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<div class="section">
<div class="titlepage"><div><div><h2 class="title" style="clear: both">
<a name="container.main_features"></a><a class="link" href="main_features.html" title="Main features">Main features</a>
</h2></div></div></div>
<div class="toc"><dl class="toc">
<dt><span class="section"><a href="main_features.html#container.main_features.move_emplace">Efficient insertion</a></span></dt>
<dt><span class="section"><a href="main_features.html#container.main_features.containers_of_incomplete_types">Containers
of Incomplete Types</a></span></dt>
<dt><span class="section"><a href="main_features.html#container.main_features.scary_iterators">SCARY iterators</a></span></dt>
<dt><span class="section"><a href="main_features.html#container.main_features.other_features">Other features</a></span></dt>
</dl></div>
<div class="section">
<div class="titlepage"><div><div><h3 class="title">
<a name="container.main_features.move_emplace"></a><a class="link" href="main_features.html#container.main_features.move_emplace" title="Efficient insertion">Efficient insertion</a>
</h3></div></div></div>
<div class="toc"><dl class="toc">
<dt><span class="section"><a href="main_features.html#container.main_features.move_emplace.move_containers">Move-aware
containers</a></span></dt>
<dt><span class="section"><a href="main_features.html#container.main_features.move_emplace.emplace">Emplace:
Placement insertion</a></span></dt>
</dl></div>
<p>
Move semantics and placement insertion are two features brought by C++11
containers that can have a very positive impact in your C++ applications.
Boost.Container implements both techniques both for C++11 and C++03 compilers.
</p>
<div class="section">
<div class="titlepage"><div><div><h4 class="title">
<a name="container.main_features.move_emplace.move_containers"></a><a class="link" href="main_features.html#container.main_features.move_emplace.move_containers" title="Move-aware containers">Move-aware
containers</a>
</h4></div></div></div>
<p>
All containers offered by <span class="bold"><strong>Boost.Container</strong></span>
can store movable-only types and actual requirements for <code class="computeroutput"><span class="identifier">value_type</span></code> depend on each container operations.
Following C++11 requirements even for C++03 compilers, many operations
now require movable or default constructible types instead of just copy
constructible types.
</p>
<p>
Containers themselves are also movable, with no-throw guarantee if allocator
or predicate (if present) copy operations are no-throw. This allows high
performance operations when transferring data between vectors. Let's see
an example:
</p>
<p>
</p>
<pre class="programlisting"><span class="preprocessor">#include</span> <span class="special">&lt;</span><span class="identifier">boost</span><span class="special">/</span><span class="identifier">container</span><span class="special">/</span><span class="identifier">vector</span><span class="special">.</span><span class="identifier">hpp</span><span class="special">&gt;</span>
<span class="preprocessor">#include</span> <span class="special">&lt;</span><span class="identifier">boost</span><span class="special">/</span><span class="identifier">move</span><span class="special">/</span><span class="identifier">utility_core</span><span class="special">.</span><span class="identifier">hpp</span><span class="special">&gt;</span>
<span class="preprocessor">#include</span> <span class="special">&lt;</span><span class="identifier">cassert</span><span class="special">&gt;</span>
<span class="comment">//Non-copyable class</span>
<span class="keyword">class</span> <span class="identifier">non_copyable</span>
<span class="special">{</span>
<span class="identifier">BOOST_MOVABLE_BUT_NOT_COPYABLE</span><span class="special">(</span><span class="identifier">non_copyable</span><span class="special">)</span>
<span class="keyword">public</span><span class="special">:</span>
<span class="identifier">non_copyable</span><span class="special">(){}</span>
<span class="identifier">non_copyable</span><span class="special">(</span><span class="identifier">BOOST_RV_REF</span><span class="special">(</span><span class="identifier">non_copyable</span><span class="special">))</span> <span class="special">{}</span>
<span class="identifier">non_copyable</span><span class="special">&amp;</span> <span class="keyword">operator</span><span class="special">=(</span><span class="identifier">BOOST_RV_REF</span><span class="special">(</span><span class="identifier">non_copyable</span><span class="special">))</span> <span class="special">{</span> <span class="keyword">return</span> <span class="special">*</span><span class="keyword">this</span><span class="special">;</span> <span class="special">}</span>
