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<title>Intrusive treap based associative containers: treap_set, treap_multiset and treap</title>
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<div class="titlepage"><div><div><h2 class="title" style="clear: both">
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<a name="intrusive.treap_set_multiset"></a><a class="link" href="treap_set_multiset.html" title="Intrusive treap based associative containers: treap_set, treap_multiset and treap">Intrusive treap based associative
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containers: treap_set, treap_multiset and treap</a>
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</h2></div></div></div>
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<div class="toc"><dl class="toc">
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<dt><span class="section"><a href="treap_set_multiset.html#intrusive.treap_set_multiset.treap_set_multiset_containers">treap_set,
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treap_multiset and treap containers</a></span></dt>
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<dt><span class="section"><a href="treap_set_multiset.html#intrusive.treap_set_multiset.treap_set_exceptions">Exception
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safety of treap-based intrusive containers</a></span></dt>
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<dt><span class="section"><a href="treap_set_multiset.html#intrusive.treap_set_multiset.treap_set_multiset_example">Example</a></span></dt>
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</dl></div>
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<p>
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The name <span class="emphasis"><em>treap</em></span> is a mixture of <span class="emphasis"><em>tree</em></span>
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and <span class="emphasis"><em>heap</em></span> indicating that Treaps exhibit the properties
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of both binary search trees and heaps. A treap is a binary search tree that
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orders the nodes by a key but also by a priority attribute. The nodes are ordered
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so that the keys form a binary search tree and the priorities obey the max
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heap order property.
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</p>
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<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
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<li class="listitem">
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If v is a left descendant of u, then key[v] < key[u];
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</li>
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<li class="listitem">
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If v is a right descendant of u, then key[v] > key[u];
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</li>
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<li class="listitem">
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If v is a child of u, then priority[v] <= priority[u];
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</li>
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</ul></div>
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<p>
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If priorities are non-random, the tree will usually be unbalanced; this worse
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theoretical average-case behavior may be outweighed by better expected-case
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behavior, as the most important items will be near the root. This means most
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important objects will be retrieved faster than less important items and for
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items keys with equal keys most important objects will be found first. These
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properties are important for some applications.
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</p>
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<p>
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The priority comparison will be provided just like the key comparison, via
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a function object that will be stored in the intrusive container. This means
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that the priority can be stored in the value to be introduced in the treap
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or computed on flight (via hashing or similar).
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</p>
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<p>
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<span class="bold"><strong>Boost.Intrusive</strong></span> offers 3 containers based
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on treaps: <code class="computeroutput"><a class="link" href="../boost/intrusive/treap_set.html" title="Class template treap_set">treap_set</a></code>,
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<code class="computeroutput"><a class="link" href="../boost/intrusive/treap_multiset.html" title="Class template treap_multiset">treap_multiset</a></code>
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and <code class="computeroutput"><a class="link" href="../boost/intrusive/treap.html" title="Class template treap">treap</a></code>. The first two
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are similar to <code class="computeroutput"><a class="link" href="../boost/intrusive/set.html" title="Class template set">set</a></code> or <code class="computeroutput"><a class="link" href="../boost/intrusive/multiset.html" title="Class template multiset">multiset</a></code> and the latter is a generalization
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that offers functions both to insert unique and multiple keys.
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</p>
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<p>
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The memory overhead of these containers with Boost.Intrusive hooks is 3 pointers.
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</p>
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<p>
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An empty, <code class="computeroutput"><a class="link" href="../boost/intrusive/treap_set.html" title="Class template treap_set">treap_set</a></code>,
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<code class="computeroutput"><a class="link" href="../boost/intrusive/treap_multiset.html" title="Class template treap_multiset">treap_multiset</a></code>
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or <code class="computeroutput"><a class="link" href="../boost/intrusive/treap.html" title="Class template treap">treap</a></code> has also the
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size of 3 pointers and an integer (supposing empty function objects for key
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and priority comparison and constant-time size).
