bullet-physics/Demos/Gpu2dDemo/btGpuDemoDynamicsWorld.h

292 lines
8.8 KiB
C++

/*
Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef BT_CUDA_DEMO_DYNAMICS_WORLD_H
#define BT_CUDA_DEMO_DYNAMICS_WORLD_H
#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
#include "BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h"
//#define BT_USE_CUDA 1
// To enable CUDA :
// 1. Uncomment //#define BT_USE_CUDA 1
// 2. Build and add libbulletcuda (Extras/CUDA) to project
// 3. Add $(CUDA_LIB_PATH) and cudart.lib to linker properties
#ifdef BT_USE_CUDA
// #include "btCudaDemoPairCache.h"
// #include <vector_types.h>
#include "BulletMultiThreaded/btGpuDefines.h"
#undef BT_GPU_PREF
#define BT_GPU_PREF(func) btCuda_##func
#include "BulletMultiThreaded/btGpuUtilsSharedDefs.h"
#else
#include "BulletMultiThreaded/btGpuDefines.h"
#include "../../src/BulletMultiThreaded/btGpuUtilsSharedDefs.h"
#endif
#undef BT_GPU_PREF
#include "btGpuDemo2dSharedTypes.h"
#define CUDA_DEMO_DYNAMICS_WORLD_MAX_BATCHES 20
#define CUDA_DEMO_DYNAMICS_WORLD_MAX_OBJS 1024
#define CUDA_DEMO_DYNAMICS_WORLD_MAX_NEIGHBORS 24
#define CUDA_DEMO_DYNAMICS_WORLD_MAX_SPHERES_PER_OBJ 8
class btGpuDemoDynamicsWorld;
extern btGpuDemoDynamicsWorld* gpCudaDemoDynamicsWorld; // to access world members from pair cache
class btGpuDemoDynamicsWorld : public btDiscreteDynamicsWorld
{
protected:
int m_maxObjs;
int m_maxNeighbors;
int m_numObj;
int m_numSimStep;
bool m_useCPUSolver;
bool m_useBulletNarrowphase;
float4* m_hPos;
float* m_hRot;
float4* m_hVel;
float* m_hAngVel;
float* m_hInvMass;
float* m_dInvMass;
bool m_copyMassDataToGPU;
#ifdef BT_USE_CUDA
float4* m_dPos;
float* m_dRot;
float4* m_dVel;
float* m_dAngVel;
float4* m_dpPos;
float* m_dpRot;
float4* m_dpVel;
float* m_dpAngVel;
float4* m_dcPos;
float* m_dcRot;
float4* m_dcVel;
float* m_dcAngVel;
#endif //BT_USE_CUDA
btOverlappingPairCache* m_pairCache;
int* m_hConstraintBuffer;
int* m_hConstraintCounter;
int m_maxBatches;
int m_numBatches;
int m_totalNumConstraints;
int2* m_hIds;
int* m_hBatchIds;
int m_maxVtxPerObj;
int2* m_dIds;
int* m_dBatchIds;
float* m_dLambdaDtBox;
float4* m_dContact; // 8 floats : pos.x, pos.y, pos.z, penetration, norm.x, norm.y, norm.z, reserved
// ------------- these are only needed for CPU version and for debugging
float* m_hLambdaDtBox;
float4* m_hContact; // 8 floats : pos.x, pos.y, pos.z, penetration, norm.x, norm.y, norm.z, reserved
// -------------
btScalar m_objRad;
btVector3 m_worldMin;
btVector3 m_worldMax;
int* m_hConstraintUsed;
// shape buffer
int m_maxShapeBufferSize;
int m_firstFreeShapeBufferOffset;
char* m_hShapeBuffer; // (pos.x, pos.y, pos.z, radius)
char* m_dShapeBuffer;//pointer in device memory
int2* m_hShapeIds;
int2* m_dShapeIds;
bool m_copyShapeDataToGPU;
void initShapeBuffer(int maxShapeBufferSize);
void freeShapeBuffer();
void sendShapeDataToGpu();
int m_numNonContactConstraints;
void grabNonContactConstraintData();
void grabP2PConstraintData(btPoint2PointConstraint* ct);
public:
int m_numInBatches[CUDA_DEMO_DYNAMICS_WORLD_MAX_BATCHES];
void addSphere(btVector3& pos, btScalar rad);
void addMultiShereObject(int numSpheres, int objIndex);
btGpuDemoDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration,
int maxObjs = CUDA_DEMO_DYNAMICS_WORLD_MAX_OBJS, int maxNeighbors = CUDA_DEMO_DYNAMICS_WORLD_MAX_NEIGHBORS)
: btDiscreteDynamicsWorld(dispatcher, pairCache, constraintSolver, collisionConfiguration)
{
m_maxObjs = maxObjs;
m_maxNeighbors = maxNeighbors;
m_useCPUSolver = false;
m_pairCache = pairCache->getOverlappingPairCache();
int sz = m_maxObjs * m_maxNeighbors;
m_hConstraintBuffer = new int[sz];
m_hConstraintCounter = new int[m_maxObjs];
m_maxBatches = CUDA_DEMO_DYNAMICS_WORLD_MAX_BATCHES;
m_hIds = new int2[sz];
