211 lines
8.5 KiB
C++
211 lines
8.5 KiB
C++
//--------------------------------------------------------------------------------------
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// File: DXUTDevice11.h
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//
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// Enumerates D3D adapters, devices, modes, etc.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//--------------------------------------------------------------------------------------
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#pragma once
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#ifndef DXUT_DEVICE11_H
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#define DXUT_DEVICE11_H
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void DXUTApplyDefaultDeviceSettings(DXUTDeviceSettings *modifySettings);
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//--------------------------------------------------------------------------------------
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// Functions to get bit depth from formats
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//--------------------------------------------------------------------------------------
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HRESULT WINAPI DXUTGetD3D11AdapterDisplayMode( UINT AdapterOrdinal, UINT Output, DXGI_MODE_DESC* pModeDesc );
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//--------------------------------------------------------------------------------------
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// Optional memory create/destory functions. If not call, these will be called automatically
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//--------------------------------------------------------------------------------------
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HRESULT WINAPI DXUTCreateD3D11Enumeration();
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void WINAPI DXUTDestroyD3D11Enumeration();
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//--------------------------------------------------------------------------------------
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// Forward declarations
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//--------------------------------------------------------------------------------------
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class CD3D11EnumAdapterInfo;
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class CD3D11EnumDeviceInfo;
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class CD3D11EnumOutputInfo;
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struct CD3D11EnumDeviceSettingsCombo;
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//--------------------------------------------------------------------------------------
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// Enumerates available Direct3D10 adapters, devices, modes, etc.
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// Use DXUTGetD3D9Enumeration() to access global instance
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//--------------------------------------------------------------------------------------
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class CD3D11Enumeration
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{
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public:
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// These should be called before Enumerate().
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//
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// Use these calls and the IsDeviceAcceptable to control the contents of
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// the enumeration object, which affects the device selection and the device settings dialog.
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void SetResolutionMinMax( UINT nMinWidth, UINT nMinHeight, UINT nMaxWidth, UINT nMaxHeight );
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void SetRefreshMinMax( UINT nMin, UINT nMax );
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void SetForceFeatureLevel( D3D_FEATURE_LEVEL forceFL) {
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g_forceFL = forceFL;
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};
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void SetMultisampleQualityMax( UINT nMax );
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CGrowableArray<D3DFORMAT>* GetPossibleDepthStencilFormatList();
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void ResetPossibleDepthStencilFormats();
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void SetEnumerateAllAdapterFormats( bool bEnumerateAllAdapterFormats );
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// Call Enumerate() to enumerate available D3D11 adapters, devices, modes, etc.
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bool HasEnumerated() { return m_bHasEnumerated; }
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HRESULT Enumerate( LPDXUTCALLBACKISD3D11DEVICEACCEPTABLE IsD3D11DeviceAcceptableFunc,
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void* pIsD3D11DeviceAcceptableFuncUserContext );
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// These should be called after Enumerate() is called
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CGrowableArray<CD3D11EnumAdapterInfo*>* GetAdapterInfoList();
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CD3D11EnumAdapterInfo* GetAdapterInfo( UINT AdapterOrdinal );
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CD3D11EnumDeviceInfo* GetDeviceInfo( UINT AdapterOrdinal, D3D_DRIVER_TYPE DeviceType );
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CD3D11EnumOutputInfo* GetOutputInfo( UINT AdapterOrdinal, UINT Output );
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CD3D11EnumDeviceSettingsCombo* GetDeviceSettingsCombo( DXUTD3D11DeviceSettings* pDeviceSettings ) { return GetDeviceSettingsCombo( pDeviceSettings->AdapterOrdinal, pDeviceSettings->DriverType, pDeviceSettings->Output, pDeviceSettings->sd.BufferDesc.Format, pDeviceSettings->sd.Windowed ); }
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CD3D11EnumDeviceSettingsCombo* GetDeviceSettingsCombo( UINT AdapterOrdinal, D3D_DRIVER_TYPE DeviceType, UINT Output, DXGI_FORMAT BackBufferFormat, BOOL Windowed );
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~CD3D11Enumeration();
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private:
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friend HRESULT WINAPI DXUTCreateD3D11Enumeration();
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// Use DXUTGetD3D11Enumeration() to access global instance
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CD3D11Enumeration();
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bool m_bHasEnumerated;
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LPDXUTCALLBACKISD3D11DEVICEACCEPTABLE m_IsD3D11DeviceAcceptableFunc;
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void* m_pIsD3D11DeviceAcceptableFuncUserContext;
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CGrowableArray<DXGI_FORMAT> m_DepthStencilPossibleList;
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UINT m_nMinWidth;
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UINT m_nMaxWidth;
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UINT m_nMinHeight;
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UINT m_nMaxHeight;
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UINT m_nRefreshMin;
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UINT m_nRefreshMax;
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UINT m_nMultisampleQualityMax;
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bool m_bEnumerateAllAdapterFormats;
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D3D_FEATURE_LEVEL g_forceFL;
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// Array of CD3D9EnumAdapterInfo* with unique AdapterOrdinals