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</p>
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<p>
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<span class="bold"><strong>Boost.Intrusive</strong></span> treap associative containers
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don't use their own hook types but plain Binary search tree hooks. See <a class="link" href="bst_hooks.html" title="Binary search tree hooks: bs_set_base_hook and bs_set_member_hook">Binary search tree hooks: bs_set_base_hook and
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bs_set_member_hook</a> section for more information about these hooks.
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</p>
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<div class="section">
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<div class="titlepage"><div><div><h3 class="title">
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<a name="intrusive.treap_set_multiset.treap_set_multiset_containers"></a><a class="link" href="treap_set_multiset.html#intrusive.treap_set_multiset.treap_set_multiset_containers" title="treap_set, treap_multiset and treap containers">treap_set,
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treap_multiset and treap containers</a>
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</h3></div></div></div>
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<pre class="programlisting"><span class="keyword">template</span> <span class="special"><</span><span class="keyword">class</span> <span class="identifier">T</span><span class="special">,</span> <span class="keyword">class</span> <span class="special">...</span><span class="identifier">Options</span><span class="special">></span>
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<span class="keyword">class</span> <span class="identifier">treap_set</span><span class="special">;</span>
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<span class="keyword">template</span> <span class="special"><</span><span class="keyword">class</span> <span class="identifier">T</span><span class="special">,</span> <span class="keyword">class</span> <span class="special">...</span><span class="identifier">Options</span><span class="special">></span>
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<span class="keyword">class</span> <span class="identifier">treap_multiset</span><span class="special">;</span>
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<span class="keyword">template</span> <span class="special"><</span><span class="keyword">class</span> <span class="identifier">T</span><span class="special">,</span> <span class="keyword">class</span> <span class="special">...</span><span class="identifier">Options</span><span class="special">></span>
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<span class="keyword">class</span> <span class="identifier">treap</span><span class="special">;</span>
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</pre>
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<p>
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These containers receive the same options explained in the section <a class="link" href="usage.html" title="How to use Boost.Intrusive">How to use Boost.Intrusive</a>:
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</p>
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<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
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<li class="listitem">
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<span class="bold"><strong><code class="computeroutput"><span class="identifier">base_hook</span><span class="special"><</span><span class="keyword">class</span> <span class="identifier">Hook</span><span class="special">></span></code></strong></span>
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/ <span class="bold"><strong><code class="computeroutput"><span class="identifier">member_hook</span><span class="special"><</span><span class="keyword">class</span> <span class="identifier">T</span><span class="special">,</span> <span class="keyword">class</span> <span class="identifier">Hook</span><span class="special">,</span> <span class="identifier">Hook</span> <span class="identifier">T</span><span class="special">::*</span> <span class="identifier">PtrToMember</span><span class="special">></span></code></strong></span>
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/ <span class="bold"><strong><code class="computeroutput"><span class="identifier">value_traits</span><span class="special"><</span><span class="keyword">class</span> <span class="identifier">ValueTraits</span><span class="special">></span></code></strong></span>:
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To specify the hook type or value traits used to configure the container.
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(To learn about value traits go to the section <a class="link" href="value_traits.html" title="Containers with custom ValueTraits">Containers
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with custom ValueTraits</a>.)
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</li>
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<li class="listitem">
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<span class="bold"><strong><code class="computeroutput"><span class="identifier">constant_time_size</span><span class="special"><</span><span class="keyword">bool</span> <span class="identifier">Enabled</span><span class="special">></span></code></strong></span>:
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To activate the constant-time <code class="computeroutput"><span class="identifier">size</span><span class="special">()</span></code> operation. Default: <code class="computeroutput"><span class="identifier">constant_time_size</span><span class="special"><</span><span class="keyword">true</span><span class="special">></span></code>
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</li>
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<li class="listitem">
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<span class="bold"><strong><code class="computeroutput"><span class="identifier">size_type</span><span class="special"><</span><span class="keyword">typename</span>
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<span class="identifier">SizeType</span><span class="special">></span></code></strong></span>:
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To specify the type that will be used to store the size of the container.
