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<div class="titlepage"><div><div><h2 class="title" style="clear: both">
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<a name="boost_dll.design_rationale"></a><a class="link" href="design_rationale.html" title="Design Rationale">Design Rationale</a>
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</h2></div></div></div>
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<div class="toc"><dl class="toc">
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<dt><span class="section"><a href="design_rationale.html#boost_dll.design_rationale.abi_portability_across_compilers">ABI
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portability across compilers</a></span></dt>
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<dt><span class="section"><a href="design_rationale.html#boost_dll.design_rationale.user_s_plugin_api">User's
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plugin API</a></span></dt>
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<dt><span class="section"><a href="design_rationale.html#boost_dll.design_rationale.performance_and_memory_allocations">Performance
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and memory allocations</a></span></dt>
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<dt><span class="section"><a href="design_rationale.html#boost_dll.design_rationale.self_loading">Self loading</a></span></dt>
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<dt><span class="section"><a href="design_rationale.html#boost_dll.design_rationale.aliases_vs_mangling">Aliases
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vs Mangling</a></span></dt>
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</dl></div>
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<div class="section">
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<div class="titlepage"><div><div><h3 class="title">
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<a name="boost_dll.design_rationale.abi_portability_across_compilers"></a><a class="link" href="design_rationale.html#boost_dll.design_rationale.abi_portability_across_compilers" title="ABI portability across compilers">ABI
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portability across compilers</a>
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</h3></div></div></div>
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<p>
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During discussion of the library a lot of questions were about ABI stability
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and should the library take care about it. It was decided that making ABI
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stable could be a useful feature, but it will add a lot of overhead and make
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the library usage less simple. For those who do not require ABI stability
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across compilers such feature will be an overkill.
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</p>
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<p>
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It was decided to make this library more simple and low level, so that it
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could be used to make ABI stable plugins system for users that require it
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still not adding overhead for other users.
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</p>
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</div>
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<div class="section">
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<div class="titlepage"><div><div><h3 class="title">
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<a name="boost_dll.design_rationale.user_s_plugin_api"></a><a class="link" href="design_rationale.html#boost_dll.design_rationale.user_s_plugin_api" title="User's plugin API">User's
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plugin API</a>
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</h3></div></div></div>
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<p>
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There are some open C++ plugin systems. Most of them force user to have some
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predefined API. The problem is that all of those API differ.
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</p>
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<p>
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To be more usable Boost.DLL does not force API. It's up to user to design
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suitable API.
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</p>
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</div>
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<div class="section">
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<div class="titlepage"><div><div><h3 class="title">
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<a name="boost_dll.design_rationale.performance_and_memory_allocations"></a><a class="link" href="design_rationale.html#boost_dll.design_rationale.performance_and_memory_allocations" title="Performance and memory allocations">Performance
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and memory allocations</a>
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</h3></div></div></div>
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<p>
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Some methods of the library use <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">filesystem</span><span class="special">::</span><span class="identifier">path</span></code>
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or return <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">vector</span><span class="special"><</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">string</span><span class="special">></span></code>. This may look non optimal at first,
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but there is a reason to do so.
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</p>
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<p>
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<code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">filesystem</span><span class="special">::</span><span class="identifier">path</span></code> allows to transparently use Unicode
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strings with non-Unicode ones. Using it provides a more user-friendly interface
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for the library while the performance overhead is not noticeable because
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of a slow file system operations that occur in <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">filesystem</span><span class="special">::</span><span class="identifier">path</span></code>
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accepting methods.
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</p>
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<p>
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<code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">vector</span><span class="special"><</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">string</span><span class="special">></span></code> variables are returned by the <code class="computeroutput"><span class="identifier">library_info</span></code> methods. Querying a library
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is a slow procedure anyway: it randomly reads parts of file from disc and
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executes algorithms that sometimes have linear complexity from sections or
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exported symbols count. Returning <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">vector</span><span class="special"><</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">string</span><span class="special">></span></code> simplifies implementation and does not
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require from user to keep an instance of <code class="computeroutput"><span class="identifier">library_info</span></code>
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after query. Having not a very noticeable performance overhead in rarely
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called methods seems reasonable.
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</p>
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<p>
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Other methods are assumed to be hot paths and optimized as much as possible.
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</p>
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</div>
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<div class="section">
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<div class="titlepage"><div><div><h3 class="title">
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<a name="boost_dll.design_rationale.self_loading"></a><a class="link" href="design_rationale.html#boost_dll.design_rationale.self_loading" title="Self loading">Self loading</a>
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</h3></div></div></div>
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<p>
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There is a good big reason to make self loading via <code class="computeroutput"><span class="identifier">shared_library</span><span class="special">(</span><span class="identifier">program_location</span><span class="special">())</span></code> instead of having some <code class="computeroutput"><span class="identifier">shared_library</span><span class="special">::</span><span class="identifier">load_self</span><span class="special">()</span></code> member method. That reason is the requirement
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to have an ability to call <code class="computeroutput"><span class="identifier">shared_library</span><span class="special">(</span><span class="identifier">this_line_location</span><span class="special">())</span></code> from any place, even from the main binary.
