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<div class="titlepage"><div><div><h2 class="title" style="clear: both">
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<a name="intrusive.usage_when"></a><a class="link" href="usage_when.html" title="When to use?">When to use?</a>
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</h2></div></div></div>
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<p>
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Intrusive containers can be used for highly optimized algorithms, where speed
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is a crucial issue and:
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</p>
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<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
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<li class="listitem">
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additional memory management should be avoided.
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</li>
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<li class="listitem">
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the programmer needs to efficiently track the construction and destruction
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of objects.
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</li>
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<li class="listitem">
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exception safety, especially the no-throw guarantee, is needed.
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</li>
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<li class="listitem">
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the computation of an iterator to an element from a pointer or reference
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to that element should be a constant time operation.
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</li>
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<li class="listitem">
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it's important to achieve a well-known worst-time system response.
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</li>
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<li class="listitem">
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localization of data (e.g. for cache hit optimization) leads to measurable
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effects.
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</li>
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</ul></div>
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<p>
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The last point is important if you have a lot of containers over a set of elements.
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E.g. if you have a vector of objects (say, <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">vector</span><span class="special"><</span><span class="identifier">Object</span><span class="special">></span></code>), and you also have a list storing a subset
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of those objects (<code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">list</span><span class="special"><</span><span class="identifier">Object</span><span class="special">*></span></code>),
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then operating on an Object from the list iterator (<code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">list</span><span class="special"><</span><span class="identifier">Object</span><span class="special">*>::</span><span class="identifier">iterator</span></code>) requires two steps:
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</p>
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<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
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<li class="listitem">
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Access from the iterator (usually on the stack) to the list node storing
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a pointer to <code class="computeroutput"><span class="identifier">Object</span></code>.
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</li>
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<li class="listitem">
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Access from the pointer to <code class="computeroutput"><span class="identifier">Object</span></code>
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to the Object stored in the vector.
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</li>
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</ul></div>
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<p>
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While the objects themselves are tightly packed in the memory of the vector
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(a vector's memory is guaranteed to be contiguous), and form something like
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a data block, list nodes may be dispersed in the heap memory. Hence depending
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on your system you might get a lot of cache misses. The same doesn't hold for
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an intrusive list. Indeed, dereferencing an iterator from an intrusive list
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is performed in the same two steps as described above. But the list node is
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already embedded in the Object, so the memory is directly tracked from the
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iterator to the Object.
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</p>
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<p>
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It's also possible to use intrusive containers when the objects to be stored
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can have different or unknown size. This allows storing base and derived objects
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in the same container, as shown in the following example:
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</p>
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<pre class="programlisting"><span class="preprocessor">#include</span> <span class="special"><</span><span class="identifier">boost</span><span class="special">/</span><span class="identifier">intrusive</span><span class="special">/</span><span class="identifier">list</span><span class="special">.</span><span class="identifier">hpp</span><span class="special">></span>
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<span class="keyword">using</span> <span class="keyword">namespace</span> <span class="identifier">boost</span><span class="special">::</span><span class="identifier">intrusive</span><span class="special">;</span>
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<span class="comment">//An abstract class that can be inserted in an intrusive list</span>
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<span class="keyword">class</span> <span class="identifier">Window</span> <span class="special">:</span> <span class="keyword">public</span> <span class="identifier">list_base_hook</span><span class="special"><></span>
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<span class="special">{</span>
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<span class="keyword">public</span><span class="special">:</span>
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<span class="comment">//This is a container those value is an abstract class: you can't do this with std::list.</span>
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<span class="keyword">typedef</span> <span class="identifier">list</span><span class="special"><</span><span class="identifier">Window</span><span class="special">></span> <span class="identifier">win_list</span><span class="special">;</span>
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<span class="comment">//A static intrusive list declaration</span>
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<span class="keyword">static</span> <span class="identifier">win_list</span> <span class="identifier">all_windows</span><span class="special">;</span>
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<span class="comment">//Constructor. Includes this window in the list</span>
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<span class="identifier">Window</span><span class="special">()</span> <span class="special">{</span> <span class="identifier">all_windows</span><span class="special">.</span><span class="identifier">push_back</span><span class="special">(*</span><span class="keyword">this</span><span class="special">);</span> <span class="special">}</span>
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<span class="comment">//Destructor. Removes this node from the list</span>