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Default: <code class="computeroutput"><span class="identifier">size_type</span><span class="special"><</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">size_t</span><span class="special">></span></code>
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</li>
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</ul></div>
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<p>
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And they also can receive additional options:
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</p>
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<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
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<li class="listitem">
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<span class="bold"><strong><code class="computeroutput"><span class="identifier">compare</span><span class="special"><</span><span class="keyword">class</span> <span class="identifier">Compare</span><span class="special">></span></code></strong></span>:
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Comparison function for the objects to be inserted in containers. The
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comparison functor must induce a strict weak ordering. Default: <code class="computeroutput"><span class="identifier">compare</span><span class="special"><</span>
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<span class="identifier">std</span><span class="special">::</span><span class="identifier">less</span><span class="special"><</span><span class="identifier">key_type</span><span class="special">></span>
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<span class="special">></span></code>
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</li>
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<li class="listitem">
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<span class="bold"><strong><code class="computeroutput"><span class="identifier">priority_of_value</span><span class="special"><</span><span class="keyword">class</span> <span class="identifier">PriorityOfValue</span><span class="special">></span></code></strong></span>:
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A function object that specifies the type of the priority (<code class="computeroutput"><span class="identifier">priority_type</span></code>) of a treap container
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and an operator to obtain it from a value type. Default: <code class="computeroutput"><span class="identifier">priority_type</span></code> is equal to <code class="computeroutput"><span class="identifier">value_type</span></code> (set-like interface).
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</li>
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<li class="listitem">
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<span class="bold"><strong><code class="computeroutput"><span class="identifier">priority</span><span class="special"><</span><span class="keyword">class</span> <span class="identifier">PriorityCompare</span><span class="special">></span></code></strong></span>:
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Priority Comparison function for the objects to be inserted in containers.
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The comparison functor must induce a strict weak ordering. Default:
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<code class="computeroutput"><span class="identifier">priority</span><span class="special"><</span>
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<span class="identifier">priority_compare</span><span class="special"><</span><span class="identifier">priority_type</span><span class="special">></span>
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<span class="special">></span></code>
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</li>
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<li class="listitem">
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<span class="bold"><strong><code class="computeroutput"><span class="identifier">key_of_value</span><span class="special"><</span><span class="keyword">class</span> <span class="identifier">KeyOfValueFunctionObject</span><span class="special">></span></code></strong></span>:
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A function object that will define the <code class="computeroutput"><span class="identifier">key_type</span></code>
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of the value type to be stored. This type will allow a map-like interface.
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See <a class="link" href="map_multimap.html" title="Map and multimap-like interface for associative containers">Map and multimap-like interface
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with set and multiset</a> for details. Default: <code class="computeroutput"><span class="identifier">key_type</span></code>
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is equal to <code class="computeroutput"><span class="identifier">value_type</span></code>
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(set-like interface).
