595 lines
23 KiB
C++
595 lines
23 KiB
C++
//--------------------------------------------------------------------------------------
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// File: DXUTMisc.h
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//
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// Helper functions for Direct3D programming.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved
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//--------------------------------------------------------------------------------------
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#pragma once
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#ifndef DXUT_MISC_H
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#define DXUT_MISC_H
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#ifndef MAX_FVF_DECL_SIZE
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#define MAX_FVF_DECL_SIZE MAXD3DDECLLENGTH + 1 // +1 for END
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#endif
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//--------------------------------------------------------------------------------------
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// XInput helper state/function
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// This performs extra processing on XInput gamepad data to make it slightly more convenient to use
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//
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// Example usage:
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//
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// DXUT_GAMEPAD gamepad[4];
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// for( DWORD iPort=0; iPort<DXUT_MAX_CONTROLLERS; iPort++ )
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// DXUTGetGamepadState( iPort, gamepad[iPort] );
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//
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//--------------------------------------------------------------------------------------
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#define DXUT_MAX_CONTROLLERS 4 // XInput handles up to 4 controllers
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struct DXUT_GAMEPAD
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{
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// From XINPUT_GAMEPAD
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WORD wButtons;
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BYTE bLeftTrigger;
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BYTE bRightTrigger;
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SHORT sThumbLX;
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SHORT sThumbLY;
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SHORT sThumbRX;
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SHORT sThumbRY;
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// Device properties
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XINPUT_CAPABILITIES caps;
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bool bConnected; // If the controller is currently connected
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bool bInserted; // If the controller was inserted this frame
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bool bRemoved; // If the controller was removed this frame
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// Thumb stick values converted to range [-1,+1]
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float fThumbRX;
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float fThumbRY;
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float fThumbLX;
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float fThumbLY;
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// Records which buttons were pressed this frame.
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// These are only set on the first frame that the button is pressed
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WORD wPressedButtons;
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bool bPressedLeftTrigger;
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bool bPressedRightTrigger;
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// Last state of the buttons
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WORD wLastButtons;
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bool bLastLeftTrigger;
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bool bLastRightTrigger;
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};
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HRESULT DXUTGetGamepadState( DWORD dwPort, DXUT_GAMEPAD* pGamePad, bool bThumbstickDeadZone = true,
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bool bSnapThumbstickToCardinals = true );
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HRESULT DXUTStopRumbleOnAllControllers();
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void DXUTEnableXInput( bool bEnable );
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//--------------------------------------------------------------------------------------
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// Takes a screen shot of a 32bit D3D9 back buffer and saves the images to a BMP file
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//--------------------------------------------------------------------------------------
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HRESULT DXUTSnapD3D9Screenshot( LPCTSTR szFileName );
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//--------------------------------------------------------------------------------------
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// Takes a screen shot of a 32bit D3D11 back buffer and saves the images to a BMP file
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//--------------------------------------------------------------------------------------
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HRESULT DXUTSnapD3D11Screenshot( LPCTSTR szFileName, D3DX11_IMAGE_FILE_FORMAT iff = D3DX11_IFF_DDS );
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//--------------------------------------------------------------------------------------
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// A growable array
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//--------------------------------------------------------------------------------------
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template<typename TYPE> class CGrowableArray
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{
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public:
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CGrowableArray() { m_pData = NULL; m_nSize = 0; m_nMaxSize = 0; }
