#include "MultiMaterialDemo.h" #include "GlutStuff.h" #include "GlutStuff.h" #include "GLDebugDrawer.h" #include "btBulletDynamicsCommon.h" GLDebugDrawer gDebugDrawer; int main(int argc,char** argv) { MultiMaterialDemo* multiMaterialDemo = new MultiMaterialDemo(); multiMaterialDemo->initPhysics(); multiMaterialDemo->setCameraDistance(30.f); multiMaterialDemo->getDynamicsWorld()->setDebugDrawer(&gDebugDrawer); return glutmain(argc, argv,640,480,"Multimaterial Mesh Demo",multiMaterialDemo); }