boost/libs/beast/test/doc/websocket_2_handshaking.cpp
2021-10-05 21:37:46 +02:00

244 lines
6.5 KiB
C++

//
// Copyright (c) 2016-2019 Vinnie Falco (vinnie dot falco at gmail dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
// Official repository: https://github.com/boostorg/beast
//
#include <boost/config.hpp>
#ifdef BOOST_MSVC
#pragma warning(push)
#pragma warning(disable: 4459) // declaration hides global declaration
#endif
#include <boost/beast/_experimental/unit_test/suite.hpp>
#include <boost/beast.hpp>
#include <boost/beast/ssl.hpp>
#include <boost/asio.hpp>
#include <boost/asio/ssl.hpp>
namespace {
#include "websocket_common.ipp"
void
snippets()
{
{
//[code_websocket_2_1
stream<tcp_stream> ws(ioc);
net::ip::tcp::resolver resolver(ioc);
get_lowest_layer(ws).connect(resolver.resolve("www.example.com", "ws"));
// Do the websocket handshake in the client role, on the connected stream.
// The implementation only uses the Host parameter to set the HTTP "Host" field,
// it does not perform any DNS lookup. That must be done first, as shown above.
ws.handshake(
"www.example.com", // The Host field
"/" // The request-target
);
//]
}
{
stream<tcp_stream> ws(ioc);
{
//[code_websocket_2_2
// This variable will receive the HTTP response from the server
response_type res;
// Perform the websocket handshake in the client role.
// On success, `res` will hold the complete HTTP response received.
ws.handshake(
res, // Receives the HTTP response
"www.example.com", // The Host field
"/" // The request-target
);
//]
}
//--------------------------------------------------------------------------
{
//[code_websocket_2_3
// Perform the websocket handshake in the server role.
// The stream must already be connected to the peer.
ws.accept();
//]
}
{
//[code_websocket_2_4
// This buffer will hold the HTTP request as raw characters
std::string s;
// Read into our buffer until we reach the end of the HTTP request.
// No parsing takes place here, we are just accumulating data.
net::read_until(sock, net::dynamic_buffer(s), "\r\n\r\n");
// Now accept the connection, using the buffered data.
ws.accept(net::buffer(s));
//]
}
}
{
//[code_websocket_2_5
// This buffer is required for reading HTTP messages
flat_buffer buffer;
// Read the HTTP request ourselves
http::request<http::string_body> req;
http::read(sock, buffer, req);
// See if its a WebSocket upgrade request
if(websocket::is_upgrade(req))
{
// Construct the stream, transferring ownership of the socket
stream<tcp_stream> ws(std::move(sock));
// Clients SHOULD NOT begin sending WebSocket
// frames until the server has provided a response.
BOOST_ASSERT(buffer.size() == 0);
// Accept the upgrade request
ws.accept(req);
}
else
{
// Its not a WebSocket upgrade, so
// handle it like a normal HTTP request.
}
//]
}
{
//[code_websocket_2_6
// a function to select the most preferred protocol from a comma-separated list
auto select_protocol = [](string_view offered_tokens) -> std::string
{
// tokenize the Sec-Websocket-Protocol header offered by the client
http::token_list offered( offered_tokens );
// an array of protocols supported by this server
// in descending order of preference
static const std::array<string_view, 3>
supported = {
"v3.my.chat",
"v2.my.chat",
"v1.my.chat"
};
std::string result;
for (auto proto : supported)
{
auto iter = std::find(offered.begin(), offered.end(), proto);
if (iter != offered.end())
{
// we found a supported protocol in the list offered by the client
result.assign(proto.begin(), proto.end());
break;
}
}
return result;
};
// This buffer is required for reading HTTP messages
flat_buffer buffer;
// Read the HTTP request ourselves
http::request<http::string_body> req;
http::read(sock, buffer, req);
// See if it's a WebSocket upgrade request
if(websocket::is_upgrade(req))
{
// we store the selected protocol in a std::string here because
// we intend to capture it in the decorator's lambda below
std::string protocol =
select_protocol(
req[http::field::sec_websocket_protocol]);
if (protocol.empty())
{
// none of our supported protocols were offered
http::response<http::string_body> res;
res.result(http::status::bad_request);
res.body() = "No valid sub-protocol was offered."
" This server implements"
" v3.my.chat,"
" v2.my.chat"
" and v1.my.chat";
http::write(sock, res);
}
else
{
// Construct the stream, transferring ownership of the socket
stream<tcp_stream> ws(std::move(sock));
ws.set_option(
stream_base::decorator(
[protocol](http::response_header<> &hdr) {
hdr.set(
http::field::sec_websocket_protocol,
protocol);
}));
// Accept the upgrade request
ws.accept(req);
}
}
else
{
// Its not a WebSocket upgrade, so
// handle it like a normal HTTP request.
}
//]
}
}
struct websocket_2_test
: public boost::beast::unit_test::suite
{
void
run() override
{
BEAST_EXPECT(&snippets);
}
};
BEAST_DEFINE_TESTSUITE(beast,doc,websocket_2);
} // (anon)
#ifdef BOOST_MSVC
#pragma warning(pop)
#endif