/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "GLDebugFont.h" //#define SHIFT_INDICES 1 #define SWAP_WINDING 1 //#define ROTATE_GROUND 1 bool enable=true; #if defined (SHIFT_INDICES) && !defined (SWAP_WINDING) //#define TEST_INCONSISTENT_WINDING #endif #include "btBulletDynamicsCommon.h" #include "BulletCollision/CollisionDispatch/btInternalEdgeUtility.h" #include "Taru.mdl" #include "LinearMath/btIDebugDraw.h" #include "GLDebugDrawer.h" #include "InternalEdgeDemo.h" #include "GL_ShapeDrawer.h" #include "GlutStuff.h" #include "BulletCollision/CollisionShapes/btTriangleShape.h" #include "GLDebugDrawer.h" GLDebugDrawer gDebugDrawer; static btVector3* gVertices=0; static int* gIndices=0; static btBvhTriangleMeshShape* trimeshShape =0; static btRigidBody* staticBody = 0; static float waveheight = 0.f; const float TRIANGLE_SIZE=20.f; ///User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback; inline btScalar calculateCombinedFriction(float friction0,float friction1) { return 0.f; btScalar friction = friction0 * friction1; const btScalar MAX_FRICTION = 10.f; if (friction < -MAX_FRICTION) friction = -MAX_FRICTION; if (friction > MAX_FRICTION) friction = MAX_FRICTION; return friction; } inline btScalar calculateCombinedRestitution(float restitution0,float restitution1) { return restitution0 * restitution1; } /////////////////////////////////////////////////////////////// static bool CustomMaterialCombinerCallback(btManifoldPoint& cp, const btCollisionObjectWrapper* colObj0Wrap,int partId0,int index0,const btCollisionObjectWrapper* colObj1Wrap,int partId1,int index1) { if (enable) { btAdjustInternalEdgeContacts(cp,colObj1Wrap,colObj0Wrap, partId1,index1); //btAdjustInternalEdgeContacts(cp,colObj1,colObj0, partId1,index1, BT_TRIANGLE_CONVEX_BACKFACE_MODE); //btAdjustInternalEdgeContacts(cp,colObj1,colObj0, partId1,index1, BT_TRIANGLE_CONVEX_DOUBLE_SIDED+BT_TRIANGLE_CONCAVE_DOUBLE_SIDED); } float friction0 = colObj0Wrap->getCollisionObject()->getFriction(); float friction1 = colObj1Wrap->getCollisionObject()->getFriction(); float restitution0 = colObj0Wrap->getCollisionObject()->getRestitution(); float restitution1 = colObj1Wrap->getCollisionObject()->getRestitution(); if (colObj0Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK) { friction0 = 1.0;//partId0,index0 restitution0 = 0.f; } if (colObj1Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK) { if (index1&1) { friction1 = 1.0f;//partId1,index1 } else { friction1 = 0.f; } restitution1 = 0.f; } cp.m_combinedFriction = calculateCombinedFriction(friction0,friction1); cp.m_combinedRestitution = calculateCombinedRestitution(restitution0,restitution1); //this return value is currently ignored, but to be on the safe side: return false if you don't calculate friction return true; } extern ContactAddedCallback gContactAddedCallback; const int NUM_VERTS_X = 2; const int NUM_VERTS_Y = 2; const int totalVerts = NUM_VERTS_X*NUM_VERTS_Y; void InternalEdgeDemo::setVertexPositions(float waveheight, float offset) { int i; int j; for ( i=0;isetCollisionFlags( staticBody->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT); staticBody->setActivationState(DISABLE_DEACTIVATION); } else { staticBody->setCollisionFlags( staticBody->getCollisionFlags() & ~btCollisionObject::CF_KINEMATIC_OBJECT); staticBody->forceActivationState(ACTIVE_TAG); } } DemoApplication::keyboardCallback(key,x,y); } void InternalEdgeDemo::initPhysics() { setTexturing(true); setShadows(false);//true); #define TRISIZE 10.f gContactAddedCallback = CustomMaterialCombinerCallback; #define USE_TRIMESH_SHAPE 1 #ifdef USE_TRIMESH_SHAPE int vertStride = sizeof(btVector3); int indexStride = 3*sizeof(int); const int totalTriangles = 2*(NUM_VERTS_X-1)*(NUM_VERTS_Y-1); gVertices = new btVector3[totalVerts]; gIndices = new int[totalTriangles*3]; int i; setVertexPositions(waveheight,0.f); //gVertices[1].setY(21.1); //gVertices[1].setY(121.1); gVertices[1].setY(.1f); #ifdef ROTATE_GROUND //gVertices[1].setY(-1.1); #else //gVertices[1].setY(0.1); //gVertices[1].setY(-0.1); //gVertices[1].setY(-20.1); //gVertices[1].setY(-20); #endif int index=0; for ( i=0;igetOptimizedBvh()->calculateSerializeBufferSize(); buffer = btAlignedAlloc(numBytes,16); bool swapEndian = false; trimeshShape->getOptimizedBvh()->serialize(buffer,numBytes,swapEndian); FILE* file = fopen("bvh.bin","wb"); fwrite(buffer,1,numBytes,file); fclose(file); btAlignedFree(buffer); #else trimeshShape = new btBvhTriangleMeshShape(m_indexVertexArrays,useQuantizedAabbCompression,false); char* fileName = "bvh.bin"; FILE* file = fopen(fileName,"rb"); int size=0; btOptimizedBvh* bvh = 0; if (fseek(file, 0, SEEK_END) || (size = ftell(file)) == EOF || fseek(file, 0, SEEK_SET)) { /* File operations denied? ok, just close and return failure */ printf("Error: cannot get filesize from %s\n", fileName); exit(0); } else { fseek(file, 0, SEEK_SET); int buffersize = size+btOptimizedBvh::getAlignmentSerializationPadding(); void* buffer = btAlignedAlloc(buffersize,16); int read = fread(buffer,1,size,file); fclose(file); bool swapEndian = false; bvh = btOptimizedBvh::deSerializeInPlace(buffer,buffersize,swapEndian); } trimeshShape->setOptimizedBvh(bvh); #endif btCollisionShape* groundShape = trimeshShape; btTriangleInfoMap* triangleInfoMap = new btTriangleInfoMap(); btGenerateInternalEdgeInfo(trimeshShape,triangleInfoMap); #else btCollisionShape* groundShape = new btBoxShape(btVector3(50,3,50)); m_collisionShapes.push_back(groundShape); #endif //USE_TRIMESH_SHAPE m_collisionConfiguration = new btDefaultCollisionConfiguration(); m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration); m_broadphase = new btDbvtBroadphase(); m_solver = new btSequentialImpulseConstraintSolver(); m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_broadphase,m_solver,m_collisionConfiguration); /* m_dynamicsWorld->getSolverInfo().m_splitImpulse = true; m_dynamicsWorld->getSolverInfo().m_splitImpulsePenetrationThreshold = 1e30f; m_dynamicsWorld->getSolverInfo().m_maxErrorReduction = 1e30f; m_dynamicsWorld->getSolverInfo().m_erp =1.f; m_dynamicsWorld->getSolverInfo().m_erp2 = 1.f; */ m_dynamicsWorld->setGravity(btVector3(0,-10,0)); float mass = 0.f; btTransform startTransform; startTransform.setIdentity(); startTransform.setOrigin(btVector3(0,-2,0)); btConvexHullShape* colShape = new btConvexHullShape(); for (int i=0;iaddPoint(vtx); } //this will enable polyhedral contact clipping, better quality, slightly slower colShape->initializePolyhedralFeatures(); //the polyhedral contact clipping can use either GJK or SAT test to find the separating axis m_dynamicsWorld->getDispatchInfo().m_enableSatConvex=false; m_collisionShapes.push_back(colShape); { for (int i=0;i<1;i++) { startTransform.setOrigin(btVector3(-10.f+i*3.f,2.2f+btScalar(i)*0.1f,-1.3f)); btRigidBody* body = localCreateRigidBody(10, startTransform,colShape); body->setActivationState(DISABLE_DEACTIVATION); body->setLinearVelocity(btVector3(0,0,-1)); //body->setContactProcessingThreshold(0.f); } } { btBoxShape* colShape = new btBoxShape(btVector3(1,1,1)); colShape->initializePolyhedralFeatures(); m_collisionShapes.push_back(colShape); startTransform.setOrigin(btVector3(-16.f+i*3.f,1.f+btScalar(i)*0.1f,-1.3f)); btRigidBody* body = localCreateRigidBody(10, startTransform,colShape); body->setActivationState(DISABLE_DEACTIVATION); body->setLinearVelocity(btVector3(0,0,-1)); } startTransform.setIdentity(); #ifdef ROTATE_GROUND btQuaternion orn(btVector3(0,0,1),SIMD_PI); startTransform.setOrigin(btVector3(-20,0,0)); startTransform.setRotation(orn); #endif //ROTATE_GROUND