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</li>
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</ul></div>
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<p>
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The default <code class="computeroutput"><span class="identifier">priority_compare</span><span class="special"><</span><span class="identifier">T</span><span class="special">></span></code>
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object function will call an unqualified function <code class="computeroutput"><span class="identifier">priority_order</span></code>
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passing two constant <code class="computeroutput"><span class="identifier">T</span></code> references
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as arguments and should return true if the first argument has higher priority
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(it will be searched faster), inducing strict weak ordering. The function
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will be found using ADL lookup so that the user just needs to define a <code class="computeroutput"><span class="identifier">priority_order</span></code> function in the same namespace
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as the class:
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</p>
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<pre class="programlisting"><span class="keyword">struct</span> <span class="identifier">MyType</span>
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<span class="special">{</span>
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<span class="keyword">friend</span> <span class="keyword">bool</span> <span class="identifier">priority_order</span><span class="special">(</span><span class="keyword">const</span> <span class="identifier">MyType</span> <span class="special">&</span><span class="identifier">a</span><span class="special">,</span> <span class="keyword">const</span> <span class="identifier">MyType</span> <span class="special">&</span><span class="identifier">b</span><span class="special">)</span>
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<span class="special">{...}</span>
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<span class="special">};</span>
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</pre>
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<p>
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or
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</p>
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<pre class="programlisting"><span class="keyword">namespace</span> <span class="identifier">mytype</span> <span class="special">{</span>
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<span class="keyword">struct</span> <span class="identifier">MyType</span><span class="special">{</span> <span class="special">...</span> <span class="special">};</span>
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<span class="keyword">bool</span> <span class="identifier">priority_order</span><span class="special">(</span><span class="keyword">const</span> <span class="identifier">MyType</span> <span class="special">&</span><span class="identifier">a</span><span class="special">,</span> <span class="keyword">const</span> <span class="identifier">MyType</span> <span class="special">&</span><span class="identifier">b</span><span class="special">)</span>
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<span class="special">{...}</span>
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<span class="special">}</span> <span class="comment">//namespace mytype {</span>
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</pre>
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</div>
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<div class="section">
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<div class="titlepage"><div><div><h3 class="title">
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<a name="intrusive.treap_set_multiset.treap_set_exceptions"></a><a class="link" href="treap_set_multiset.html#intrusive.treap_set_multiset.treap_set_exceptions" title="Exception safety of treap-based intrusive containers">Exception
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safety of treap-based intrusive containers</a>
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</h3></div></div></div>
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<p>
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In general, intrusive containers offer strong safety guarantees, but treap
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containers must deal with two possibly throwing functors (one for value ordering,
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another for priority ordering). Moreover, treap erasure operations require
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rotations based on the priority order function and this issue degrades usual
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<code class="computeroutput"><span class="identifier">erase</span><span class="special">(</span><span class="identifier">const_iterator</span><span class="special">)</span></code>
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no-throw guarantee. However, intrusive offers the strongest possible behaviour
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in these situations. In summary:
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</p>