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CGrowableArray( const CGrowableArray<TYPE>& a ) { for( int i=0; i < a.m_nSize; i++ ) Add( a.m_pData[i] ); }
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~CGrowableArray() { RemoveAll(); }
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const TYPE& operator[]( int nIndex ) const { return GetAt( nIndex ); }
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TYPE& operator[]( int nIndex ) { return GetAt( nIndex ); }
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CGrowableArray& operator=( const CGrowableArray<TYPE>& a ) { if( this == &a ) return *this; RemoveAll(); for( int i=0; i < a.m_nSize; i++ ) Add( a.m_pData[i] ); return *this; }
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HRESULT SetSize( int nNewMaxSize );
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HRESULT Add( const TYPE& value );
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HRESULT Insert( int nIndex, const TYPE& value );
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HRESULT SetAt( int nIndex, const TYPE& value );
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TYPE& GetAt( int nIndex ) const { assert( nIndex >= 0 && nIndex < m_nSize ); return m_pData[nIndex]; }
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int GetSize() const { return m_nSize; }
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TYPE* GetData() { return m_pData; }
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bool Contains( const TYPE& value ){ return ( -1 != IndexOf( value ) ); }
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int IndexOf( const TYPE& value ) { return ( m_nSize > 0 ) ? IndexOf( value, 0, m_nSize ) : -1; }
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int IndexOf( const TYPE& value, int iStart ) { return IndexOf( value, iStart, m_nSize - iStart ); }
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int IndexOf( const TYPE& value, int nIndex, int nNumElements );
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int LastIndexOf( const TYPE& value ) { return ( m_nSize > 0 ) ? LastIndexOf( value, m_nSize-1, m_nSize ) : -1; }
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int LastIndexOf( const TYPE& value, int nIndex ) { return LastIndexOf( value, nIndex, nIndex+1 ); }
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int LastIndexOf( const TYPE& value, int nIndex, int nNumElements );
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HRESULT Remove( int nIndex );
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void RemoveAll() { SetSize(0); }
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void Reset() { m_nSize = 0; }
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protected:
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TYPE* m_pData; // the actual array of data
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int m_nSize; // # of elements (upperBound - 1)
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int m_nMaxSize; // max allocated
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HRESULT SetSizeInternal( int nNewMaxSize ); // This version doesn't call ctor or dtor.
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};
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//--------------------------------------------------------------------------------------
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// Performs timer operations
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// Use DXUTGetGlobalTimer() to get the global instance
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//--------------------------------------------------------------------------------------
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class CDXUTTimer
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{
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public:
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CDXUTTimer();
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void Reset(); // resets the timer
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void Start(); // starts the timer
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void Stop(); // stop (or pause) the timer
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void Advance(); // advance the timer by 0.1 seconds
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double GetAbsoluteTime(); // get the absolute system time
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double GetTime(); // get the current time
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float GetElapsedTime(); // get the time that elapsed between Get*ElapsedTime() calls
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void GetTimeValues( double* pfTime, double* pfAbsoluteTime, float* pfElapsedTime ); // get all time values at once
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bool IsStopped(); // returns true if timer stopped
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// Limit the current thread to one processor (the current one). This ensures that timing code runs
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// on only one processor, and will not suffer any ill effects from power management.
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void LimitThreadAffinityToCurrentProc();
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protected:
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LARGE_INTEGER GetAdjustedCurrentTime();
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bool m_bUsingQPF;
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bool m_bTimerStopped;
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LONGLONG m_llQPFTicksPerSec;
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LONGLONG m_llStopTime;
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LONGLONG m_llLastElapsedTime;
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LONGLONG m_llBaseTime;
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};
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CDXUTTimer* WINAPI DXUTGetGlobalTimer();
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//--------------------------------------------------------------------------------------
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// Returns the string for the given D3DFORMAT.
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// bWithPrefix determines whether the string should include the "D3DFMT_"
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//--------------------------------------------------------------------------------------
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LPCWSTR WINAPI DXUTD3DFormatToString( D3DFORMAT format, bool bWithPrefix );
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//--------------------------------------------------------------------------------------
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// Returns the string for the given DXGI_FORMAT.