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CGrowableArray<CD3D11EnumAdapterInfo*> m_AdapterInfoList;
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HRESULT EnumerateOutputs( CD3D11EnumAdapterInfo *pAdapterInfo );
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HRESULT EnumerateDevices( CD3D11EnumAdapterInfo *pAdapterInfo );
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HRESULT EnumerateDeviceCombos( IDXGIFactory1 *pFactory, CD3D11EnumAdapterInfo* pAdapterInfo );
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HRESULT EnumerateDeviceCombosNoAdapter( CD3D11EnumAdapterInfo* pAdapterInfo );
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HRESULT EnumerateDisplayModes( CD3D11EnumOutputInfo *pOutputInfo );
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void BuildMultiSampleQualityList( DXGI_FORMAT fmt, CD3D11EnumDeviceSettingsCombo* pDeviceCombo );
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void ClearAdapterInfoList();
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};
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CD3D11Enumeration* WINAPI DXUTGetD3D11Enumeration(bool bForceEnumerate = false, bool EnumerateAllAdapterFormats = false, D3D_FEATURE_LEVEL forceFL = ((D3D_FEATURE_LEVEL )0) );
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#define DXGI_MAX_DEVICE_IDENTIFIER_STRING 128
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//--------------------------------------------------------------------------------------
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// A class describing an adapter which contains a unique adapter ordinal
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// that is installed on the system
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//--------------------------------------------------------------------------------------
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class CD3D11EnumAdapterInfo
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{
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const CD3D11EnumAdapterInfo &operator = ( const CD3D11EnumAdapterInfo &rhs );
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public:
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~CD3D11EnumAdapterInfo();
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UINT AdapterOrdinal;
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DXGI_ADAPTER_DESC AdapterDesc;
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WCHAR szUniqueDescription[DXGI_MAX_DEVICE_IDENTIFIER_STRING];
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IDXGIAdapter *m_pAdapter;
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bool bAdapterUnavailable;
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CGrowableArray<CD3D11EnumOutputInfo*> outputInfoList; // Array of CD3D11EnumOutputInfo*
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CGrowableArray<CD3D11EnumDeviceInfo*> deviceInfoList; // Array of CD3D11EnumDeviceInfo*
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// List of CD3D11EnumDeviceSettingsCombo* with a unique set
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// of BackBufferFormat, and Windowed
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CGrowableArray<CD3D11EnumDeviceSettingsCombo*> deviceSettingsComboList;
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};
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class CD3D11EnumOutputInfo
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{
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const CD3D11EnumOutputInfo &operator = ( const CD3D11EnumOutputInfo &rhs );
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public:
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~CD3D11EnumOutputInfo();
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UINT AdapterOrdinal;
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UINT Output;
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IDXGIOutput* m_pOutput;
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DXGI_OUTPUT_DESC Desc;
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CGrowableArray <DXGI_MODE_DESC> displayModeList; // Array of supported D3DDISPLAYMODEs
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};
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//--------------------------------------------------------------------------------------
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// A class describing a Direct3D10 device that contains a
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// unique supported driver type
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//--------------------------------------------------------------------------------------
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class CD3D11EnumDeviceInfo
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{
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const CD3D11EnumDeviceInfo& operator =( const CD3D11EnumDeviceInfo& rhs );
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public:
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~CD3D11EnumDeviceInfo();
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UINT AdapterOrdinal;
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D3D_DRIVER_TYPE DeviceType;
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D3D_FEATURE_LEVEL SelectedLevel;
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D3D_FEATURE_LEVEL MaxLevel;
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BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
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};
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//--------------------------------------------------------------------------------------
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// A struct describing device settings that contains a unique combination of
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// adapter format, back buffer format, and windowed that is compatible with a
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// particular Direct3D device and the app.
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//--------------------------------------------------------------------------------------
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struct CD3D11EnumDeviceSettingsCombo
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{
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UINT AdapterOrdinal;
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D3D_DRIVER_TYPE DeviceType;
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DXGI_FORMAT BackBufferFormat;
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BOOL Windowed;
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UINT Output;
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CGrowableArray <UINT> multiSampleCountList; // List of valid sampling counts (multisampling)
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CGrowableArray <UINT> multiSampleQualityList; // List of number of quality levels for each multisample count
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CD3D11EnumAdapterInfo* pAdapterInfo;
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CD3D11EnumDeviceInfo* pDeviceInfo;
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CD3D11EnumOutputInfo* pOutputInfo;
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};
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float DXUTRankD3D11DeviceCombo( CD3D11EnumDeviceSettingsCombo* pDeviceSettingsCombo,
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DXUTD3D11DeviceSettings* pOptimalDeviceSettings,
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DXGI_MODE_DESC* pAdapterDisplayMode,
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int &bestModeIndex,
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int &bestMSAAIndex
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);
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#endif
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