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<p>
<a class="indexterm" name="boost_asio.indexterm.windows__basic_object_handle.assign"></a>
Assign
an existing native handle to the handle.
</p>
<pre class="programlisting">void <a class="link" href="assign/overload1.html" title="windows::basic_object_handle::assign (1 of 2 overloads)">assign</a>(
const native_handle_type &amp; handle);
<span class="emphasis"><em>» <a class="link" href="assign/overload1.html" title="windows::basic_object_handle::assign (1 of 2 overloads)">more...</a></em></span>
void <a class="link" href="assign/overload2.html" title="windows::basic_object_handle::assign (2 of 2 overloads)">assign</a>(
const native_handle_type &amp; handle,
boost::system::error_code &amp; ec);
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<p>
Assign an existing native handle to the handle.
</p>
<pre class="programlisting">void assign(
const native_handle_type &amp; handle);
</pre>
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<p>
Assign an existing native handle to the handle.
</p>
<pre class="programlisting">void assign(
const native_handle_type &amp; handle,
boost::system::error_code &amp; ec);
</pre>
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Start
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typename <a class="link" href="../WaitHandler.html" title="Wait handler requirements">WaitHandler</a> = <a class="link" href="../asynchronous_operations.html#boost_asio.reference.asynchronous_operations.default_completion_tokens"><span class="emphasis"><em>DEFAULT</em></span></a>&gt;
<a class="link" href="../asynchronous_operations.html#boost_asio.reference.asynchronous_operations.automatic_deduction_of_initiating_function_return_type"><span class="emphasis"><em>DEDUCED</em></span></a> async_wait(
WaitHandler &amp;&amp; handler = <a class="link" href="../asynchronous_operations.html#boost_asio.reference.asynchronous_operations.default_completion_tokens"><span class="emphasis"><em>DEFAULT</em></span></a>);
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This function is be used to initiate an asynchronous wait against the object
handle. It always returns immediately.
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<a name="boost_asio.reference.windows__basic_object_handle.async_wait.h0"></a>
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<dt><span class="term">handler</span></dt>
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<p>
The handler to be called when the object handle is set to the signalled
state. Copies will be made of the handler as required. The function
signature of the handler must be:
</p>
<pre class="programlisting">void handler(
const boost::system::error_code&amp; error // Result of operation.
);
</pre>
<p>
Regardless of whether the asynchronous operation completes immediately
or not, the handler will not be invoked from within this function.
On immediate completion, invocation of the handler will be performed
in a manner equivalent to using <a class="link" href="../post.html" title="post"><code class="computeroutput">post</code></a>.
</p>
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Distributed under the Boost Software License, Version 1.0. (See accompanying
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<p>
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Construct
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</p>
<pre class="programlisting">explicit <a class="link" href="basic_object_handle/overload1.html" title="windows::basic_object_handle::basic_object_handle (1 of 5 overloads)">basic_object_handle</a>(
const executor_type &amp; ex);
<span class="emphasis"><em>» <a class="link" href="basic_object_handle/overload1.html" title="windows::basic_object_handle::basic_object_handle (1 of 5 overloads)">more...</a></em></span>
template&lt;
typename ExecutionContext&gt;
explicit <a class="link" href="basic_object_handle/overload2.html" title="windows::basic_object_handle::basic_object_handle (2 of 5 overloads)">basic_object_handle</a>(
ExecutionContext &amp; context,
typename constraint&lt; is_convertible&lt; ExecutionContext &amp;, execution_context &amp; &gt;::value, defaulted_constraint &gt;::type = defaulted_constraint());
<span class="emphasis"><em>» <a class="link" href="basic_object_handle/overload2.html" title="windows::basic_object_handle::basic_object_handle (2 of 5 overloads)">more...</a></em></span>
</pre>
<p>
Construct an object handle on an existing native handle.