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<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
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<li class="listitem">
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If the priority order functor does not throw, treap-based containers,
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offer exactly the same guarantees as other tree-based containers.
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</li>
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<li class="listitem">
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If the priority order functor throws, treap-based containers offer strong
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guarantee.
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</li>
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</ul></div>
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</div>
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<div class="section">
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<div class="titlepage"><div><div><h3 class="title">
|
||
<a name="intrusive.treap_set_multiset.treap_set_multiset_example"></a><a class="link" href="treap_set_multiset.html#intrusive.treap_set_multiset.treap_set_multiset_example" title="Example">Example</a>
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</h3></div></div></div>
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<p>
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Now let's see a small example using binary search tree hooks and <code class="computeroutput"><a class="link" href="../boost/intrusive/treap_set.html" title="Class template treap_set">treap_set</a></code>/ <code class="computeroutput"><a class="link" href="../boost/intrusive/treap_multiset.html" title="Class template treap_multiset">treap_multiset</a></code>
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||
containers:
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||
</p>
|
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<pre class="programlisting"><span class="preprocessor">#include</span> <span class="special"><</span><span class="identifier">boost</span><span class="special">/</span><span class="identifier">intrusive</span><span class="special">/</span><span class="identifier">treap_set</span><span class="special">.</span><span class="identifier">hpp</span><span class="special">></span>
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<span class="preprocessor">#include</span> <span class="special"><</span><span class="identifier">vector</span><span class="special">></span>
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<span class="preprocessor">#include</span> <span class="special"><</span><span class="identifier">functional</span><span class="special">></span>
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<span class="preprocessor">#include</span> <span class="special"><</span><span class="identifier">cassert</span><span class="special">></span>
|
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<span class="keyword">using</span> <span class="keyword">namespace</span> <span class="identifier">boost</span><span class="special">::</span><span class="identifier">intrusive</span><span class="special">;</span>
|
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|
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<span class="keyword">class</span> <span class="identifier">MyClass</span> <span class="special">:</span> <span class="keyword">public</span> <span class="identifier">bs_set_base_hook</span><span class="special"><></span> <span class="comment">//This is a base hook</span>
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<span class="special">{</span>
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<span class="keyword">int</span> <span class="identifier">int_</span><span class="special">;</span>
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<span class="keyword">unsigned</span> <span class="keyword">int</span> <span class="identifier">prio_</span><span class="special">;</span>
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<span class="keyword">public</span><span class="special">:</span>
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<span class="comment">//This is a member hook</span>
|
||
<span class="identifier">bs_set_member_hook</span><span class="special"><></span> <span class="identifier">member_hook_</span><span class="special">;</span>
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<span class="identifier">MyClass</span><span class="special">(</span><span class="keyword">int</span> <span class="identifier">i</span><span class="special">,</span> <span class="keyword">unsigned</span> <span class="keyword">int</span> <span class="identifier">prio</span><span class="special">)</span> <span class="special">:</span> <span class="identifier">int_</span><span class="special">(</span><span class="identifier">i</span><span class="special">),</span> <span class="identifier">prio_</span><span class="special">(</span><span class="identifier">prio</span><span class="special">)</span>
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<span class="special">{}</span>
|
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<span class="keyword">unsigned</span> <span class="keyword">int</span> <span class="identifier">get_priority</span><span class="special">()</span> <span class="keyword">const</span>