<span class="special">};</span>
<span class="keyword">int</span> <span class="identifier">main</span> <span class="special">()</span>
<span class="special">{</span>
<span class="keyword">using</span> <span class="keyword">namespace</span> <span class="identifier">boost</span><span class="special">::</span><span class="identifier">container</span><span class="special">;</span>
<span class="comment">//Store non-copyable objects in a vector</span>
<span class="identifier">vector</span><span class="special">&lt;</span><span class="identifier">non_copyable</span><span class="special">&gt;</span> <span class="identifier">v</span><span class="special">;</span>
<span class="identifier">non_copyable</span> <span class="identifier">nc</span><span class="special">;</span>
<span class="identifier">v</span><span class="special">.</span><span class="identifier">push_back</span><span class="special">(</span><span class="identifier">boost</span><span class="special">::</span><span class="identifier">move</span><span class="special">(</span><span class="identifier">nc</span><span class="special">));</span>
<span class="identifier">assert</span><span class="special">(</span><span class="identifier">v</span><span class="special">.</span><span class="identifier">size</span><span class="special">()</span> <span class="special">==</span> <span class="number">1</span><span class="special">);</span>
<span class="comment">//Reserve no longer needs copy-constructible</span>
<span class="identifier">v</span><span class="special">.</span><span class="identifier">reserve</span><span class="special">(</span><span class="number">100</span><span class="special">);</span>
<span class="identifier">assert</span><span class="special">(</span><span class="identifier">v</span><span class="special">.</span><span class="identifier">capacity</span><span class="special">()</span> <span class="special">&gt;=</span> <span class="number">100</span><span class="special">);</span>
<span class="comment">//This resize overload only needs movable and default constructible</span>
<span class="identifier">v</span><span class="special">.</span><span class="identifier">resize</span><span class="special">(</span><span class="number">200</span><span class="special">);</span>
<span class="identifier">assert</span><span class="special">(</span><span class="identifier">v</span><span class="special">.</span><span class="identifier">size</span><span class="special">()</span> <span class="special">==</span> <span class="number">200</span><span class="special">);</span>
<span class="comment">//Containers are also movable</span>
<span class="identifier">vector</span><span class="special">&lt;</span><span class="identifier">non_copyable</span><span class="special">&gt;</span> <span class="identifier">v_other</span><span class="special">(</span><span class="identifier">boost</span><span class="special">::</span><span class="identifier">move</span><span class="special">(</span><span class="identifier">v</span><span class="special">));</span>
<span class="identifier">assert</span><span class="special">(</span><span class="identifier">v_other</span><span class="special">.</span><span class="identifier">size</span><span class="special">()</span> <span class="special">==</span> <span class="number">200</span><span class="special">);</span>
<span class="identifier">assert</span><span class="special">(</span><span class="identifier">v</span><span class="special">.</span><span class="identifier">empty</span><span class="special">());</span>
<span class="keyword">return</span> <span class="number">0</span><span class="special">;</span>
<span class="special">}</span>
</pre>
<p>
</p>
</div>
<div class="section">
<div class="titlepage"><div><div><h4 class="title">
<a name="container.main_features.move_emplace.emplace"></a><a class="link" href="main_features.html#container.main_features.move_emplace.emplace" title="Emplace: Placement insertion">Emplace:
Placement insertion</a>
</h4></div></div></div>
<p>
All containers offered by <span class="bold"><strong>Boost.Container</strong></span>
implement placement insertion, which means that objects can be built directly
into the container from user arguments without creating any temporary object.
For compilers without variadic templates support placement insertion is
emulated up to a finite (10) number of arguments.