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// bWithPrefix determines whether the string should include the "DXGI_FORMAT_"
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//--------------------------------------------------------------------------------------
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LPCWSTR WINAPI DXUTDXGIFormatToString( DXGI_FORMAT format, bool bWithPrefix );
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//--------------------------------------------------------------------------------------
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// Device settings conversion
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//--------------------------------------------------------------------------------------
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void WINAPI DXUTConvertDeviceSettings11to9( DXUTD3D11DeviceSettings* pIn, DXUTD3D9DeviceSettings* pOut );
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void WINAPI DXUTConvertDeviceSettings9to11( DXUTD3D9DeviceSettings* pIn, DXUTD3D11DeviceSettings* pOut );
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DXGI_FORMAT WINAPI ConvertFormatD3D9ToDXGI( D3DFORMAT fmt );
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D3DFORMAT WINAPI ConvertFormatDXGIToD3D9( DXGI_FORMAT fmt );
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//--------------------------------------------------------------------------------------
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// Debug printing support
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// See dxerr.h for more debug printing support
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//--------------------------------------------------------------------------------------
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void WINAPI DXUTOutputDebugStringW( LPCWSTR strMsg, ... );
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void WINAPI DXUTOutputDebugStringA( LPCSTR strMsg, ... );
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HRESULT WINAPI DXUTTrace( const CHAR* strFile, DWORD dwLine, HRESULT hr, const WCHAR* strMsg, bool bPopMsgBox );
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void WINAPI DXUTTraceDecl( D3DVERTEXELEMENT9 decl[MAX_FVF_DECL_SIZE] );
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WCHAR* WINAPI DXUTTraceD3DDECLUSAGEtoString( BYTE u );
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WCHAR* WINAPI DXUTTraceD3DDECLMETHODtoString( BYTE m );
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WCHAR* WINAPI DXUTTraceD3DDECLTYPEtoString( BYTE t );
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WCHAR* WINAPI DXUTTraceWindowsMessage( UINT uMsg );
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#ifdef UNICODE
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#define DXUTOutputDebugString DXUTOutputDebugStringW
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#else
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#define DXUTOutputDebugString DXUTOutputDebugStringA
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#endif
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// These macros are very similar to dxerr's but it special cases the HRESULT defined
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// by DXUT to pop better message boxes.
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#if defined(DEBUG) || defined(_DEBUG)
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#define DXUT_ERR(str,hr) DXUTTrace( __FILE__, (DWORD)__LINE__, hr, str, false )
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#define DXUT_ERR_MSGBOX(str,hr) DXUTTrace( __FILE__, (DWORD)__LINE__, hr, str, true )
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#define DXUTTRACE DXUTOutputDebugString
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#else
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#define DXUT_ERR(str,hr) (hr)
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#define DXUT_ERR_MSGBOX(str,hr) (hr)
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#define DXUTTRACE (__noop)
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#endif
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//--------------------------------------------------------------------------------------
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// Direct3D9 dynamic linking support -- calls top-level D3D9 APIs with graceful
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// failure if APIs are not present.
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//--------------------------------------------------------------------------------------
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IDirect3D9 * WINAPI DXUT_Dynamic_Direct3DCreate9(UINT SDKVersion);
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int WINAPI DXUT_Dynamic_D3DPERF_BeginEvent( D3DCOLOR col, LPCWSTR wszName );
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int WINAPI DXUT_Dynamic_D3DPERF_EndEvent( void );
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void WINAPI DXUT_Dynamic_D3DPERF_SetMarker( D3DCOLOR col, LPCWSTR wszName );
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void WINAPI DXUT_Dynamic_D3DPERF_SetRegion( D3DCOLOR col, LPCWSTR wszName );
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BOOL WINAPI DXUT_Dynamic_D3DPERF_QueryRepeatFrame( void );
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void WINAPI DXUT_Dynamic_D3DPERF_SetOptions( DWORD dwOptions );
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DWORD WINAPI DXUT_Dynamic_D3DPERF_GetStatus( void );
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HRESULT WINAPI DXUT_Dynamic_CreateDXGIFactory1( REFIID rInterface, void** ppOut );
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HRESULT WINAPI DXUT_Dynamic_D3D11CreateDevice( IDXGIAdapter* pAdapter,
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D3D_DRIVER_TYPE DriverType,
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HMODULE Software,
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UINT32 Flags,
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D3D_FEATURE_LEVEL* pFeatureLevels,
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UINT FeatureLevels,
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UINT32 SDKVersion,
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ID3D11Device** ppDevice,
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D3D_FEATURE_LEVEL* pFeatureLevel,
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ID3D11DeviceContext** ppImmediateContext );
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bool DXUT_EnsureD3D11APIs( void );
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//--------------------------------------------------------------------------------------
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// Profiling/instrumentation support
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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// Some D3DPERF APIs take a color that can be used when displaying user events in
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// performance analysis tools. The following constants are provided for your
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// convenience, but you can use any colors you like.