staticBody = localCreateRigidBody(mass, startTransform,groundShape); //staticBody->setContactProcessingThreshold(-0.031f); staticBody->setCollisionFlags(staticBody->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT);//STATIC_OBJECT); //enable custom material callback staticBody->setCollisionFlags(staticBody->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK); getDynamicsWorld()->setDebugDrawer(&gDebugDrawer); setDebugMode(btIDebugDraw::DBG_DrawText|btIDebugDraw::DBG_NoHelpText+btIDebugDraw::DBG_DrawWireframe+btIDebugDraw::DBG_DrawContactPoints); #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW btSetDebugDrawer(&gDebugDrawer); #endif //BT_INTERNAL_EDGE_DEBUG_DRAW } void InternalEdgeDemo::clientResetScene() { DemoApplication::clientResetScene(); for (int i=0;igetNumCollisionObjects();i++) { btCollisionObject* colobj = m_dynamicsWorld->getCollisionObjectArray()[i]; btRigidBody* body = btRigidBody::upcast(colobj); if (body && body->getInvMass() != 0.f) { body->setLinearVelocity(btVector3(0,0,-1)); } } } void InternalEdgeDemo::clientMoveAndDisplay() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); float dt = getDeltaTimeMicroseconds() * 0.000001f; if (m_animatedMesh) { static float offset=0.f; offset+=0.01f; // setVertexPositions(waveheight,offset); #if 0 ///not currently supported, we need to update the btInternalTriangleInfoMap int i; int j; btVector3 aabbMin(BT_LARGE_FLOAT,BT_LARGE_FLOAT,BT_LARGE_FLOAT); btVector3 aabbMax(-BT_LARGE_FLOAT,-BT_LARGE_FLOAT,-BT_LARGE_FLOAT); for ( i=NUM_VERTS_X/2-3;ipartialRefitTree(aabbMin,aabbMax); #else btVector3 aabbMin,aabbMax; trimeshShape->getMeshInterface()->calculateAabbBruteForce(aabbMin,aabbMax); trimeshShape->refitTree(aabbMin,aabbMax); #endif //for debugging: clear all contact points involving mesh proxy. Note: this is a slow/unoptimized operation. //m_dynamicsWorld->getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(staticBody->getBroadphaseHandle(),getDynamicsWorld()->getDispatcher()); } m_dynamicsWorld->stepSimulation(dt); ///enable one of the following to debug (render debug lines each frame) //m_dynamicsWorld->stepSimulation(1./800.,0); //m_dynamicsWorld->stepSimulation(1./60.,100,1./800.); //m_dynamicsWorld->stepSimulation(1./60.,0); int lineWidth=450; int xStart = m_glutScreenWidth - lineWidth; int yStart = 20; if((getDebugMode() & btIDebugDraw::DBG_DrawText)!=0) { setOrthographicProjection(); glDisable(GL_LIGHTING); glColor3f(0, 0, 0); char buf[124]; glRasterPos3f(xStart, yStart, 0); if (enable) { sprintf(buf,"InternalEdgeUtility enabled"); } else { sprintf(buf,"InternalEdgeUtility disabled"); } GLDebugDrawString(xStart,20,buf); yStart+=20; glRasterPos3f(xStart, yStart, 0); sprintf(buf,"Press 'n' to toggle InternalEdgeUtility"); yStart+=20; GLDebugDrawString(xStart,yStart,buf); glRasterPos3f(xStart, yStart, 0); resetPerspectiveProjection(); glEnable(GL_LIGHTING); } renderme(); //optional but useful: debug drawing m_dynamicsWorld->debugDrawWorld(); glFlush(); swapBuffers(); } void InternalEdgeDemo::displayCallback(void) { clientMoveAndDisplay(); /* glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); renderme(); //optional but useful: debug drawing if (m_dynamicsWorld) m_dynamicsWorld->debugDrawWorld(); glFlush(); glutSwapBuffers(); */ } void InternalEdgeDemo::exitPhysics() { //cleanup in the reverse order of creation/initialization //remove the rigidbodies from the dynamics world and delete them int i; for (i=m_dynamicsWorld->getNumCollisionObjects()-1; i>=0 ;i--) { btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i]; btRigidBody* body = btRigidBody::upcast(obj); if (body && body->getMotionState()) { delete body->getMotionState(); } m_dynamicsWorld->removeCollisionObject( obj ); delete obj; } //delete collision shapes for (int j=0;j