</p>
<p>
Expensive to move types are perfect candidates emplace functions and in
case of node containers (<code class="computeroutput"><a class="link" href="../boost/container/list.html" title="Class template list">list</a></code>,
<code class="computeroutput"><a class="link" href="../boost/container/set.html" title="Class template set">set</a></code>, ...) emplace allows
storing non-movable and non-copyable types in containers! Let's see an
example:
</p>
<p>
</p>
<pre class="programlisting"><span class="preprocessor">#include</span> <span class="special">&lt;</span><span class="identifier">boost</span><span class="special">/</span><span class="identifier">container</span><span class="special">/</span><span class="identifier">list</span><span class="special">.</span><span class="identifier">hpp</span><span class="special">&gt;</span>
<span class="preprocessor">#include</span> <span class="special">&lt;</span><span class="identifier">cassert</span><span class="special">&gt;</span>
<span class="comment">//Non-copyable and non-movable class</span>
<span class="keyword">class</span> <span class="identifier">non_copy_movable</span>
<span class="special">{</span>
<span class="identifier">non_copy_movable</span><span class="special">(</span><span class="keyword">const</span> <span class="identifier">non_copy_movable</span> <span class="special">&amp;);</span>
<span class="identifier">non_copy_movable</span><span class="special">&amp;</span> <span class="keyword">operator</span><span class="special">=(</span><span class="keyword">const</span> <span class="identifier">non_copy_movable</span> <span class="special">&amp;);</span>
<span class="keyword">public</span><span class="special">:</span>
<span class="identifier">non_copy_movable</span><span class="special">(</span><span class="keyword">int</span> <span class="special">=</span> <span class="number">0</span><span class="special">)</span> <span class="special">{}</span>
<span class="special">};</span>
<span class="keyword">int</span> <span class="identifier">main</span> <span class="special">()</span>
<span class="special">{</span>
<span class="keyword">using</span> <span class="keyword">namespace</span> <span class="identifier">boost</span><span class="special">::</span><span class="identifier">container</span><span class="special">;</span>
<span class="comment">//Store non-copyable and non-movable objects in a list</span>
<span class="identifier">list</span><span class="special">&lt;</span><span class="identifier">non_copy_movable</span><span class="special">&gt;</span> <span class="identifier">l</span><span class="special">;</span>
<span class="identifier">non_copy_movable</span> <span class="identifier">ncm</span><span class="special">;</span>
<span class="comment">//A new element will be built calling non_copy_movable(int) constructor</span>
<span class="identifier">l</span><span class="special">.</span><span class="identifier">emplace</span><span class="special">(</span><span class="identifier">l</span><span class="special">.</span><span class="identifier">begin</span><span class="special">(),</span> <span class="number">0</span><span class="special">);</span>
<span class="identifier">assert</span><span class="special">(</span><span class="identifier">l</span><span class="special">.</span><span class="identifier">size</span><span class="special">()</span> <span class="special">==</span> <span class="number">1</span><span class="special">);</span>
<span class="comment">//A new element will be value initialized</span>
<span class="identifier">l</span><span class="special">.</span><span class="identifier">emplace</span><span class="special">(</span><span class="identifier">l</span><span class="special">.</span><span class="identifier">begin</span><span class="special">());</span>
<span class="identifier">assert</span><span class="special">(</span><span class="identifier">l</span><span class="special">.</span><span class="identifier">size</span><span class="special">()</span> <span class="special">==</span> <span class="number">2</span><span class="special">);</span>
<span class="keyword">return</span> <span class="number">0</span><span class="special">;</span>
<span class="special">}</span>
</pre>
<p>
</p>
</div>
</div>
<div class="section">
<div class="titlepage"><div><div><h3 class="title">
<a name="container.main_features.containers_of_incomplete_types"></a><a class="link" href="main_features.html#container.main_features.containers_of_incomplete_types" title="Containers of Incomplete Types">Containers
of Incomplete Types</a>
</h3></div></div></div>
<div class="toc"><dl class="toc">
<dt><span class="section"><a href="main_features.html#container.main_features.containers_of_incomplete_types.recursive_containers">Recursive
containers</a></span></dt>
<dt><span class="section"><a href="main_features.html#container.main_features.containers_of_incomplete_types.type_erasure">Type
Erasure</a></span></dt>
</dl></div>
<p>
Incomplete types allow <a href="http://en.wikipedia.org/wiki/Type_erasure" target="_top"><span class="bold"><strong>type erasure </strong></span></a> and <a href="http://en.wikipedia.org/wiki/Recursive_data_type" target="_top"><span class="bold"><strong>recursive data types</strong></span></a>, and C and C++ programmers
have been using it for years to build complex data structures, like tree
structures where a node may have an arbitrary number of children.
