#ifndef __GL_WIN_HDR__ #define __GL_WIN_HDR__ #ifdef _WIN32//for glut.h #include #endif //think different #if defined(__APPLE__) && !defined (VMDMESA) #include #include #include #include #else #ifdef _WINDOWS #include #include #include #else #include #endif //_WINDOWS #endif //APPLE #include void goGL(void); void preInitGL(int argc, char ** argv); int getVBO( std::string, int size ); #endif //__GL_WIN_HDR__