m_hBatchIds = new int[sz];
for(int i = 0; i < sz; i++)
{
m_hBatchIds[i] = -1;
}
m_hPos = new float4[m_maxObjs];
m_hVel = new float4[m_maxObjs];
m_hRot = new float[m_maxObjs];
m_hAngVel = new float[m_maxObjs];
m_hInvMass = new float[m_maxObjs];
m_maxVtxPerObj = 8;
#ifdef BT_USE_CUDA
btCuda_allocateArray((void**)&m_dPos, sizeof(float4) * m_maxObjs);
btCuda_allocateArray((void**)&m_dRot, sizeof(float) * m_maxObjs);
btCuda_allocateArray((void**)&m_dVel, sizeof(float4) * m_maxObjs);
btCuda_allocateArray((void**)&m_dAngVel, sizeof(float) * m_maxObjs);
btCuda_allocateArray((void**)&m_dpPos, sizeof(float4) * m_maxObjs);
btCuda_allocateArray((void**)&m_dpRot, sizeof(float) * m_maxObjs);
btCuda_allocateArray((void**)&m_dpVel, sizeof(float4) * m_maxObjs);
btCuda_allocateArray((void**)&m_dpAngVel, sizeof(float) * m_maxObjs);
btCuda_allocateArray((void**)&m_dInvMass, sizeof(float) * m_maxObjs);
btCuda_allocateArray((void**)&m_dIds, sizeof(int2) * sz);
btCuda_allocateArray((void**)&m_dBatchIds, sizeof(int) * sz);
btCuda_allocateArray((void**)&m_dLambdaDtBox, sizeof(float) * sz * m_maxVtxPerObj);
btCuda_allocateArray((void**)&m_dContact, sizeof(float) * sz * m_maxVtxPerObj * 8);
// btCuda_allocateArray((void**)&m_dPositionConstraint, sizeof(float) * sz * m_maxVtxPerObj * 2);
// btCuda_allocateArray((void**)&m_dNormal, sizeof(float3) * sz * m_maxVtxPerObj * 2);
#endif //BT_USE_CUDA
m_hLambdaDtBox = new float[sz * m_maxVtxPerObj];
m_hContact = new float4[sz * m_maxVtxPerObj * 2];
// m_hPositionConstraint = new float[sz * m_maxVtxPerObj * 2];
// m_hNormal = new float3[sz * m_maxVtxPerObj * 2];
m_numSimStep = 0;
m_objRad = 1.0f;
m_hConstraintUsed = new int[sz];
gpCudaDemoDynamicsWorld = this;
m_totalNumConstraints = 0;
initShapeBuffer(m_maxObjs * CUDA_DEMO_DYNAMICS_WORLD_MAX_SPHERES_PER_OBJ * sizeof(float) * 4);
m_copyMassDataToGPU = true;
}
virtual ~btGpuDemoDynamicsWorld()
{
delete [] m_hConstraintBuffer;
delete [] m_hConstraintCounter;
delete [] m_hIds;
delete [] m_hBatchIds;
delete [] m_hPos;
delete [] m_hRot;
delete [] m_hVel;
delete [] m_hAngVel;
delete [] m_hInvMass;
#ifdef BT_USE_CUDA
btCuda_freeArray(m_dPos);
btCuda_freeArray(m_dRot);
btCuda_freeArray(m_dVel);
btCuda_freeArray(m_dAngVel);
btCuda_freeArray(m_dpPos);
btCuda_freeArray(m_dpRot);
btCuda_freeArray(m_dpVel);
btCuda_freeArray(m_dpAngVel);
btCuda_freeArray(m_dInvMass);
btCuda_freeArray(m_dIds);
btCuda_freeArray(m_dBatchIds);
btCuda_freeArray(m_dLambdaDtBox);
btCuda_freeArray(m_dContact);
#endif //BT_USE_CUDA
delete [] m_hLambdaDtBox;
delete [] m_hContact;
delete [] m_hConstraintUsed;
gpCudaDemoDynamicsWorld = NULL;
freeShapeBuffer();
}
virtual void calculateSimulationIslands()
{
}
virtual void solveConstraints(btContactSolverInfo& solverInfo);
void solveConstraints2(btContactSolverInfo& solverInfo);
void solveConstraintsCPU2(btContactSolverInfo& solverInfo);
void debugDrawConstraints(int selectedBatch, const float* pColorTab);
void setObjRad(btScalar rad) { m_objRad = rad; }
void setWorldMin(const btVector3& worldMin) { m_worldMin = worldMin; }
void setWorldMax(const btVector3& worldMax) { m_worldMax = worldMax; }
void grabData();
void grabContactData();
void copyDataToGPU();
void setConstraintData(btCudaPartProps& partProps);
void copyDataFromGPU();
void writebackData();
void setUseCPUSolver(bool useCPU) { m_useCPUSolver = useCPU; }
void setUseBulletNarrowphase(bool useBulletNarrowphase) {m_useBulletNarrowphase = useBulletNarrowphase; }
void createBatches2();
int2* getIdsPtr() { return m_hIds; }
void setTotalNumConstraints(int totalNumConstraints) { m_totalNumConstraints = totalNumConstraints; }
int getTotalNumConstraints() { return m_totalNumConstraints; }
};
#endif //BT_CUDA_DEMO_DYNAMICS_WORLD_H