</p>
<p>
What about standard containers? Containers of incomplete types have been
under discussion for a long time, as explained in Matt Austern's great article
(<a href="http://drdobbs.com/184403814" target="_top"><span class="bold"><strong>The Standard
Librarian: Containers of Incomplete Types</strong></span></a>):
</p>
<p>
<span class="quote"><span class="quote"><span class="emphasis"><em>Unlike most of my columns, this one is about something you
can't do with the C++ Standard library: put incomplete types in one of the
standard containers. This column explains why you might want to do this,
why the standardization committee banned it even though they knew it was
useful, and what you might be able to do to get around the restriction.</em></span></span></span>
</p>
<p>
<span class="quote"><span class="quote"><span class="emphasis"><em>In 1997, shortly before the C++ Standard was completed,
the standardization committee received a query: Is it possible to create
standard containers with incomplete types? It took a while for the committee
to understand the question. What would such a thing even mean, and why on
earth would you ever want to do it? The committee eventually worked it out
and came up with an answer to the question. (Just so you don't have to skip
ahead to the end, the answer is "no.") But the question is much
more interesting than the answer: it points to a useful, and insufficiently
discussed, programming technique. The standard library doesn't directly support
that technique, but the two can be made to coexist.</em></span></span></span>
</p>
<p>
<span class="quote"><span class="quote"><span class="emphasis"><em>In a future revision of C++, it might make sense to relax
the restriction on instantiating standard library templates with incomplete
types. Clearly, the general prohibition should stay in place - instantiating
templates with incomplete types is a delicate business, and there are too
many classes in the standard library where it would make no sense. But perhaps
it should be relaxed on a case-by-case basis, and <code class="computeroutput"><span class="identifier">vector</span></code>
looks like a good candidate for such special-case treatment: it's the one
standard container class where there are good reasons to instantiate it with
an incomplete type and where Standard Library implementors want to make it
work. As of today, in fact, implementors would have to go out of their way
to prohibit it!</em></span></span></span>
</p>
<p>
C++11 standard is also cautious about incomplete types and STL: <span class="quote"><span class="quote"><span class="emphasis"><em>17.6.4.8
Other functions (...) 2. the effects are undefined in the following cases:
(...) In particular - if an incomplete type (3.9) is used as a template argument
when instantiating a template component, unless specifically allowed for
that component</em></span></span></span>.
</p>
<p>
Finally C++17 added support for incomplete types in <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">vector</span></code>,
<code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">list</span></code> and <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">forward_list</span></code>
(see <a href="https://wg21.link/n4510" target="_top"><span class="emphasis"><em>N4510: Minimal incomplete
type support for standard containers, revision 4</em></span></a> for details),
but no other containers like <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">set</span><span class="special">/</span><span class="identifier">map</span><span class="special">/</span><span class="identifier">unordered_set</span><span class="special">/</span><span class="identifier">unordered_map</span></code>,
</p>
<p>
Fortunately all <span class="bold"><strong>Boost.Container</strong></span> containers
except <code class="computeroutput"><a class="link" href="../boost/container/static_vector.html" title="Class template static_vector">static_vector</a></code>
and <code class="computeroutput"><a class="link" href="../boost/container/small_vector.html" title="Class template small_vector">small_vector</a></code>
and <code class="computeroutput"><a class="link" href="../boost/container/basic_string.html" title="Class template basic_string">basic_string</a></code>
are designed to support incomplete types. <code class="computeroutput"><a class="link" href="../boost/container/static_vector.html" title="Class template static_vector">static_vector</a></code>
and <code class="computeroutput"><a class="link" href="../boost/container/small_vector.html" title="Class template small_vector">small_vector</a></code>
are special because they statically allocates memory for <code class="computeroutput"><span class="identifier">value_type</span></code>
and this requires complete types. <code class="computeroutput"><a class="link" href="../boost/container/basic_string.html" title="Class template basic_string">basic_string</a></code>
implements Small String Optimization which also requires complete types.
</p>
<p>
<span class="bold"><strong>Boost.Container</strong></span> containers supporting incomplete
types also support instantiating iterators to those incomplete elements.
