231 lines
7.8 KiB
C++
231 lines
7.8 KiB
C++
/****************************************************************************
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** libebml : parse EBML files, see http://embl.sourceforge.net/
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**
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** <file/class description>
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**
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** Copyright (C) 2002-2010 Steve Lhomme. All rights reserved.
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**
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** This file is part of libebml.
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**
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** This library is free software; you can redistribute it and/or
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** modify it under the terms of the GNU Lesser General Public
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** License as published by the Free Software Foundation; either
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** version 2.1 of the License, or (at your option) any later version.
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**
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** This library is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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** Lesser General Public License for more details.
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**
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** You should have received a copy of the GNU Lesser General Public
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** License along with this library; if not, write to the Free Software
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** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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**
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** See http://www.matroska.org/license/lgpl/ for LGPL licensing information.
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**
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** Contact license@matroska.org if any conditions of this licensing are
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** not clear to you.
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**
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**********************************************************************/
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/*!
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\file
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\version \$Id: EbmlMaster.h 1232 2005-10-15 15:56:52Z robux4 $
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\author Steve Lhomme <robux4 @ users.sf.net>
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*/
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#ifndef LIBEBML_MASTER_H
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#define LIBEBML_MASTER_H
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#include <string>
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#include <vector>
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#include "EbmlTypes.h"
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#include "EbmlElement.h"
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#include "EbmlCrc32.h"
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#define EBML_MASTER_ITERATOR std::vector<EbmlElement *>::iterator
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#define EBML_MASTER_CONST_ITERATOR std::vector<EbmlElement *>::const_iterator
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#define EBML_MASTER_RITERATOR std::vector<EbmlElement *>::reverse_iterator
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#define EBML_MASTER_CONST_RITERATOR std::vector<EbmlElement *>::const_reverse_iterator
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START_LIBEBML_NAMESPACE
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const bool bChecksumUsedByDefault = false;
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/*!
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\class EbmlMaster
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\brief Handle all operations on an EBML element that contains other EBML elements
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*/
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class EBML_DLL_API EbmlMaster : public EbmlElement {
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public:
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EbmlMaster(const EbmlSemanticContext & aContext, bool bSizeIsKnown = true);
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EbmlMaster(const EbmlMaster & ElementToClone);
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virtual bool ValidateSize() const {return true;}
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/*!
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\warning be carefull to clear the memory allocated in the ElementList elsewhere
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*/
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virtual ~EbmlMaster();
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filepos_t RenderData(IOCallback & output, bool bForceRender, bool bWithDefault = false);
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filepos_t ReadData(IOCallback & input, ScopeMode ReadFully);
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filepos_t UpdateSize(bool bWithDefault = false, bool bForceRender = false);
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/*!
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\brief Set wether the size is finite (size is known in advance when writing, or infinite size is not known on writing)
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*/
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bool SetSizeInfinite(bool aIsInfinite = true) {SetSizeIsFinite(!aIsInfinite); return true;}
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bool PushElement(EbmlElement & element);
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uint64 GetSize() const {
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if (IsFiniteSize())
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return EbmlElement::GetSize();
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else
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return (0-1);
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}
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uint64 GetDataStart() const {
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return GetElementPosition() + EBML_ID_LENGTH((const EbmlId&)*this) + CodedSizeLength(GetSize(), GetSizeLength(), IsFiniteSize());
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}
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/*!
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\brief find the element corresponding to the ID of the element, NULL if not found
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*/
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EbmlElement *FindElt(const EbmlCallbacks & Callbacks) const;
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/*!
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\brief find the first element corresponding to the ID of the element
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*/
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EbmlElement *FindFirstElt(const EbmlCallbacks & Callbacks, bool bCreateIfNull);
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EbmlElement *FindFirstElt(const EbmlCallbacks & Callbacks) const;
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/*!
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\brief find the element of the same type of PasElt following in the list of elements
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*/
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EbmlElement *FindNextElt(const EbmlElement & PastElt, bool bCreateIfNull);
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EbmlElement *FindNextElt(const EbmlElement & PastElt) const;
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EbmlElement *AddNewElt(const EbmlCallbacks & Callbacks);
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/*!
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\brief add an element at a specified location
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*/
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bool InsertElement(EbmlElement & element, size_t position = 0);
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bool InsertElement(EbmlElement & element, const EbmlElement & before);
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/*!
