39 lines
2.3 KiB
C
39 lines
2.3 KiB
C
/*
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Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
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Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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//----------------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------------
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//---------- C o n s t r a i n t s o l v e r d e m o ----------------------------
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//----------------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------------
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extern "C"
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{
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void BT_GPU_PREF(clearAccumulationOfLambdaDt(float* lambdaDtBox, int numConstraints, int numContPoints));
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void BT_GPU_PREF(collisionWithWallBox3D(void* trans,void* vel,void* angVel,btCudaPartProps pProp, btCudaBoxProps gProp,int numObjs,float dt));
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void BT_GPU_PREF(collisionBatchResolutionBox3D(void* constraints,int *batch,int numConstraints,void *trans,void *vel,
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void *angularVel,float *lambdaDtBox,float *positionConstraint,void* normal,void* contact,
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btCudaPartProps pProp,int iBatch,float dt));
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void BT_GPU_PREF(integrVel(float* pForceTorqueDamp, float* pInvInertiaMass, void* pVel, void* pAngVel, float timeStep, unsigned int numBodies));
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void BT_GPU_PREF(integrTrans(void* trans, void* vel, void* angVel, float timeStep, int numBodies));
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} // extern "C"
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//----------------------------------------------------------------------------------------
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