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//--------------------------------------------------------------------------------------
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const D3DCOLOR DXUT_PERFEVENTCOLOR = D3DCOLOR_XRGB( 200, 100, 100 );
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const D3DCOLOR DXUT_PERFEVENTCOLOR2 = D3DCOLOR_XRGB( 100, 200, 100 );
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const D3DCOLOR DXUT_PERFEVENTCOLOR3 = D3DCOLOR_XRGB( 100, 100, 200 );
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//--------------------------------------------------------------------------------------
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// The following macros provide a convenient way for your code to call the D3DPERF
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// functions only when PROFILE is defined. If PROFILE is not defined (as for the final
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// release version of a program), these macros evaluate to nothing, so no detailed event
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// information is embedded in your shipping program. It is recommended that you create
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// and use three build configurations for your projects:
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// Debug (nonoptimized code, asserts active, PROFILE defined to assist debugging)
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// Profile (optimized code, asserts disabled, PROFILE defined to assist optimization)
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// Release (optimized code, asserts disabled, PROFILE not defined)
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//--------------------------------------------------------------------------------------
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#ifdef PROFILE
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// PROFILE is defined, so these macros call the D3DPERF functions
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#define DXUT_BeginPerfEvent( color, pstrMessage ) DXUT_Dynamic_D3DPERF_BeginEvent( color, pstrMessage )
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#define DXUT_EndPerfEvent() DXUT_Dynamic_D3DPERF_EndEvent()
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#define DXUT_SetPerfMarker( color, pstrMessage ) DXUT_Dynamic_D3DPERF_SetMarker( color, pstrMessage )
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#else
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// PROFILE is not defined, so these macros do nothing
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#define DXUT_BeginPerfEvent( color, pstrMessage ) (__noop)
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#define DXUT_EndPerfEvent() (__noop)
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#define DXUT_SetPerfMarker( color, pstrMessage ) (__noop)
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#endif
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//--------------------------------------------------------------------------------------
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// CDXUTPerfEventGenerator is a helper class that makes it easy to attach begin and end
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// events to a block of code. Simply define a CDXUTPerfEventGenerator variable anywhere
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// in a block of code, and the class's constructor will call DXUT_BeginPerfEvent when
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// the block of code begins, and the class's destructor will call DXUT_EndPerfEvent when
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// the block ends.
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//--------------------------------------------------------------------------------------
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class CDXUTPerfEventGenerator
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{
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public:
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CDXUTPerfEventGenerator( D3DCOLOR color, LPCWSTR pstrMessage )
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{
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DXUT_BeginPerfEvent( color, pstrMessage );
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}
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~CDXUTPerfEventGenerator( void )
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{
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DXUT_EndPerfEvent();
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}
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};
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//--------------------------------------------------------------------------------------
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// Multimon handling to support OSes with or without multimon API support.
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// Purposely avoiding the use of multimon.h so DXUT.lib doesn't require
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// COMPILE_MULTIMON_STUBS and cause complication with MFC or other users of multimon.h
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//--------------------------------------------------------------------------------------
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#ifndef MONITOR_DEFAULTTOPRIMARY
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#define MONITORINFOF_PRIMARY 0x00000001
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#define MONITOR_DEFAULTTONULL 0x00000000
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#define MONITOR_DEFAULTTOPRIMARY 0x00000001
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#define MONITOR_DEFAULTTONEAREST 0x00000002
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typedef struct tagMONITORINFO
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{
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DWORD cbSize;
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RECT rcMonitor;
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RECT rcWork;
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DWORD dwFlags;
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} MONITORINFO, *LPMONITORINFO;
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typedef struct tagMONITORINFOEXW : public tagMONITORINFO
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{
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WCHAR szDevice[CCHDEVICENAME];
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} MONITORINFOEXW, *LPMONITORINFOEXW;
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typedef MONITORINFOEXW MONITORINFOEX;
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typedef LPMONITORINFOEXW LPMONITORINFOEX;
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#endif
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HMONITOR WINAPI DXUTMonitorFromWindow( HWND hWnd, DWORD dwFlags );
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HMONITOR WINAPI DXUTMonitorFromRect( LPCRECT lprcScreenCoords, DWORD dwFlags );
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BOOL WINAPI DXUTGetMonitorInfo( HMONITOR hMonitor, LPMONITORINFO lpMonitorInfo );
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void WINAPI DXUTGetDesktopResolution( UINT AdapterOrdinal, UINT* pWidth, UINT* pHeight );
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//--------------------------------------------------------------------------------------
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// Implementation of CGrowableArray
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//--------------------------------------------------------------------------------------
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// This version doesn't call ctor or dtor.
