update MSVC6 projects to use the multithreaded DLL runtime library
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@@ -40,8 +40,8 @@ RSC=rc.exe
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\.." /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "..\.." /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FD /c
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# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\.." /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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@@ -63,8 +63,8 @@ LIB32=link.exe -lib
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\.." /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\.." /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FD /GZ /c
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# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\.." /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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