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<span class="special">{</span> <span class="keyword">return</span> <span class="keyword">this</span><span class="special">-></span><span class="identifier">prio_</span><span class="special">;</span> <span class="special">}</span>
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|
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<span class="comment">//Less and greater operators</span>
|
||
<span class="keyword">friend</span> <span class="keyword">bool</span> <span class="keyword">operator</span><span class="special"><</span> <span class="special">(</span><span class="keyword">const</span> <span class="identifier">MyClass</span> <span class="special">&</span><span class="identifier">a</span><span class="special">,</span> <span class="keyword">const</span> <span class="identifier">MyClass</span> <span class="special">&</span><span class="identifier">b</span><span class="special">)</span>
|
||
<span class="special">{</span> <span class="keyword">return</span> <span class="identifier">a</span><span class="special">.</span><span class="identifier">int_</span> <span class="special"><</span> <span class="identifier">b</span><span class="special">.</span><span class="identifier">int_</span><span class="special">;</span> <span class="special">}</span>
|
||
<span class="keyword">friend</span> <span class="keyword">bool</span> <span class="keyword">operator</span><span class="special">></span> <span class="special">(</span><span class="keyword">const</span> <span class="identifier">MyClass</span> <span class="special">&</span><span class="identifier">a</span><span class="special">,</span> <span class="keyword">const</span> <span class="identifier">MyClass</span> <span class="special">&</span><span class="identifier">b</span><span class="special">)</span>
|
||
<span class="special">{</span> <span class="keyword">return</span> <span class="identifier">a</span><span class="special">.</span><span class="identifier">int_</span> <span class="special">></span> <span class="identifier">b</span><span class="special">.</span><span class="identifier">int_</span><span class="special">;</span> <span class="special">}</span>
|
||
<span class="comment">//Default priority compare</span>
|
||
<span class="keyword">friend</span> <span class="keyword">bool</span> <span class="identifier">priority_order</span> <span class="special">(</span><span class="keyword">const</span> <span class="identifier">MyClass</span> <span class="special">&</span><span class="identifier">a</span><span class="special">,</span> <span class="keyword">const</span> <span class="identifier">MyClass</span> <span class="special">&</span><span class="identifier">b</span><span class="special">)</span>
|
||
<span class="special">{</span> <span class="keyword">return</span> <span class="identifier">a</span><span class="special">.</span><span class="identifier">prio_</span> <span class="special"><</span> <span class="identifier">b</span><span class="special">.</span><span class="identifier">prio_</span><span class="special">;</span> <span class="special">}</span> <span class="comment">//Lower value means higher priority</span>
|
||
<span class="comment">//Inverse priority compare</span>
|
||
<span class="keyword">friend</span> <span class="keyword">bool</span> <span class="identifier">priority_inverse_order</span> <span class="special">(</span><span class="keyword">const</span> <span class="identifier">MyClass</span> <span class="special">&</span><span class="identifier">a</span><span class="special">,</span> <span class="keyword">const</span> <span class="identifier">MyClass</span> <span class="special">&</span><span class="identifier">b</span><span class="special">)</span>
|
||
<span class="special">{</span> <span class="keyword">return</span> <span class="identifier">a</span><span class="special">.</span><span class="identifier">prio_</span> <span class="special">></span> <span class="identifier">b</span><span class="special">.</span><span class="identifier">prio_</span><span class="special">;</span> <span class="special">}</span> <span class="comment">//Higher value means higher priority</span>
|
||
<span class="special">};</span>
|
||
|
||
<span class="keyword">struct</span> <span class="identifier">inverse_priority</span>
|
||
<span class="special">{</span>
|
||
<span class="keyword">bool</span> <span class="keyword">operator</span><span class="special">()(</span><span class="keyword">const</span> <span class="identifier">MyClass</span> <span class="special">&</span><span class="identifier">a</span><span class="special">,</span> <span class="keyword">const</span> <span class="identifier">MyClass</span> <span class="special">&</span><span class="identifier">b</span><span class="special">)</span> <span class="keyword">const</span>
|
||
<span class="special">{</span> <span class="keyword">return</span> <span class="identifier">priority_inverse_order</span><span class="special">(</span><span class="identifier">a</span><span class="special">,</span> <span class="identifier">b</span><span class="special">);</span> <span class="special">}</span>
|
||
<span class="special">};</span>
|
||
|
||
|
||
<span class="comment">//Define an treap_set using the base hook that will store values in reverse order</span>
|
||
<span class="keyword">typedef</span> <span class="identifier">treap_set</span><span class="special"><</span> <span class="identifier">MyClass</span><span class="special">,</span> <span class="identifier">compare</span><span class="special"><</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">greater</span><span class="special"><</span><span class="identifier">MyClass</span><span class="special">></span> <span class="special">></span> <span class="special">></span> <span class="identifier">BaseSet</span><span class="special">;</span>
