#include "cereal.hpp" #include "binary_archive.hpp" #include "json_archive.hpp" #include #include #include #include // ################################### struct Test1 { int a; template void serialize(Archive & ar) { ar & CEREAL_NVP(a); } }; // ################################### struct Test2 { int a; template void save(Archive & ar) const { ar & CEREAL_NVP(a); } template void load(Archive & ar) { ar & CEREAL_NVP(a); } }; // ################################### struct Test3 { int a; }; template void serialize(Archive & ar, Test3 & t) { ar & CEREAL_NVP(t.a); } namespace test4 { // ################################### struct Test4 { int a; }; template void save(Archive & ar, Test4 const & t) { ar & CEREAL_NVP(t.a); } template void load(Archive & ar, Test4 & t) { ar & CEREAL_NVP(t.a); } } struct Everything { int x; int y; Test1 t1; Test2 t2; Test3 t3; test4::Test4 t4; std::string s; template void serialize(Archive & ar) { ar & CEREAL_NVP(x); ar & CEREAL_NVP(y); ar & CEREAL_NVP(t1); ar & CEREAL_NVP(t2); ar & CEREAL_NVP(t3); ar & CEREAL_NVP(t4); ar & CEREAL_NVP(s); } bool operator==(Everything const & o) { return x == o.x && y == o.y && t1.a == o.t1.a && t2.a == o.t2.a && t3.a == o.t3.a && t4.a == o.t4.a && s == o.s; } }; // ###################################################################### int main() { Everything e_out; e_out.x = 99; e_out.y = 100; e_out.t1 = {1}; e_out.t2 = {2}; e_out.t3 = {3}; e_out.t4 = {4}; e_out.s = "Hello, World!"; { std::ofstream os("out.txt"); cereal::BinaryOutputArchive archive(os); archive & CEREAL_NVP(e_out); } Everything e_in; { std::ifstream is("out.txt"); cereal::BinaryInputArchive archive(is); archive & CEREAL_NVP(e_in); } assert(e_in == e_out); cereal::JSONOutputArchive json(std::cout); std::string hello = "Hello, World!"; json & CEREAL_NVP(hello); //json & CEREAL_NVP(e_out); <<< Need to figure out how to recurse! return 0; }