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ebml/ebml/EbmlUInteger.h

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/****************************************************************************
** libebml : parse EBML files, see http://embl.sourceforge.net/
**
** <file/class description>
**
** Copyright (C) 2002-2010 Steve Lhomme. All rights reserved.
**
** This file is part of libebml.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
** See http://www.matroska.org/license/lgpl/ for LGPL licensing information.
**
** Contact license@matroska.org if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
/*!
\file
\version \$Id: EbmlUInteger.h 1079 2005-03-03 13:18:14Z robux4 $
\author Steve Lhomme <robux4 @ users.sf.net>
\author Julien Coloos <suiryc @ users.sf.net>
\author Moritz Bunkus <moritz @ bunkus.org>
*/
#ifndef LIBEBML_UINTEGER_H
#define LIBEBML_UINTEGER_H
#include "EbmlTypes.h"
#include "EbmlElement.h"
START_LIBEBML_NAMESPACE
const int DEFAULT_UINT_SIZE = 0; ///< optimal size stored
/*!
\class EbmlUInteger
\brief Handle all operations on an unsigned integer EBML element
*/
class EBML_DLL_API EbmlUInteger : public EbmlElement {
public:
EbmlUInteger();
EbmlUInteger(uint64 DefaultValue);
EbmlUInteger(const EbmlUInteger & ElementToClone);
EbmlUInteger & operator=(uint64 NewValue) {Value = NewValue; SetValueIsSet(); return *this;}
/*!
Set the default size of the integer (usually 1,2,4 or 8)
*/
void SetDefaultSize(int nDefaultSize = DEFAULT_UINT_SIZE) {SetSize_(nDefaultSize);}
bool ValidateSize() const {return (GetSize() <= 8);}
filepos_t RenderData(IOCallback & output, bool bForceRender, bool bKeepIntact = false);
filepos_t ReadData(IOCallback & input, ScopeMode ReadFully = SCOPE_ALL_DATA);
filepos_t UpdateSize(bool bKeepIntact = false, bool bForceRender = false);
bool operator<(const EbmlUInteger & EltCmp) const {return Value < EltCmp.Value;}
operator uint8() const {return uint8(Value); }
operator uint16() const {return uint16(Value);}
operator uint32() const {return uint32(Value);}
operator uint64() const {return Value;}
void SetDefaultValue(uint64);
const uint64 DefaultVal() const;
bool IsDefaultValue() const {
return (DefaultISset() && Value == DefaultValue);
}
#if defined(EBML_STRICT_API)
private:
#else
protected:
#endif
uint64 Value; /// The actual value of the element
uint64 DefaultValue;
};
END_LIBEBML_NAMESPACE
#endif // LIBEBML_UINTEGER_H