|
||
|
||
<span class="comment">//Define an multiset using the member hook that will store</span>
|
||
<span class="keyword">typedef</span> <span class="identifier">member_hook</span><span class="special"><</span><span class="identifier">MyClass</span><span class="special">,</span> <span class="identifier">bs_set_member_hook</span><span class="special"><>,</span> <span class="special">&</span><span class="identifier">MyClass</span><span class="special">::</span><span class="identifier">member_hook_</span><span class="special">></span> <span class="identifier">MemberOption</span><span class="special">;</span>
|
||
<span class="keyword">typedef</span> <span class="identifier">treap_multiset</span>
|
||
<span class="special"><</span> <span class="identifier">MyClass</span><span class="special">,</span> <span class="identifier">MemberOption</span><span class="special">,</span> <span class="identifier">priority</span><span class="special"><</span><span class="identifier">inverse_priority</span><span class="special">></span> <span class="special">></span> <span class="identifier">MemberMultiset</span><span class="special">;</span>
|
||
|
||
<span class="keyword">int</span> <span class="identifier">main</span><span class="special">()</span>
|
||
<span class="special">{</span>
|
||
<span class="keyword">typedef</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">vector</span><span class="special"><</span><span class="identifier">MyClass</span><span class="special">>::</span><span class="identifier">iterator</span> <span class="identifier">VectIt</span><span class="special">;</span>
|
||
|
||
<span class="comment">//Create several MyClass objects, each one with a different value</span>
|
||
<span class="identifier">std</span><span class="special">::</span><span class="identifier">vector</span><span class="special"><</span><span class="identifier">MyClass</span><span class="special">></span> <span class="identifier">values</span><span class="special">;</span>
|
||
<span class="keyword">for</span><span class="special">(</span><span class="keyword">int</span> <span class="identifier">i</span> <span class="special">=</span> <span class="number">0</span><span class="special">;</span> <span class="identifier">i</span> <span class="special"><</span> <span class="number">100</span><span class="special">;</span> <span class="special">++</span><span class="identifier">i</span><span class="special">)</span> <span class="identifier">values</span><span class="special">.</span><span class="identifier">push_back</span><span class="special">(</span><span class="identifier">MyClass</span><span class="special">(</span><span class="identifier">i</span><span class="special">,</span> <span class="special">(</span><span class="identifier">i</span> <span class="special">%</span> <span class="number">10</span><span class="special">)));</span>
|
||
|
||
<span class="identifier">BaseSet</span> <span class="identifier">baseset</span><span class="special">;</span>
|
||
<span class="identifier">MemberMultiset</span> <span class="identifier">membermultiset</span><span class="special">;</span>
|
||
|
||
<span class="comment">//Now insert them in the sets</span>
|
||
<span class="keyword">for</span><span class="special">(</span><span class="identifier">VectIt</span> <span class="identifier">it</span><span class="special">(</span><span class="identifier">values</span><span class="special">.</span><span class="identifier">begin</span><span class="special">()),</span> <span class="identifier">itend</span><span class="special">(</span><span class="identifier">values</span><span class="special">.</span><span class="identifier">end</span><span class="special">());</span> <span class="identifier">it</span> <span class="special">!=</span> <span class="identifier">itend</span><span class="special">;</span> <span class="special">++</span><span class="identifier">it</span><span class="special">){</span>
|
||
<span class="identifier">baseset</span><span class="special">.</span><span class="identifier">insert</span><span class="special">(*</span><span class="identifier">it</span><span class="special">);</span>
|
||
<span class="identifier">membermultiset</span><span class="special">.</span><span class="identifier">insert</span><span class="special">(*</span><span class="identifier">it</span><span class="special">);</span>
|
||
<span class="special">}</span>
|
||
|
||
<span class="comment">//Now test treap_sets</span>
|
||
<span class="special">{</span>
|
||
<span class="identifier">BaseSet</span><span class="special">::</span><span class="identifier">reverse_iterator</span> <span class="identifier">rbit</span><span class="special">(</span><span class="identifier">baseset</span><span class="special">.</span><span class="identifier">rbegin</span><span class="special">());</span>
|
||
<span class="identifier">MemberMultiset</span><span class="special">::</span><span class="identifier">iterator</span> <span class="identifier">mit</span><span class="special">(</span><span class="identifier">membermultiset</span><span class="special">.</span><span class="identifier">begin</span><span class="special">());</span>
|
||