</p>
<pre class="programlisting"><a class="link" href="basic_object_handle/overload3.html" title="windows::basic_object_handle::basic_object_handle (3 of 5 overloads)">basic_object_handle</a>(
const executor_type &amp; ex,
const native_handle_type &amp; native_handle);
<span class="emphasis"><em>» <a class="link" href="basic_object_handle/overload3.html" title="windows::basic_object_handle::basic_object_handle (3 of 5 overloads)">more...</a></em></span>
template&lt;
typename ExecutionContext&gt;
<a class="link" href="basic_object_handle/overload4.html" title="windows::basic_object_handle::basic_object_handle (4 of 5 overloads)">basic_object_handle</a>(
ExecutionContext &amp; context,
const native_handle_type &amp; native_handle,
typename constraint&lt; is_convertible&lt; ExecutionContext &amp;, execution_context &amp; &gt;::value &gt;::type = 0);
<span class="emphasis"><em>» <a class="link" href="basic_object_handle/overload4.html" title="windows::basic_object_handle::basic_object_handle (4 of 5 overloads)">more...</a></em></span>
</pre>
<p>
Move-construct an object handle from another.
</p>
<pre class="programlisting"><a class="link" href="basic_object_handle/overload5.html" title="windows::basic_object_handle::basic_object_handle (5 of 5 overloads)">basic_object_handle</a>(
basic_object_handle &amp;&amp; other);
<span class="emphasis"><em>» <a class="link" href="basic_object_handle/overload5.html" title="windows::basic_object_handle::basic_object_handle (5 of 5 overloads)">more...</a></em></span>
</pre>
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(1 of 5 overloads)</a>
</h5></div></div></div>
<p>
Construct an object handle without opening it.
</p>
<pre class="programlisting">basic_object_handle(
const executor_type &amp; ex);
</pre>
<p>
This constructor creates an object handle without opening it.
</p>
<h6>
<a name="boost_asio.reference.windows__basic_object_handle.basic_object_handle.overload1.h0"></a>
<span class="phrase"><a name="boost_asio.reference.windows__basic_object_handle.basic_object_handle.overload1.parameters"></a></span><a class="link" href="overload1.html#boost_asio.reference.windows__basic_object_handle.basic_object_handle.overload1.parameters">Parameters</a>
</h6>
<div class="variablelist">
<p class="title"><b></b></p>
<dl class="variablelist">
<dt><span class="term">ex</span></dt>
<dd><p>
The I/O executor that the object handle will use, by default, to
dispatch handlers for any asynchronous operations performed on
the object handle.
</p></dd>
</dl>
</div>
</div>
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M. Kohlhoff<p>
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at <a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>)
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<p>
Construct an object handle without opening it.
</p>
<pre class="programlisting">template&lt;
typename ExecutionContext&gt;
basic_object_handle(
ExecutionContext &amp; context,
typename constraint&lt; is_convertible&lt; ExecutionContext &amp;, execution_context &amp; &gt;::value, defaulted_constraint &gt;::type = defaulted_constraint());
</pre>
<p>
This constructor creates an object handle without opening it.
</p>
<h6>
<a name="boost_asio.reference.windows__basic_object_handle.basic_object_handle.overload2.h0"></a>
<span class="phrase"><a name="boost_asio.reference.windows__basic_object_handle.basic_object_handle.overload2.parameters"></a></span><a class="link" href="overload2.html#boost_asio.reference.windows__basic_object_handle.basic_object_handle.overload2.parameters">Parameters</a>
</h6>
<div class="variablelist">
<p class="title"><b></b></p>
<dl class="variablelist">
<dt><span class="term">context</span></dt>
<dd><p>
An execution context which provides the I/O executor that the object
handle will use, by default, to dispatch handlers for any asynchronous
operations performed on the object handle.
</p></dd>
</dl>
</div>
</div>
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<p>
Construct an object handle on an existing native handle.
</p>
<pre class="programlisting">basic_object_handle(
const executor_type &amp; ex,
const native_handle_type &amp; native_handle);
</pre>
<p>
This constructor creates an object handle object to hold an existing
native handle.