</p>
<div class="section">
<div class="titlepage"><div><div><h4 class="title">
<a name="container.main_features.containers_of_incomplete_types.recursive_containers"></a><a class="link" href="main_features.html#container.main_features.containers_of_incomplete_types.recursive_containers" title="Recursive containers">Recursive
containers</a>
</h4></div></div></div>
<p>
Most <span class="bold"><strong>Boost.Container</strong></span> containers can be
used to define recursive containers:
</p>
<p>
</p>
<pre class="programlisting"><span class="preprocessor">#include</span> <span class="special">&lt;</span><span class="identifier">boost</span><span class="special">/</span><span class="identifier">container</span><span class="special">/</span><span class="identifier">vector</span><span class="special">.</span><span class="identifier">hpp</span><span class="special">&gt;</span>
<span class="preprocessor">#include</span> <span class="special">&lt;</span><span class="identifier">boost</span><span class="special">/</span><span class="identifier">container</span><span class="special">/</span><span class="identifier">stable_vector</span><span class="special">.</span><span class="identifier">hpp</span><span class="special">&gt;</span>
<span class="preprocessor">#include</span> <span class="special">&lt;</span><span class="identifier">boost</span><span class="special">/</span><span class="identifier">container</span><span class="special">/</span><span class="identifier">deque</span><span class="special">.</span><span class="identifier">hpp</span><span class="special">&gt;</span>
<span class="preprocessor">#include</span> <span class="special">&lt;</span><span class="identifier">boost</span><span class="special">/</span><span class="identifier">container</span><span class="special">/</span><span class="identifier">list</span><span class="special">.</span><span class="identifier">hpp</span><span class="special">&gt;</span>
<span class="preprocessor">#include</span> <span class="special">&lt;</span><span class="identifier">boost</span><span class="special">/</span><span class="identifier">container</span><span class="special">/</span><span class="identifier">map</span><span class="special">.</span><span class="identifier">hpp</span><span class="special">&gt;</span>
<span class="preprocessor">#include</span> <span class="special">&lt;</span><span class="identifier">boost</span><span class="special">/</span><span class="identifier">container</span><span class="special">/</span><span class="identifier">string</span><span class="special">.</span><span class="identifier">hpp</span><span class="special">&gt;</span>
<span class="keyword">using</span> <span class="keyword">namespace</span> <span class="identifier">boost</span><span class="special">::</span><span class="identifier">container</span><span class="special">;</span>
<span class="keyword">struct</span> <span class="identifier">data</span>
<span class="special">{</span>
<span class="keyword">int</span> <span class="identifier">i_</span><span class="special">;</span>
<span class="comment">//A vector holding still undefined class 'data'</span>
<span class="identifier">vector</span><span class="special">&lt;</span><span class="identifier">data</span><span class="special">&gt;</span> <span class="identifier">v_</span><span class="special">;</span>
<span class="identifier">vector</span><span class="special">&lt;</span><span class="identifier">data</span><span class="special">&gt;::</span><span class="identifier">iterator</span> <span class="identifier">vi_</span><span class="special">;</span>
<span class="comment">//A stable_vector holding still undefined class 'data'</span>
<span class="identifier">stable_vector</span><span class="special">&lt;</span><span class="identifier">data</span><span class="special">&gt;</span> <span class="identifier">sv_</span><span class="special">;</span>
<span class="identifier">stable_vector</span><span class="special">&lt;</span><span class="identifier">data</span><span class="special">&gt;::</span><span class="identifier">iterator</span> <span class="identifier">svi_</span><span class="special">;</span>
<span class="comment">//A stable_vector holding still undefined class 'data'</span>
<span class="identifier">deque</span><span class="special">&lt;</span><span class="identifier">data</span><span class="special">&gt;</span> <span class="identifier">d_</span><span class="special">;</span>
<span class="identifier">deque</span><span class="special">&lt;</span><span class="identifier">data</span><span class="special">&gt;::</span><span class="identifier">iterator</span> <span class="identifier">di_</span><span class="special">;</span>
<span class="comment">//A list holding still undefined 'data'</span>
<span class="identifier">list</span><span class="special">&lt;</span><span class="identifier">data</span><span class="special">&gt;</span> <span class="identifier">l_</span><span class="special">;</span>
<span class="identifier">list</span><span class="special">&lt;</span><span class="identifier">data</span><span class="special">&gt;::</span><span class="identifier">iterator</span> <span class="identifier">li_</span><span class="special">;</span>
<span class="comment">//A map holding still undefined 'data'</span>
<span class="identifier">map</span><span class="special">&lt;</span><span class="identifier">data</span><span class="special">,</span> <span class="identifier">data</span><span class="special">&gt;</span> <span class="identifier">m_</span><span class="special">;</span>
<span class="identifier">map</span><span class="special">&lt;</span><span class="identifier">data</span><span class="special">,</span> <span class="identifier">data</span><span class="special">&gt;::</span><span class="identifier">iterator</span> <span class="identifier">mi_</span><span class="special">;</span>
<span class="keyword">friend</span> <span class="keyword">bool</span> <span class="keyword">operator</span> <span class="special">&lt;(</span><span class="keyword">const</span> <span class="identifier">data</span> <span class="special">&amp;</span><span class="identifier">l</span><span class="special">,</span> <span class="keyword">const</span> <span class="identifier">data</span> <span class="special">&amp;</span><span class="identifier">r</span><span class="special">)</span>
