#include "CollisionInterfaceDemo.h" #include "GlutStuff.h" #include "btBulletDynamicsCommon.h" int screenWidth = 640; int screenHeight = 480; int main(int argc,char** argv) { CollisionInterfaceDemo* collisionInterfaceDemo = new CollisionInterfaceDemo(); collisionInterfaceDemo->initPhysics(); collisionInterfaceDemo->clientResetScene(); return glutmain(argc, argv,screenWidth,screenHeight,"Collision Interface Demo",collisionInterfaceDemo); }