78 lines
3.1 KiB
C++
78 lines
3.1 KiB
C++
/*
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* ICE / OPCODE - Optimized Collision Detection
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* http://www.codercorner.com/Opcode.htm
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*
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* Copyright (c) 2001-2008 Pierre Terdiman, pierre@codercorner.com
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Contains code for a triangle container.
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* \file IceTrilist.h
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* \author Pierre Terdiman
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* \date April, 4, 2000
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*/
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Include Guard
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#ifndef __ICETRILIST_H__
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#define __ICETRILIST_H__
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class ICEMATHS_API TriList : public Container
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{
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public:
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// Constructor / Destructor
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TriList() {}
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~TriList() {}
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inline_ udword GetNbTriangles() const { return GetNbEntries()/9; }
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inline_ Triangle* GetTriangles() const { return (Triangle*)GetEntries(); }
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void AddTri(const Triangle& tri)
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{
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Add(tri.mVerts[0].x).Add(tri.mVerts[0].y).Add(tri.mVerts[0].z);
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Add(tri.mVerts[1].x).Add(tri.mVerts[1].y).Add(tri.mVerts[1].z);
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Add(tri.mVerts[2].x).Add(tri.mVerts[2].y).Add(tri.mVerts[2].z);
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}
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void AddTri(const Point& p0, const Point& p1, const Point& p2)
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{
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Add(p0.x).Add(p0.y).Add(p0.z);
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Add(p1.x).Add(p1.y).Add(p1.z);
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Add(p2.x).Add(p2.y).Add(p2.z);
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}
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};
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class ICEMATHS_API TriangleList : public Container
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{
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public:
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// Constructor / Destructor
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TriangleList() {}
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~TriangleList() {}
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inline_ udword GetNbTriangles() const { return GetNbEntries()/3; }
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inline_ IndexedTriangle* GetTriangles() const { return (IndexedTriangle*)GetEntries();}
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void AddTriangle(const IndexedTriangle& tri)
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{
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Add(tri.mVRef[0]).Add(tri.mVRef[1]).Add(tri.mVRef[2]);
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}
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void AddTriangle(udword vref0, udword vref1, udword vref2)
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{
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Add(vref0).Add(vref1).Add(vref2);
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}
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};
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#endif //__ICETRILIST_H__
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