release version

This commit is contained in:
Eddy Pronk
2011-10-29 15:07:08 +10:00
commit d1d604fc2e
551 changed files with 112020 additions and 0 deletions

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*.Tags.WW
Debug DebugCrossplatform Release
*.ncb *.opt *.aps

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// CppUnitTestApp.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "CppUnitTestApp.h"
#include "CppUnitTestAppDlg.h"
#include <cppunit/ui/mfc/TestRunner.h>
#include <cppunit/extensions/TestFactoryRegistry.h>
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CppUnitTestApp
BEGIN_MESSAGE_MAP(CppUnitTestApp, CWinApp)
//{{AFX_MSG_MAP(CppUnitTestApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CppUnitTestApp construction
CppUnitTestApp::CppUnitTestApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CppUnitTestApp object
CppUnitTestApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CppUnitTestApp initialization
BOOL
CppUnitTestApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
# if _MSC_VER < 1300 // vc6
Enable3dControls(); // Call this when using MFC in a shared DLL
# endif
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
SetRegistryKey(_T("Local AppWizard-Generated Applications"));
RunTests();
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
void
CppUnitTestApp::RunTests()
{
CPPUNIT_NS::MfcUi::TestRunner runner;
runner.addTest( CPPUNIT_NS::TestFactoryRegistry::getRegistry().makeTest() );
runner.run();
}

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// CppUnitTestApp.h : main header file for the CPPUNITTESTAPP application
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/////////////////////////////////////////////////////////////////////////////
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//
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{
public:
CppUnitTestApp();
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//{{AFX_VIRTUAL(CppUnitTestApp)
public:
virtual BOOL InitInstance();
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// DO NOT EDIT what you see in these blocks of generated code !
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DECLARE_MESSAGE_MAP()
private:
void RunTests();
};
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// CppUnitTestAppDlg.cpp : implementation file
//
#include "stdafx.h"
#include "CppUnitTestApp.h"
#include "CppUnitTestAppDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
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protected:
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DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CppUnitTestAppDlg dialog
CppUnitTestAppDlg::CppUnitTestAppDlg(CWnd* pParent /*=NULL*/)
: CDialog(CppUnitTestAppDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CppUnitTestAppDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CppUnitTestAppDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CppUnitTestAppDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CppUnitTestAppDlg, CDialog)
//{{AFX_MSG_MAP(CppUnitTestAppDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CppUnitTestAppDlg message handlers
BOOL CppUnitTestAppDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CppUnitTestAppDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CppUnitTestAppDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CppUnitTestAppDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}

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// CppUnitTestAppDlg.h : header file
//
#if !defined(AFX_CPPUNITTESTAPPDLG_H__25E1CF20_72A4_4E25_B930_626DF60AD4C7__INCLUDED_)
#define AFX_CPPUNITTESTAPPDLG_H__25E1CF20_72A4_4E25_B930_626DF60AD4C7__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CppUnitTestAppDlg dialog
class CppUnitTestAppDlg : public CDialog
{
// Construction
public:
CppUnitTestAppDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CppUnitTestAppDlg)
enum { IDD = IDD_CPPUNITTESTAPP_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CppUnitTestAppDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CppUnitTestAppDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CPPUNITTESTAPPDLG_H__25E1CF20_72A4_4E25_B930_626DF60AD4C7__INCLUDED_)

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========================================================================
MICROSOFT FOUNDATION CLASS LIBRARY : CppUnitTestApp
========================================================================
AppWizard has created this CppUnitTestApp application for you. This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.
This file contains a summary of what you will find in each of the files that
make up your CppUnitTestApp application.
CppUnitTestApp.dsp
This file (the project file) contains information at the project level and
is used to build a single project or subproject. Other users can share the
project (.dsp) file, but they should export the makefiles locally.
CppUnitTestApp.h
This is the main header file for the application. It includes other
project specific headers (including Resource.h) and declares the
CppUnitTestApp application class.
CppUnitTestApp.cpp
This is the main application source file that contains the application
class CppUnitTestApp.
CppUnitTestApp.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++.
CppUnitTestApp.clw
This file contains information used by ClassWizard to edit existing
classes or add new classes. ClassWizard also uses this file to store
information needed to create and edit message maps and dialog data
maps and to create prototype member functions.
res\CppUnitTestApp.ico
This is an icon file, which is used as the application's icon. This
icon is included by the main resource file CppUnitTestApp.rc.
res\CppUnitTestApp.rc2
This file contains resources that are not edited by Microsoft
Visual C++. You should place all resources not editable by
the resource editor in this file.
/////////////////////////////////////////////////////////////////////////////
AppWizard creates one dialog class:
CppUnitTestAppDlg.h, CppUnitTestAppDlg.cpp - the dialog
These files contain your CppUnitTestAppDlg class. This class defines
the behavior of your application's main dialog. The dialog's
template is in CppUnitTestApp.rc, which can be edited in Microsoft
Visual C++.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CppUnitTestApp.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFC42XXX.DLL
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
For example, MFC42DEU.DLL contains resources translated to German.) If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.
/////////////////////////////////////////////////////////////////////////////

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//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by CPPUNITTESTAPP.RC
//
#define IDR_MAINFRAME 128
#define IDM_ABOUTBOX 0x0010
#define IDD_ABOUTBOX 100
#define IDS_ABOUTBOX 101
#define IDD_CPPUNITTESTAPP_DIALOG 102
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 129
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 101
#define _APS_NEXT_COMMAND_VALUE 32771
#endif
#endif

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// stdafx.cpp : source file that includes just the standard includes
// CppUnitTestApp.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"

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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__EB0CB528_6505_4130_843B_9CA567127807__INCLUDED_)
#define AFX_STDAFX_H__EB0CB528_6505_4130_843B_9CA567127807__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
#include <afxwin.h> // MFC core and standard components
#include <afxext.h> // MFC extensions
#include <afxdisp.h> // MFC Automation classes
#include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h> // MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT
#pragma warning( disable : 4786 ) // remove warning "debug symbol length > 255..."
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__EB0CB528_6505_4130_843B_9CA567127807__INCLUDED_)

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//
// CPPUNITTESTAPP.RC2 - resources Microsoft Visual C++ does not edit directly
//
#ifdef APSTUDIO_INVOKED
#error this file is not editable by Microsoft Visual C++
#endif //APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
// Add manually edited resources here...
/////////////////////////////////////////////////////////////////////////////