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<span class="keyword">virtual</span> <span class="special">~</span><span class="identifier">Window</span><span class="special">()</span> <span class="special">{</span> <span class="identifier">all_windows</span><span class="special">.</span><span class="identifier">erase</span><span class="special">(</span><span class="identifier">win_list</span><span class="special">::</span><span class="identifier">s_iterator_to</span><span class="special">(*</span><span class="keyword">this</span><span class="special">));</span> <span class="special">}</span>
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<span class="comment">//Pure virtual function to be implemented by derived classes</span>
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<span class="keyword">virtual</span> <span class="keyword">void</span> <span class="identifier">Paint</span><span class="special">()</span> <span class="special">=</span> <span class="number">0</span><span class="special">;</span>
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<span class="special">};</span>
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<span class="comment">//The static intrusive list declaration</span>
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<span class="identifier">Window</span><span class="special">::</span><span class="identifier">win_list</span> <span class="identifier">Window</span><span class="special">::</span><span class="identifier">all_windows</span><span class="special">;</span>
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<span class="comment">//Some Window derived classes</span>
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<span class="keyword">class</span> <span class="identifier">FrameWindow</span> <span class="special">:</span> <span class="keyword">public</span> <span class="identifier">Window</span>
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<span class="special">{</span> <span class="keyword">void</span> <span class="identifier">Paint</span><span class="special">(){/**/}</span> <span class="special">};</span>
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<span class="keyword">class</span> <span class="identifier">EditWindow</span> <span class="special">:</span> <span class="keyword">public</span> <span class="identifier">Window</span>
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<span class="special">{</span> <span class="keyword">void</span> <span class="identifier">Paint</span><span class="special">(){/**/}</span> <span class="special">};</span>
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<span class="keyword">class</span> <span class="identifier">CanvasWindow</span> <span class="special">:</span> <span class="keyword">public</span> <span class="identifier">Window</span>
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<span class="special">{</span> <span class="keyword">void</span> <span class="identifier">Paint</span><span class="special">(){/**/}</span> <span class="special">};</span>
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<span class="comment">//A function that prints all windows stored in the intrusive list</span>
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<span class="keyword">void</span> <span class="identifier">paint_all_windows</span><span class="special">()</span>
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<span class="special">{</span>
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<span class="keyword">for</span><span class="special">(</span><span class="identifier">Window</span><span class="special">::</span><span class="identifier">win_list</span><span class="special">::</span><span class="identifier">iterator</span> <span class="identifier">i</span><span class="special">(</span><span class="identifier">Window</span><span class="special">::</span><span class="identifier">all_windows</span><span class="special">.</span><span class="identifier">begin</span><span class="special">())</span>
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<span class="special">,</span> <span class="identifier">e</span><span class="special">(</span><span class="identifier">Window</span><span class="special">::</span><span class="identifier">all_windows</span><span class="special">.</span><span class="identifier">end</span><span class="special">())</span>
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<span class="special">;</span> <span class="identifier">i</span> <span class="special">!=</span> <span class="identifier">e</span><span class="special">;</span> <span class="special">++</span><span class="identifier">i</span><span class="special">)</span>
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<span class="identifier">i</span><span class="special">-></span><span class="identifier">Paint</span><span class="special">();</span>
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<span class="special">}</span>
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<span class="comment">//...</span>
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<span class="comment">//A class derived from Window</span>
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<span class="keyword">class</span> <span class="identifier">MainWindow</span> <span class="special">:</span> <span class="keyword">public</span> <span class="identifier">Window</span>
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<span class="special">{</span>
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<span class="identifier">FrameWindow</span> <span class="identifier">frame_</span><span class="special">;</span> <span class="comment">//these are derived from Window too</span>
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<span class="identifier">EditWindow</span> <span class="identifier">edit_</span><span class="special">;</span>
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<span class="identifier">CanvasWindow</span> <span class="identifier">canvas_</span><span class="special">;</span>
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<span class="keyword">public</span><span class="special">:</span>
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<span class="keyword">void</span> <span class="identifier">Paint</span><span class="special">(){/**/}</span>
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<span class="comment">//...</span>
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<span class="special">};</span>
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<span class="comment">//Main function</span>
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<span class="keyword">int</span> <span class="identifier">main</span><span class="special">()</span>
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<span class="special">{</span>
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<span class="comment">//When a Window class is created, is automatically registered in the global list</span>
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<span class="identifier">MainWindow</span> <span class="identifier">window</span><span class="special">;</span>
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<span class="comment">//Paint all the windows, sub-windows and so on</span>
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<span class="identifier">paint_all_windows</span><span class="special">();</span>
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<span class="comment">//All the windows are automatically unregistered in their destructors.</span>
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<span class="keyword">return</span> <span class="number">0</span><span class="special">;</span>
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<span class="special">}</span>
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</pre>
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<p>
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Due to certain properties of intrusive containers they are often more difficult
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to use than their STL-counterparts. That's why you should avoid them in public
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interfaces of libraries. Classes to be stored in intrusive containers must
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change their implementation to store the hook and this is not always possible
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or desirable.
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</p>
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</div>
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<table xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" width="100%"><tr>
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<td align="left"></td>
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<td align="right"><div class="copyright-footer">Copyright © 2005 Olaf Krzikalla<br>Copyright © 2006-2015 Ion Gaztanaga<p>
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Distributed under the Boost Software License, Version 1.0. (See accompanying
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file LICENSE_1_0.txt or copy at <a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>)
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</p>
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</div></td>
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