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template<typename TYPE> HRESULT CGrowableArray <TYPE>::SetSizeInternal( int nNewMaxSize )
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{
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if( nNewMaxSize < 0 || ( nNewMaxSize > INT_MAX / sizeof( TYPE ) ) )
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{
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assert( false );
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return E_INVALIDARG;
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}
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if( nNewMaxSize == 0 )
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{
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// Shrink to 0 size & cleanup
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if( m_pData )
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{
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free( m_pData );
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m_pData = NULL;
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}
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m_nMaxSize = 0;
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m_nSize = 0;
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}
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else if( m_pData == NULL || nNewMaxSize > m_nMaxSize )
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{
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// Grow array
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int nGrowBy = ( m_nMaxSize == 0 ) ? 16 : m_nMaxSize;
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// Limit nGrowBy to keep m_nMaxSize less than INT_MAX
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if( ( UINT )m_nMaxSize + ( UINT )nGrowBy > ( UINT )INT_MAX )
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nGrowBy = INT_MAX - m_nMaxSize;
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nNewMaxSize = __max( nNewMaxSize, m_nMaxSize + nGrowBy );
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// Verify that (nNewMaxSize * sizeof(TYPE)) is not greater than UINT_MAX or the realloc will overrun
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if( sizeof( TYPE ) > UINT_MAX / ( UINT )nNewMaxSize )
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return E_INVALIDARG;
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TYPE* pDataNew = ( TYPE* )realloc( m_pData, nNewMaxSize * sizeof( TYPE ) );
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if( pDataNew == NULL )
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return E_OUTOFMEMORY;
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m_pData = pDataNew;
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m_nMaxSize = nNewMaxSize;
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}
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return S_OK;
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}
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//--------------------------------------------------------------------------------------
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template<typename TYPE> HRESULT CGrowableArray <TYPE>::SetSize( int nNewMaxSize )
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{
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int nOldSize = m_nSize;
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if( nOldSize > nNewMaxSize )
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{
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assert( m_pData );
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if( m_pData )
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{
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// Removing elements. Call dtor.
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for( int i = nNewMaxSize; i < nOldSize; ++i )
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m_pData[i].~TYPE();
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}
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}
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// Adjust buffer. Note that there's no need to check for error
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// since if it happens, nOldSize == nNewMaxSize will be true.)
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HRESULT hr = SetSizeInternal( nNewMaxSize );
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if( nOldSize < nNewMaxSize )
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{
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assert( m_pData );
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if( m_pData )
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{
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// Adding elements. Call ctor.
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for( int i = nOldSize; i < nNewMaxSize; ++i )
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::new ( &m_pData[i] ) TYPE;
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}
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}
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return hr;
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}
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//--------------------------------------------------------------------------------------
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template<typename TYPE> HRESULT CGrowableArray <TYPE>::Add( const TYPE& value )
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{
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HRESULT hr;
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if( FAILED( hr = SetSizeInternal( m_nSize + 1 ) ) )
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return hr;
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// Construct the new element
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::new ( &m_pData[m_nSize] ) TYPE;
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// Assign
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m_pData[m_nSize] = value;
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++m_nSize;
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return S_OK;
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}
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//--------------------------------------------------------------------------------------
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template<typename TYPE> HRESULT CGrowableArray <TYPE>::Insert( int nIndex, const TYPE& value )
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{
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HRESULT hr;
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// Validate index
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if( nIndex < 0 ||
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nIndex > m_nSize )
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{
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assert( false );
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return E_INVALIDARG;
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}
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// Prepare the buffer
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if( FAILED( hr = SetSizeInternal( m_nSize + 1 ) ) )
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return hr;
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// Shift the array
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MoveMemory( &m_pData[nIndex + 1], &m_pData[nIndex], sizeof( TYPE ) * ( m_nSize - nIndex ) );
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// Construct the new element
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::new ( &m_pData[nIndex] ) TYPE;
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// Set the value and increase the size
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m_pData[nIndex] = value;
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++m_nSize;
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return S_OK;
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}
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//--------------------------------------------------------------------------------------
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template<typename TYPE> HRESULT CGrowableArray <TYPE>::SetAt( int nIndex, const TYPE& value )
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{
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// Validate arguments
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if( nIndex < 0 ||
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nIndex >= m_nSize )
|
|
{
|
|
assert( false );
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
m_pData[nIndex] = value;
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Searches for the specified value and returns the index of the first occurrence
|
|
// within the section of the data array that extends from iStart and contains the
|
|
// specified number of elements. Returns -1 if value is not found within the given
|
|
// section.