<span class="special">{</span> <span class="keyword">return</span> <span class="identifier">l</span><span class="special">.</span><span class="identifier">i_</span> <span class="special">&lt;</span> <span class="identifier">r</span><span class="special">.</span><span class="identifier">i_</span><span class="special">;</span> <span class="special">}</span>
<span class="special">};</span>
<span class="keyword">struct</span> <span class="identifier">tree_node</span>
<span class="special">{</span>
<span class="identifier">string</span> <span class="identifier">name</span><span class="special">;</span>
<span class="identifier">string</span> <span class="identifier">value</span><span class="special">;</span>
<span class="comment">//children nodes of this node</span>
<span class="identifier">list</span><span class="special">&lt;</span><span class="identifier">tree_node</span><span class="special">&gt;</span> <span class="identifier">children_</span><span class="special">;</span>
<span class="identifier">list</span><span class="special">&lt;</span><span class="identifier">tree_node</span><span class="special">&gt;::</span><span class="identifier">iterator</span> <span class="identifier">selected_child_</span><span class="special">;</span>
<span class="special">};</span>
<span class="keyword">int</span> <span class="identifier">main</span><span class="special">()</span>
<span class="special">{</span>
<span class="comment">//a container holding a recursive data type</span>
<span class="identifier">stable_vector</span><span class="special">&lt;</span><span class="identifier">data</span><span class="special">&gt;</span> <span class="identifier">sv</span><span class="special">;</span>
<span class="identifier">sv</span><span class="special">.</span><span class="identifier">resize</span><span class="special">(</span><span class="number">100</span><span class="special">);</span>
<span class="comment">//Let's build a tree based in</span>
<span class="comment">//a recursive data type</span>
<span class="identifier">tree_node</span> <span class="identifier">root</span><span class="special">;</span>
<span class="identifier">root</span><span class="special">.</span><span class="identifier">name</span> <span class="special">=</span> <span class="string">"root"</span><span class="special">;</span>
<span class="identifier">root</span><span class="special">.</span><span class="identifier">value</span> <span class="special">=</span> <span class="string">"root_value"</span><span class="special">;</span>
<span class="identifier">root</span><span class="special">.</span><span class="identifier">children_</span><span class="special">.</span><span class="identifier">resize</span><span class="special">(</span><span class="number">7</span><span class="special">);</span>
<span class="identifier">root</span><span class="special">.</span><span class="identifier">selected_child_</span> <span class="special">=</span> <span class="identifier">root</span><span class="special">.</span><span class="identifier">children_</span><span class="special">.</span><span class="identifier">begin</span><span class="special">();</span>
<span class="keyword">return</span> <span class="number">0</span><span class="special">;</span>
<span class="special">}</span>
</pre>
<p>
</p>
</div>
<div class="section">
<div class="titlepage"><div><div><h4 class="title">
<a name="container.main_features.containers_of_incomplete_types.type_erasure"></a><a class="link" href="main_features.html#container.main_features.containers_of_incomplete_types.type_erasure" title="Type Erasure">Type
Erasure</a>
</h4></div></div></div>
<p>
Containers of incomplete types are useful to break header file dependencies
and improve compilation types. With Boost.Container, you can write a header
file defining a class with containers of incomplete types as data members,
if you carefully put all the implementation details that require knowing
the size of the <code class="computeroutput"><span class="identifier">value_type</span></code>
in your implementation file:
</p>
<p>
In this header file we define a class (<code class="computeroutput"><span class="identifier">MyClassHolder</span><span class="special">)</span></code> that holds a <code class="computeroutput"><span class="identifier">vector</span></code>
of an incomplete type (<code class="computeroutput"><span class="identifier">MyClass</span></code>)
that it's only forward declared.
</p>
<p>
</p>
<pre class="programlisting"><span class="preprocessor">#include</span> <span class="special">&lt;</span><span class="identifier">boost</span><span class="special">/</span><span class="identifier">container</span><span class="special">/</span><span class="identifier">vector</span><span class="special">.</span><span class="identifier">hpp</span><span class="special">&gt;</span>
<span class="comment">//MyClassHolder.h</span>
<span class="comment">//We don't need to include "MyClass.h"</span>
<span class="comment">//to store vector&lt;MyClass&gt;</span>
<span class="keyword">class</span> <span class="identifier">MyClass</span><span class="special">;</span>
<span class="keyword">class</span> <span class="identifier">MyClassHolder</span>
<span class="special">{</span>
<span class="keyword">public</span><span class="special">:</span>
<span class="keyword">void</span> <span class="identifier">AddNewObject</span><span class="special">(</span><span class="keyword">const</span> <span class="identifier">MyClass</span> <span class="special">&amp;</span><span class="identifier">o</span><span class="special">);</span>
<span class="keyword">const</span> <span class="identifier">MyClass</span> <span class="special">&amp;</span> <span class="identifier">GetLastObject</span><span class="special">()</span> <span class="keyword">const</span><span class="special">;</span>
<span class="keyword">private</span><span class="special">:</span>
<span class="special">::</span><span class="identifier">boost</span><span class="special">::</span><span class="identifier">container</span><span class="special">::</span><span class="identifier">vector</span><span class="special">&lt;</span><span class="identifier">MyClass</span><span class="special">&gt;</span> <span class="identifier">vector_</span><span class="special">;</span>
<span class="special">};</span>
</pre>
<p>
</p>
<p>
Then we can define <code class="computeroutput"><span class="identifier">MyClass</span></code>
in its own header file.