<span class="identifier">VectIt</span> <span class="identifier">it</span><span class="special">(</span><span class="identifier">values</span><span class="special">.</span><span class="identifier">begin</span><span class="special">()),</span> <span class="identifier">itend</span><span class="special">(</span><span class="identifier">values</span><span class="special">.</span><span class="identifier">end</span><span class="special">());</span>
|
||
|
||
<span class="comment">//Test the objects inserted in the base hook treap_set</span>
|
||
<span class="keyword">for</span><span class="special">(;</span> <span class="identifier">it</span> <span class="special">!=</span> <span class="identifier">itend</span><span class="special">;</span> <span class="special">++</span><span class="identifier">it</span><span class="special">,</span> <span class="special">++</span><span class="identifier">rbit</span><span class="special">)</span>
|
||
<span class="keyword">if</span><span class="special">(&*</span><span class="identifier">rbit</span> <span class="special">!=</span> <span class="special">&*</span><span class="identifier">it</span><span class="special">)</span> <span class="keyword">return</span> <span class="number">1</span><span class="special">;</span>
|
||
|
||
<span class="comment">//Test the objects inserted in the member hook treap_set</span>
|
||
<span class="keyword">for</span><span class="special">(</span><span class="identifier">it</span> <span class="special">=</span> <span class="identifier">values</span><span class="special">.</span><span class="identifier">begin</span><span class="special">();</span> <span class="identifier">it</span> <span class="special">!=</span> <span class="identifier">itend</span><span class="special">;</span> <span class="special">++</span><span class="identifier">it</span><span class="special">,</span> <span class="special">++</span><span class="identifier">mit</span><span class="special">)</span>
|
||
<span class="keyword">if</span><span class="special">(&*</span><span class="identifier">mit</span> <span class="special">!=</span> <span class="special">&*</span><span class="identifier">it</span><span class="special">)</span> <span class="keyword">return</span> <span class="number">1</span><span class="special">;</span>
|
||
|
||
<span class="comment">//Test priority order</span>
|
||
<span class="keyword">for</span><span class="special">(</span><span class="keyword">int</span> <span class="identifier">i</span> <span class="special">=</span> <span class="number">0</span><span class="special">;</span> <span class="identifier">i</span> <span class="special"><</span> <span class="number">100</span><span class="special">;</span> <span class="special">++</span><span class="identifier">i</span><span class="special">){</span>
|
||
<span class="keyword">if</span><span class="special">(</span><span class="identifier">baseset</span><span class="special">.</span><span class="identifier">top</span><span class="special">()-></span><span class="identifier">get_priority</span><span class="special">()</span> <span class="special">!=</span> <span class="keyword">static_cast</span><span class="special"><</span><span class="keyword">unsigned</span> <span class="keyword">int</span><span class="special">>(</span><span class="identifier">i</span><span class="special">/</span><span class="number">10</span><span class="special">))</span>
|
||
<span class="keyword">return</span> <span class="number">1</span><span class="special">;</span>
|
||
<span class="keyword">if</span><span class="special">(</span><span class="identifier">membermultiset</span><span class="special">.</span><span class="identifier">top</span><span class="special">()-></span><span class="identifier">get_priority</span><span class="special">()</span> <span class="special">!=</span> <span class="number">9u</span> <span class="special">-</span> <span class="keyword">static_cast</span><span class="special"><</span><span class="keyword">unsigned</span> <span class="keyword">int</span><span class="special">>(</span><span class="identifier">i</span><span class="special">/</span><span class="number">10</span><span class="special">))</span>
|
||
<span class="keyword">return</span> <span class="number">1</span><span class="special">;</span>
|
||
<span class="identifier">baseset</span><span class="special">.</span><span class="identifier">erase</span><span class="special">(</span><span class="identifier">baseset</span><span class="special">.</span><span class="identifier">top</span><span class="special">());</span>
|
||
<span class="identifier">membermultiset</span><span class="special">.</span><span class="identifier">erase</span><span class="special">(</span><span class="identifier">membermultiset</span><span class="special">.</span><span class="identifier">top</span><span class="special">());</span>
|
||
<span class="special">}</span>
|
||
<span class="special">}</span>
|
||
<span class="keyword">return</span> <span class="number">0</span><span class="special">;</span>
|
||
<span class="special">}</span>
|
||
</pre>
|
||
</div>
|
||
</div>
|
||
<table xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" width="100%"><tr>
|
||
<td align="left"></td>
|
||
<td align="right"><div class="copyright-footer">Copyright © 2005 Olaf Krzikalla<br>Copyright © 2006-2015 Ion Gaztanaga<p>
|
||
Distributed under the Boost Software License, Version 1.0. (See accompanying
|
||
file LICENSE_1_0.txt or copy at <a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>)
|
||
</p>
|
||
</div></td>
|
||
</tr></table>
|
||
<hr>
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