|
|
//--------------------------------------------------------------------------------------
|
|
template<typename TYPE> int CGrowableArray <TYPE>::IndexOf( const TYPE& value, int iStart, int nNumElements )
|
|
{
|
|
// Validate arguments
|
|
if( iStart < 0 ||
|
|
iStart >= m_nSize ||
|
|
nNumElements < 0 ||
|
|
iStart + nNumElements > m_nSize )
|
|
{
|
|
assert( false );
|
|
return -1;
|
|
}
|
|
|
|
// Search
|
|
for( int i = iStart; i < ( iStart + nNumElements ); i++ )
|
|
{
|
|
if( value == m_pData[i] )
|
|
return i;
|
|
}
|
|
|
|
// Not found
|
|
return -1;
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Searches for the specified value and returns the index of the last occurrence
|
|
// within the section of the data array that contains the specified number of elements
|
|
// and ends at iEnd. Returns -1 if value is not found within the given section.
|
|
//--------------------------------------------------------------------------------------
|
|
template<typename TYPE> int CGrowableArray <TYPE>::LastIndexOf( const TYPE& value, int iEnd, int nNumElements )
|
|
{
|
|
// Validate arguments
|
|
if( iEnd < 0 ||
|
|
iEnd >= m_nSize ||
|
|
nNumElements < 0 ||
|
|
iEnd - nNumElements < 0 )
|
|
{
|
|
assert( false );
|
|
return -1;
|
|
}
|
|
|
|
// Search
|
|
for( int i = iEnd; i > ( iEnd - nNumElements ); i-- )
|
|
{
|
|
if( value == m_pData[i] )
|
|
return i;
|
|
}
|
|
|
|
// Not found
|
|
return -1;
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
template<typename TYPE> HRESULT CGrowableArray <TYPE>::Remove( int nIndex )
|
|
{
|
|
if( nIndex < 0 ||
|
|
nIndex >= m_nSize )
|
|
{
|
|
assert( false );
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
// Destruct the element to be removed
|
|
m_pData[nIndex].~TYPE();
|
|
|
|
// Compact the array and decrease the size
|
|
MoveMemory( &m_pData[nIndex], &m_pData[nIndex + 1], sizeof( TYPE ) * ( m_nSize - ( nIndex + 1 ) ) );
|
|
--m_nSize;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Creates a REF or NULLREF D3D9 device and returns that device. The caller should call
|
|
// Release() when done with the device.
|
|
//--------------------------------------------------------------------------------------
|
|
IDirect3DDevice9* WINAPI DXUTCreateRefDevice9( HWND hWnd, bool bNullRef = true );
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Creates a REF or NULLREF D3D10 device and returns the device. The caller should call
|
|
// Release() when done with the device.
|
|
//--------------------------------------------------------------------------------------
|
|
//test d3d10 version ID3D10Device* WINAPI DXUTCreateRefDevice10( bool bNullRef = true );
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Helper function to launch the Media Center UI after the program terminates
|
|
//--------------------------------------------------------------------------------------
|
|
bool DXUTReLaunchMediaCenter();
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Helper functions to create SRGB formats from typeless formats and vice versa
|
|
//--------------------------------------------------------------------------------------
|
|
DXGI_FORMAT MAKE_SRGB( DXGI_FORMAT format );
|
|
DXGI_FORMAT MAKE_TYPELESS( DXGI_FORMAT format );
|
|
|
|
#endif
|