</p>
<p>
</p>
<pre class="programlisting"><span class="comment">//MyClass.h</span>
<span class="keyword">class</span> <span class="identifier">MyClass</span>
<span class="special">{</span>
<span class="keyword">private</span><span class="special">:</span>
<span class="keyword">int</span> <span class="identifier">value_</span><span class="special">;</span>
<span class="keyword">public</span><span class="special">:</span>
<span class="identifier">MyClass</span><span class="special">(</span><span class="keyword">int</span> <span class="identifier">val</span> <span class="special">=</span> <span class="number">0</span><span class="special">)</span> <span class="special">:</span> <span class="identifier">value_</span><span class="special">(</span><span class="identifier">val</span><span class="special">){}</span>
<span class="keyword">friend</span> <span class="keyword">bool</span> <span class="keyword">operator</span><span class="special">==(</span><span class="keyword">const</span> <span class="identifier">MyClass</span> <span class="special">&amp;</span><span class="identifier">l</span><span class="special">,</span> <span class="keyword">const</span> <span class="identifier">MyClass</span> <span class="special">&amp;</span><span class="identifier">r</span><span class="special">)</span>
<span class="special">{</span> <span class="keyword">return</span> <span class="identifier">l</span><span class="special">.</span><span class="identifier">value_</span> <span class="special">==</span> <span class="identifier">r</span><span class="special">.</span><span class="identifier">value_</span><span class="special">;</span> <span class="special">}</span>
<span class="comment">//...</span>
<span class="special">};</span>
</pre>
<p>
</p>
<p>
And include it only in the implementation file of <code class="computeroutput"><span class="identifier">MyClassHolder</span></code>
</p>
<p>
</p>
<pre class="programlisting"><span class="comment">//MyClassHolder.cpp</span>
<span class="preprocessor">#include</span> <span class="string">"MyClassHolder.h"</span>
<span class="comment">//In the implementation MyClass must be a complete</span>
<span class="comment">//type so we include the appropriate header</span>
<span class="preprocessor">#include</span> <span class="string">"MyClass.h"</span>
<span class="keyword">void</span> <span class="identifier">MyClassHolder</span><span class="special">::</span><span class="identifier">AddNewObject</span><span class="special">(</span><span class="keyword">const</span> <span class="identifier">MyClass</span> <span class="special">&amp;</span><span class="identifier">o</span><span class="special">)</span>
<span class="special">{</span> <span class="identifier">vector_</span><span class="special">.</span><span class="identifier">push_back</span><span class="special">(</span><span class="identifier">o</span><span class="special">);</span> <span class="special">}</span>
<span class="keyword">const</span> <span class="identifier">MyClass</span> <span class="special">&amp;</span> <span class="identifier">MyClassHolder</span><span class="special">::</span><span class="identifier">GetLastObject</span><span class="special">()</span> <span class="keyword">const</span>
<span class="special">{</span> <span class="keyword">return</span> <span class="identifier">vector_</span><span class="special">.</span><span class="identifier">back</span><span class="special">();</span> <span class="special">}</span>
</pre>
<p>
</p>
<p>
Finally, we can just compile, link, and run!
