# This is basically the overall name of the project in Visual Studio this is the name of the Solution File # For every executable you have with a main method you should have an add_executable line below. # For every add executable line you should list every .cpp and .h file you have associated with that executable. # This is the variable for Windows. I use this to define the root of my directory structure. SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut) # You shouldn't have to modify anything below this line ######################################################## INCLUDE_DIRECTORIES( ${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL ) LINK_LIBRARIES( OpenGLSupport BulletMultiThreaded BulletDynamics BulletCollision LinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} ) ADD_EXECUTABLE(AppGpu3dDemo main.cpp BasicDemo3d.cpp BasicDemo3d.h btGpuDemo3dSharedTypes.h btGpuDemo3dCpuFunc.cpp btGpuDemoDynamicsWorld3D.cpp btGpuDemoDynamicsWorld3D.h btGpuDemo3dSharedCode.h btGpuDemo3dSharedDefs.h )