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ebml/ebml/EbmlVoid.h
2010-03-15 16:19:18 +00:00

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2.5 KiB
C++

/****************************************************************************
** libebml : parse EBML files, see http://embl.sourceforge.net/
**
** <file/class description>
**
** Copyright (C) 2002-2010 Steve Lhomme. All rights reserved.
**
** This file is part of libebml.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
** See http://www.matroska.org/license/lgpl/ for LGPL licensing information.
**
** Contact license@matroska.org if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
/*!
\file
\version \$Id: EbmlVoid.h 1079 2005-03-03 13:18:14Z robux4 $
\author Steve Lhomme <robux4 @ users.sf.net>
*/
#ifndef LIBEBML_VOID_H
#define LIBEBML_VOID_H
#include "EbmlTypes.h"
#include "EbmlBinary.h"
START_LIBEBML_NAMESPACE
class EBML_DLL_API EbmlVoid : public EbmlBinary {
public:
EbmlVoid();
EbmlVoid(const EbmlVoid & ElementToClone) :EbmlBinary(ElementToClone){}
bool ValidateSize() const {return true;} // any void element is accepted
/*!
\brief Set the size of the data (not the complete size of the element)
*/
void SetSize(uint64 aSize) {SetSize_(aSize);}
/*!
\note overwrite to write fake data
*/
uint32 RenderData(IOCallback & output, bool bForceRender, bool bKeepIntact = false);
/*!
\brief Replace the void element content (written) with this one
*/
uint64 ReplaceWith(EbmlElement & EltToReplaceWith, IOCallback & output, bool ComeBackAfterward = true, bool bKeepIntact = false);
/*!
\brief Void the content of an element
*/
uint64 Overwrite(const EbmlElement & EltToVoid, IOCallback & output, bool ComeBackAfterward = true, bool bKeepIntact = false);
EBML_CONCRETE_CLASS(EbmlVoid)
};
END_LIBEBML_NAMESPACE
#endif // LIBEBML_VOID_H