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We need that to link plugins into the binary and to create a transparent
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reference counting mechanism.
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</p>
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<p>
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Making multiple interfaces that do exactly the same things looks unreasonable
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to me, that's why <code class="computeroutput"><span class="identifier">shared_library</span><span class="special">(</span><span class="identifier">program_location</span><span class="special">())</span></code> and <code class="computeroutput"><span class="identifier">shared_library</span><span class="special">(</span><span class="identifier">this_line_location</span><span class="special">())</span></code> are used without <code class="computeroutput"><span class="identifier">shared_library</span><span class="special">::</span><span class="identifier">load_self</span><span class="special">()</span></code>.
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</p>
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</div>
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<div class="section">
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<div class="titlepage"><div><div><h3 class="title">
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<a name="boost_dll.design_rationale.aliases_vs_mangling"></a><a class="link" href="design_rationale.html#boost_dll.design_rationale.aliases_vs_mangling" title="Aliases vs Mangling">Aliases
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vs Mangling</a>
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</h3></div></div></div>
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<p>
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Mangling depends on source code, for example <code class="computeroutput"><span class="string">"boost::foo"</span></code>
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could be <code class="computeroutput"><span class="identifier">foo</span></code> function or
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<code class="computeroutput"><span class="identifier">foo</span></code> variable. Depending on
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that knowledge it must be mangled in different ways. More problems arise
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if <code class="computeroutput"><span class="identifier">foo</span></code> is an overloaded function
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that accepts parameters: <code class="computeroutput"><span class="string">"boost::foo(variant<int,
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short>)"</span></code>. In that case full name of parameter must
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be specified, which could be <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">variant</span><span class="special"><</span><span class="keyword">int</span><span class="special">,</span>
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<span class="keyword">short</span><span class="special">></span></code>
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or <code class="computeroutput"><span class="identifier">variant</span><span class="special"><</span><span class="keyword">int</span><span class="special">,</span> <span class="keyword">short</span><span class="special">,</span> <span class="identifier">void_</span><span class="special">,</span> <span class="identifier">void_</span><span class="special">></span></code> ...
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</p>
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<p>
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There was an idea to allow user to forward declare function and generate
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mangled name from it:
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</p>
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<p>
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</p>
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<pre class="programlisting"><span class="keyword">namespace</span> <span class="identifier">boost</span> <span class="special">{</span> <span class="keyword">void</span> <span class="identifier">foo</span><span class="special">(</span><span class="identifier">variant</span><span class="special"><</span><span class="keyword">int</span><span class="special">,</span> <span class="keyword">short</span><span class="special">>);</span> <span class="special">}</span>
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<span class="identifier">std</span><span class="special">::</span><span class="identifier">string</span> <span class="identifier">mangled_name</span> <span class="special">=</span> <span class="identifier">boost</span><span class="special">::</span><span class="identifier">dll</span><span class="special">::</span><span class="identifier">magic_mangle</span><span class="special">(</span><span class="identifier">boost</span><span class="special">::</span><span class="identifier">foo</span><span class="special">);</span>
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</pre>
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<p>
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</p>
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<p>
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But that idea has epic failed because of linker problems and no reliable
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way to get mangled symbol name from compiler internals at compile time.
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</p>
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<p>
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That's why aliases were considered a lesser evil:
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</p>
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<p>
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</p>
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<pre class="programlisting"><span class="identifier">BOOST_DLL_ALIAS</span><span class="special">(</span><span class="identifier">boost</span><span class="special">::</span><span class="identifier">foo</span><span class="special">,</span> <span class="identifier">foo_variant</span><span class="special">)</span> <span class="comment">// in plugin</span>
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<span class="string">"foo_variant"</span> <span class="comment">// in plugin importer</span>
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</pre>
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<p>
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</p>
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</div>
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</div>
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<table xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" width="100%"><tr>
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<td align="left"></td>
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<td align="right"><div class="copyright-footer">Copyright © 2014 Renato Tegon Forti, Antony Polukhin<br>Copyright © 2015 Antony Polukhin<br>Copyright © 2016 Antony Polukhin, Klemens Morgenstern<br>Copyright © 2017-2021 Antony Polukhin<p>
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Distributed under the Boost Software License, Version 1.0. (See accompanying
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file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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</p>
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