0a891b23be
git-svn-id: https://matroska.svn.sourceforge.net/svnroot/matroska/trunk/libebml@1 a6f86f6d-0131-4f8e-9e7b-e335508773d5
277 lines
6.4 KiB
Plaintext
277 lines
6.4 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="libebml" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=libebml - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "libebml.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "libebml.mak" CFG="libebml - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "libebml - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "libebml - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "libebml - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../../.." /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "WRITE_EVEN_UNSET_DATA" /YX /FD /c
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# ADD BASE RSC /l 0x40c /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "libebml - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /ZI /Od /I "../../../.." /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "WRITE_EVEN_UNSET_DATA" /YX /FD /GZ /c
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# ADD BASE RSC /l 0x40c /d "_DEBUG"
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# ADD RSC /l 0x809 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ENDIF
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# Begin Target
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# Name "libebml - Win32 Release"
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# Name "libebml - Win32 Debug"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=..\..\..\..\src\Debug.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\src\EbmlBinary.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\src\EbmlContexts.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\src\EbmlCrc32.cpp
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# End Source File
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SOURCE=..\..\..\..\src\EbmlDate.cpp
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SOURCE=..\..\..\..\src\EbmlDummy.cpp
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SOURCE=..\..\..\..\src\EbmlElement.cpp
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SOURCE=..\..\..\..\src\EbmlFloat.cpp
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SOURCE=..\..\..\..\src\EbmlHead.cpp
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SOURCE=..\..\..\..\src\EbmlMaster.cpp
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SOURCE=..\..\..\..\src\EbmlSInteger.cpp
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SOURCE=..\..\..\..\src\EbmlStream.cpp
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SOURCE=..\..\..\..\src\EbmlString.cpp
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SOURCE=..\..\..\..\src\EbmlSubHead.cpp
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SOURCE=..\..\..\..\src\EbmlUInteger.cpp
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SOURCE=..\..\..\..\src\EbmlUnicodeString.cpp
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# End Source File
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SOURCE=..\..\..\..\src\EbmlVersion.cpp
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# End Source File
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SOURCE=..\..\..\..\src\EbmlVoid.cpp
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# End Source File
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SOURCE=..\..\..\..\src\IOCallback.cpp
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# End Source File
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SOURCE=..\..\..\..\src\MemIOCallback.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\src\StdIOCallback.cpp
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=..\..\..\..\ebml\Debug.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\ebml\EbmlBinary.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\ebml\EbmlConfig.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\ebml\EbmlContexts.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\ebml\EbmlCrc32.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\ebml\EbmlDate.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\ebml\EbmlDummy.h
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# End Source File
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SOURCE=..\..\..\..\ebml\EbmlElement.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\ebml\EbmlEndian.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\ebml\EbmlFloat.h
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# End Source File
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SOURCE=..\..\..\..\ebml\EbmlHead.h
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# End Source File
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SOURCE=..\..\..\..\ebml\EbmlId.h
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# End Source File
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SOURCE=..\..\..\..\ebml\EbmlMaster.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\ebml\EbmlSInteger.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\ebml\EbmlStream.h
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# End Source File
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SOURCE=..\..\..\..\ebml\EbmlString.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\ebml\EbmlSubHead.h
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# End Source File
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SOURCE=..\..\..\..\ebml\EbmlTypes.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\ebml\EbmlUInteger.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\ebml\EbmlUnicodeString.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\ebml\EbmlVersion.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\..\ebml\EbmlVoid.h
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# End Source File
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SOURCE=..\..\..\..\ebml\IOCallback.h
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# End Source File
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SOURCE=..\..\..\..\ebml\MemIOCallback.h
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# End Source File
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SOURCE=..\..\..\..\ebml\StdIOCallback.h
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# End Target
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# End Project
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