</p>
<p>
</p>
<pre class="programlisting"><span class="comment">//Main.cpp</span>
<span class="preprocessor">#include</span> <span class="string">"MyClassHolder.h"</span>
<span class="preprocessor">#include</span> <span class="string">"MyClass.h"</span>
<span class="preprocessor">#include</span> <span class="special">&lt;</span><span class="identifier">cassert</span><span class="special">&gt;</span>
<span class="keyword">int</span> <span class="identifier">main</span><span class="special">()</span>
<span class="special">{</span>
<span class="identifier">MyClass</span> <span class="identifier">mc</span><span class="special">(</span><span class="number">7</span><span class="special">);</span>
<span class="identifier">MyClassHolder</span> <span class="identifier">myclassholder</span><span class="special">;</span>
<span class="identifier">myclassholder</span><span class="special">.</span><span class="identifier">AddNewObject</span><span class="special">(</span><span class="identifier">mc</span><span class="special">);</span>
<span class="keyword">return</span> <span class="identifier">myclassholder</span><span class="special">.</span><span class="identifier">GetLastObject</span><span class="special">()</span> <span class="special">==</span> <span class="identifier">mc</span> <span class="special">?</span> <span class="number">0</span> <span class="special">:</span> <span class="number">1</span><span class="special">;</span>
<span class="special">}</span>
</pre>
<p>
</p>
</div>
</div>
<div class="section">
<div class="titlepage"><div><div><h3 class="title">
<a name="container.main_features.scary_iterators"></a><a class="link" href="main_features.html#container.main_features.scary_iterators" title="SCARY iterators">SCARY iterators</a>
</h3></div></div></div>
<p>
The paper N2913, titled <a href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2913.pdf" target="_top">SCARY
Iterator Assignment and Initialization</a>, proposed a requirement that
a standard container's iterator types have no dependency on any type argument
apart from the container's <code class="computeroutput"><span class="identifier">value_type</span></code>,
<code class="computeroutput"><span class="identifier">difference_type</span></code>, <code class="computeroutput"><span class="identifier">pointer</span> <span class="identifier">type</span></code>,
and <code class="computeroutput"><span class="identifier">const_pointer</span></code> type. In
particular, according to the proposal, the types of a standard container's
iterators should not depend on the container's <code class="computeroutput"><span class="identifier">key_compare</span></code>,
<code class="computeroutput"><span class="identifier">hasher</span></code>, <code class="computeroutput"><span class="identifier">key_equal</span></code>,
or <code class="computeroutput"><span class="identifier">allocator</span></code> types.
</p>
<p>
That paper demonstrated that SCARY operations were crucial to the performant
implementation of common design patterns using STL components. It showed
that implementations that support SCARY operations reduce object code bloat
by eliminating redundant specializations of iterator and algorithm templates.
</p>
<p>
<span class="bold"><strong>Boost.Container</strong></span> containers implement SCARY
iterators so the iterator type of a container is only dependent on the <code class="computeroutput"><span class="identifier">allocator_traits</span><span class="special">&lt;</span><span class="identifier">allocator_type</span><span class="special">&gt;::</span><span class="identifier">pointer</span></code> type (the pointer type of the
<code class="computeroutput"><span class="identifier">value_type</span></code> to be inserted
in the container). Reference types and all other typedefs are deduced from
the pointer type using the C++11 <code class="computeroutput"><span class="identifier">pointer_traits</span></code>
utility. This leads to lower code bloat in algorithms and classes templated
on iterators.
</p>
</div>
<div class="section">
<div class="titlepage"><div><div><h3 class="title">
<a name="container.main_features.other_features"></a><a class="link" href="main_features.html#container.main_features.other_features" title="Other features">Other features</a>
</h3></div></div></div>
<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
<li class="listitem">
Default constructors don't allocate memory which improves performance
and usually implies a no-throw guarantee (if predicate's or allocator's
default constructor doesn't throw).
</li>
<li class="listitem">
Small string optimization for <code class="computeroutput"><a class="link" href="../boost/container/basic_string.html" title="Class template basic_string">basic_string</a></code>,
with an internal buffer of 11/23 bytes (32/64 bit systems) <span class="bold"><strong>without</strong></span> increasing the usual <code class="computeroutput"><span class="keyword">sizeof</span></code>
of the string (3 words).
</li>
<li class="listitem">
<code class="computeroutput"><span class="special">[</span><span class="identifier">multi</span><span class="special">]</span><span class="identifier">set</span><span class="special">/</span><span class="identifier">map</span></code>
containers are size optimized embedding the color bit of the red-black
tree nodes in the parent pointer.
</li>
<li class="listitem">
<code class="computeroutput"><span class="special">[</span><span class="identifier">multi</span><span class="special">]</span><span class="identifier">set</span><span class="special">/</span><span class="identifier">map</span></code>
containers use no recursive functions so stack problems are avoided.
</li>
</ul></div>
</div>
</div>
<table xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" width="100%"><tr>
<td align="left"></td>
<td align="right"><div class="copyright-footer">Copyright © 2009-2018 Ion Gaztanaga<p>
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at <a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>)
</p>
</div></td>
</tr></table>
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