Files
curl/lib/multi.c
Daniel Stenberg 06d05b18b2 Jari Sundell did some excellent research and bug tracking, figured out that
we did wrong and patched it: When nodes were removed from the splay tree,
and we didn't properly remove it from the splay tree when an easy handle was
removed from a multi stack and thus we could wrongly leave a node in the
splay tree pointing to (bad) memory.
2006-07-17 18:35:58 +00:00

42 KiB