
git-svn-id: https://matroska.svn.sourceforge.net/svnroot/matroska/trunk/libebml@280 a6f86f6d-0131-4f8e-9e7b-e335508773d5
77 lines
2.3 KiB
C++
77 lines
2.3 KiB
C++
/****************************************************************************
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** libebml : parse EBML files, see http://embl.sourceforge.net/
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**
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** <file/class description>
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**
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** Copyright (C) 2002-2010 Steve Lhomme. All rights reserved.
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**
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** This file is part of libebml.
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**
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** This library is free software; you can redistribute it and/or
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** modify it under the terms of the GNU Lesser General Public
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** License as published by the Free Software Foundation; either
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** version 2.1 of the License, or (at your option) any later version.
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**
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** This library is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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** Lesser General Public License for more details.
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**
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** You should have received a copy of the GNU Lesser General Public
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** License along with this library; if not, write to the Free Software
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** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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**
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** See http://www.matroska.org/license/lgpl/ for LGPL licensing information.
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**
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** Contact license@matroska.org if any conditions of this licensing are
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** not clear to you.
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**
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**********************************************************************/
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/*!
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\file
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\version \$Id$
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\author Steve Lhomme <robux4 @ users.sf.net>
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*/
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#ifndef LIBEBML_STREAM_H
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#define LIBEBML_STREAM_H
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#include "EbmlTypes.h"
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#include "IOCallback.h"
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#include "EbmlElement.h"
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START_LIBEBML_NAMESPACE
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/*!
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\class EbmlStream
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\brief Handle an input/output stream of EBML elements
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*/
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class EBML_DLL_API EbmlStream {
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public:
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EbmlStream(IOCallback & output);
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~EbmlStream();
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/*!
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\brief Find a possible next ID in the data stream
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\param MaxDataSize The maximum possible of the data in the element (for sanity checks)
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\note the user will have to delete that element later
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*/
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EbmlElement * FindNextID(const EbmlCallbacks & ClassInfos, uint64 MaxDataSize);
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EbmlElement * FindNextElement(const EbmlSemanticContext & Context, int & UpperLevel, uint64 MaxDataSize, bool AllowDummyElt, unsigned int MaxLowerLevel = 1);
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inline IOCallback & I_O() {return Stream;}
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operator IOCallback &() {return Stream;}
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#if defined(EBML_STRICT_API)
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private:
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#else
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protected:
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#endif
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IOCallback & Stream;
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};
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END_LIBEBML_NAMESPACE
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#endif // LIBEBML_STREAM_H
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