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\brief Read the data and keep the known children
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*/
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void Read(EbmlStream & inDataStream, const EbmlSemanticContext & Context, int & UpperEltFound, EbmlElement * & FoundElt, bool AllowDummyElt, ScopeMode ReadFully = SCOPE_ALL_DATA);
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/*!
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\brief sort Data when they can
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*/
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void Sort();
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size_t ListSize() const {return ElementList.size();}
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std::vector<EbmlElement *> const &GetElementList() const {return ElementList;}
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std::vector<EbmlElement *> &GetElementList() {return ElementList;}
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inline EBML_MASTER_ITERATOR begin() {return ElementList.begin();}
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inline EBML_MASTER_ITERATOR end() {return ElementList.end();}
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inline EBML_MASTER_RITERATOR rbegin() {return ElementList.rbegin();}
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inline EBML_MASTER_RITERATOR rend() {return ElementList.rend();}
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inline EBML_MASTER_CONST_ITERATOR begin() const {return ElementList.begin();}
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inline EBML_MASTER_CONST_ITERATOR end() const {return ElementList.end();}
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inline EBML_MASTER_CONST_RITERATOR rbegin() const {return ElementList.rbegin();}
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inline EBML_MASTER_CONST_RITERATOR rend() const {return ElementList.rend();}
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EbmlElement * operator[](unsigned int position) {return ElementList[position];}
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const EbmlElement * operator[](unsigned int position) const {return ElementList[position];}
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bool IsDefaultValue() const {
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return (ElementList.size() == 0);
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}
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virtual bool IsMaster() const {return true;}
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/*!
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\brief verify that all mandatory elements are present
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\note usefull after reading or before writing
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*/
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bool CheckMandatory() const;
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/*!
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\brief Remove an element from the list of the master
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*/
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void Remove(size_t Index);
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void Remove(EBML_MASTER_ITERATOR & Itr);
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void Remove(EBML_MASTER_RITERATOR & Itr);
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/*!
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\brief remove all elements, even the mandatory ones
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*/
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void RemoveAll() {ElementList.clear();}
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/*!
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\brief facility for Master elements to write only the head and force the size later
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\warning
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*/
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filepos_t WriteHead(IOCallback & output, int SizeLength, bool bWithDefault = false);
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void EnableChecksum(bool bIsEnabled = true) { bChecksumUsed = bIsEnabled; }
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bool HasChecksum() const {return bChecksumUsed;}
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bool VerifyChecksum() const;
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uint32 GetCrc32() const {return Checksum.GetCrc32();}
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void ForceChecksum(uint32 NewChecksum) {
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Checksum.ForceCrc32(NewChecksum);
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bChecksumUsed = true;
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}
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/*!
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\brief drill down all sub-elements, finding any missing elements
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*/
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std::vector<std::string> FindAllMissingElements();
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#if defined(EBML_STRICT_API)
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private:
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#else
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protected:
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#endif
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std::vector<EbmlElement *> ElementList;
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const EbmlSemanticContext & Context;
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bool bChecksumUsed;
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EbmlCrc32 Checksum;
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private:
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/*!
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\brief Add all the mandatory elements to the list
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*/
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bool ProcessMandatory();
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};
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///< \todo add a restriction to only elements legal in the context
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template <typename Type>
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Type & GetChild(EbmlMaster & Master)
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{
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return *(static_cast<Type *>(Master.FindFirstElt(EBML_INFO(Type), true)));
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}
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// call with
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// MyDocType = GetChild<EDocType>(TestHead);
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template <typename Type>
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Type * FindChild(EbmlMaster & Master)
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{
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return static_cast<Type *>(Master.FindFirstElt(EBML_INFO(Type), false));
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}
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template <typename Type>
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Type & GetNextChild(EbmlMaster & Master, const Type & PastElt)
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{
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return *(static_cast<Type *>(Master.FindNextElt(PastElt, true)));
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}
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template <typename Type>
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Type & AddNewChild(EbmlMaster & Master)
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{
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return *(static_cast<Type *>(Master.AddNewElt(EBML_INFO(Type))));
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}
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END_LIBEBML_NAMESPACE
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#endif // LIBEBML_MASTER_H
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