// // Copyright (c) 2016-2017 Vinnie Falco (vinnie dot falco at gmail dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // // Official repository: https://github.com/boostorg/beast // //------------------------------------------------------------------------------ // // Example: WebSocket server, synchronous // //------------------------------------------------------------------------------ #include #include #include #include #include #include #include #include using tcp = boost::asio::ip::tcp; // from namespace websocket = boost::beast::websocket; // from //------------------------------------------------------------------------------ // Echoes back all received WebSocket messages void do_session(tcp::socket& socket) { try { // Construct the stream by moving in the socket websocket::stream ws{std::move(socket)}; // Accept the websocket handshake ws.accept(); for(;;) { // This buffer will hold the incoming message boost::beast::multi_buffer buffer; // Read a message ws.read(buffer); // Echo the message back ws.text(ws.got_text()); ws.write(buffer.data()); } } catch(boost::system::system_error const& se) { // This indicates that the session was closed if(se.code() != websocket::error::closed) std::cerr << "Error: " << se.code().message() << std::endl; } catch(std::exception const& e) { std::cerr << "Error: " << e.what() << std::endl; } } //------------------------------------------------------------------------------ int main(int argc, char* argv[]) { try { // Check command line arguments. if (argc != 3) { std::cerr << "Usage: websocket-server-sync
\n" << "Example:\n" << " websocket-server-sync 0.0.0.0 8080\n"; return EXIT_FAILURE; } auto const address = boost::asio::ip::make_address(argv[1]); auto const port = static_cast(std::atoi(argv[2])); // The io_context is required for all I/O boost::asio::io_context ioc{1}; // The acceptor receives incoming connections tcp::acceptor acceptor{ioc, {address, port}}; for(;;) { // This will receive the new connection tcp::socket socket{ioc}; // Block until we get a connection acceptor.accept(socket); // Launch the session, transferring ownership of the socket std::thread{std::bind( &do_session, std::move(socket))}.detach(); } } catch (const std::exception& e) { std::cerr << "Error: " << e.what() << std::endl; return EXIT_FAILURE; } }