block+8, pixels+8, line_size, h);
}