cxx/test/utilities/tuple/tuple.tuple/allocators.h

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#ifndef ALLOCATORS_H
#define ALLOCATORS_H
#include <type_traits>
#include <utility>
#ifdef _LIBCPP_MOVE
template <class T>
class A1
{
int id_;
public:
explicit A1(int id = 0) : id_(id) {}
typedef T value_type;
int id() const {return id_;}
static bool copy_called;
static bool move_called;
static bool allocate_called;
static std::pair<T*, std::size_t> deallocate_called;
A1(const A1& a) : id_(a.id()) {copy_called = true;}
A1(A1&& a) : id_(a.id()) {move_called = true;}
template <class U>
A1(const A1<U>& a) : id_(a.id()) {copy_called = true;}
template <class U>
A1(A1<U>&& a) : id_(a.id()) {move_called = true;}
T* allocate(std::size_t n)
{
allocate_called = true;
return (T*)n;
}
void deallocate(T* p, std::size_t n)
{
deallocate_called = std::pair<T*, std::size_t>(p, n);
}
std::size_t max_size() const {return id_;}
};
template <class T> bool A1<T>::copy_called = false;
template <class T> bool A1<T>::move_called = false;
template <class T> bool A1<T>::allocate_called = false;
template <class T> std::pair<T*, std::size_t> A1<T>::deallocate_called;
template <class T, class U>
inline
bool operator==(const A1<T>& x, const A1<U>& y)
{
return x.id() == y.id();
}
template <class T, class U>
inline
bool operator!=(const A1<T>& x, const A1<U>& y)
{
return !(x == y);
}
template <class T>
class A2
{
int id_;
public:
explicit A2(int id = 0) : id_(id) {}
typedef T value_type;
typedef unsigned size_type;
typedef int difference_type;
typedef std::true_type propagate_on_container_move_assignment;
int id() const {return id_;}
static bool copy_called;
static bool move_called;
static bool allocate_called;
A2(const A2& a) : id_(a.id()) {copy_called = true;}
A2(A2&& a) : id_(a.id()) {move_called = true;}
T* allocate(std::size_t n, const void* hint)
{
allocate_called = true;
return (T*)hint;
}
};
template <class T> bool A2<T>::copy_called = false;
template <class T> bool A2<T>::move_called = false;
template <class T> bool A2<T>::allocate_called = false;
template <class T, class U>
inline
bool operator==(const A2<T>& x, const A2<U>& y)
{
return x.id() == y.id();
}
template <class T, class U>
inline
bool operator!=(const A2<T>& x, const A2<U>& y)
{
return !(x == y);
}
template <class T>
class A3
{
int id_;
public:
explicit A3(int id = 0) : id_(id) {}
typedef T value_type;
typedef std::true_type propagate_on_container_copy_assignment;
typedef std::true_type propagate_on_container_swap;
int id() const {return id_;}
static bool copy_called;
static bool move_called;
static bool constructed;
static bool destroy_called;
A3(const A3& a) : id_(a.id()) {copy_called = true;}
A3(A3&& a) : id_(a.id()) {move_called = true;}
template <class U, class ...Args>
void construct(U* p, Args&& ...args)
{
::new (p) U(std::forward<Args>(args)...);
constructed = true;
}
template <class U>
void destroy(U* p)
{
p->~U();
destroy_called = true;
}
A3 select_on_container_copy_construction() const {return A3(-1);}
};
template <class T> bool A3<T>::copy_called = false;
template <class T> bool A3<T>::move_called = false;
template <class T> bool A3<T>::constructed = false;
template <class T> bool A3<T>::destroy_called = false;
template <class T, class U>
inline
bool operator==(const A3<T>& x, const A3<U>& y)
{
return x.id() == y.id();
}
template <class T, class U>
inline
bool operator!=(const A3<T>& x, const A3<U>& y)
{
return !(x == y);
}
#endif // _LIBCPP_MOVE
#endif // ALLOCATORS_H