// Copyright (c) 2011 The Native Client Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef EXAMPLES_TUMBLER_OPENGL_CONTEXT_H_ #define EXAMPLES_TUMBLER_OPENGL_CONTEXT_H_ /// /// @file /// OpenGLContext manages the OpenGL context in the browser that is associated /// with a @a pp::Instance instance. /// #include #include #include #include "opengl_context_ptrs.h" #include "ppapi/c/dev/ppb_opengles_dev.h" #include "ppapi/cpp/dev/context_3d_dev.h" #include "ppapi/cpp/dev/graphics_3d_client_dev.h" #include "ppapi/cpp/dev/graphics_3d_dev.h" #include "ppapi/cpp/dev/surface_3d_dev.h" #include "ppapi/cpp/instance.h" namespace tumbler { /// OpenGLContext manages an OpenGL rendering context in the browser. /// class OpenGLContext : public pp::Graphics3DClient_Dev { public: explicit OpenGLContext(pp::Instance* instance); /// Release all the in-browser resources used by this context, and make this /// context invalid. virtual ~OpenGLContext(); /// The Graphics3DClient interfcace. virtual void Graphics3DContextLost() { assert(!"Unexpectedly lost graphics context"); } /// Make @a this the current 3D context in @a instance. /// @param instance The instance of the NaCl module that will receive the /// the current 3D context. /// @return success. bool MakeContextCurrent(pp::Instance* instance); /// Flush the contents of this context to the browser's 3D device. void FlushContext(); /// Make the underlying 3D device invalid, so that any subsequent rendering /// commands will have no effect. The next call to MakeContextCurrent() will /// cause the underlying 3D device to get rebound and start receiving /// receiving rendering commands again. Use InvalidateContext(), for /// example, when resizing the context's viewing area. void InvalidateContext(pp::Instance* instance); /// The OpenGL ES 2.0 interface. const struct PPB_OpenGLES2_Dev* gles2() const { return gles2_interface_; } /// The PP_Resource needed to make GLES2 calls through the Pepper interface. const PP_Resource gl_context() const { return context_.pp_resource(); } /// Indicate whether a flush is pending. This can only be called from the /// main thread; it is not thread safe. bool flush_pending() const { return flush_pending_; } void set_flush_pending(bool flag) { flush_pending_ = flag; } private: pp::Context3D_Dev context_; pp::Surface3D_Dev surface_; bool flush_pending_; const struct PPB_OpenGLES2_Dev* gles2_interface_; }; } // namespace tumbler #endif // EXAMPLES_TUMBLER_OPENGL_CONTEXT_H_