</p>
<h6>
<a name="boost_asio.reference.windows__basic_object_handle.basic_object_handle.overload3.h0"></a>
<span class="phrase"><a name="boost_asio.reference.windows__basic_object_handle.basic_object_handle.overload3.parameters"></a></span><a class="link" href="overload3.html#boost_asio.reference.windows__basic_object_handle.basic_object_handle.overload3.parameters">Parameters</a>
</h6>
<div class="variablelist">
<p class="title"><b></b></p>
<dl class="variablelist">
<dt><span class="term">ex</span></dt>
<dd><p>
The I/O executor that the object handle will use, by default, to
dispatch handlers for any asynchronous operations performed on
the object handle.
</p></dd>
<dt><span class="term">native_handle</span></dt>
<dd><p>
The new underlying handle implementation.
</p></dd>
</dl>
</div>
<h6>
<a name="boost_asio.reference.windows__basic_object_handle.basic_object_handle.overload3.h1"></a>
<span class="phrase"><a name="boost_asio.reference.windows__basic_object_handle.basic_object_handle.overload3.exceptions"></a></span><a class="link" href="overload3.html#boost_asio.reference.windows__basic_object_handle.basic_object_handle.overload3.exceptions">Exceptions</a>
</h6>
<div class="variablelist">
<p class="title"><b></b></p>
<dl class="variablelist">
<dt><span class="term">boost::system::system_error</span></dt>
<dd><p>
Thrown on failure.
</p></dd>
</dl>
</div>
</div>
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<td align="right"><div class="copyright-footer">Copyright © 2003-2021 Christopher
M. Kohlhoff<p>
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at <a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>)
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(4 of 5 overloads)</a>
</h5></div></div></div>
<p>
Construct an object handle on an existing native handle.
</p>
<pre class="programlisting">template&lt;
typename ExecutionContext&gt;
basic_object_handle(
ExecutionContext &amp; context,
const native_handle_type &amp; native_handle,
typename constraint&lt; is_convertible&lt; ExecutionContext &amp;, execution_context &amp; &gt;::value &gt;::type = 0);
</pre>
<p>
This constructor creates an object handle object to hold an existing
native handle.
</p>
<h6>
<a name="boost_asio.reference.windows__basic_object_handle.basic_object_handle.overload4.h0"></a>
<span class="phrase"><a name="boost_asio.reference.windows__basic_object_handle.basic_object_handle.overload4.parameters"></a></span><a class="link" href="overload4.html#boost_asio.reference.windows__basic_object_handle.basic_object_handle.overload4.parameters">Parameters</a>
</h6>
<div class="variablelist">
<p class="title"><b></b></p>
<dl class="variablelist">
<dt><span class="term">context</span></dt>
<dd><p>
An execution context which provides the I/O executor that the object
handle will use, by default, to dispatch handlers for any asynchronous
operations performed on the object handle.
</p></dd>
<dt><span class="term">native_handle</span></dt>
<dd><p>
The new underlying handle implementation.
</p></dd>
</dl>
</div>
<h6>
<a name="boost_asio.reference.windows__basic_object_handle.basic_object_handle.overload4.h1"></a>
<span class="phrase"><a name="boost_asio.reference.windows__basic_object_handle.basic_object_handle.overload4.exceptions"></a></span><a class="link" href="overload4.html#boost_asio.reference.windows__basic_object_handle.basic_object_handle.overload4.exceptions">Exceptions</a>
</h6>
<div class="variablelist">
<p class="title"><b></b></p>
<dl class="variablelist">
<dt><span class="term">boost::system::system_error</span></dt>
<dd><p>
Thrown on failure.
</p></dd>
</dl>
</div>
</div>
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<td align="right"><div class="copyright-footer">Copyright © 2003-2021 Christopher
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Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at <a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>)
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<p>
Move-construct an object handle from another.
</p>
<pre class="programlisting">basic_object_handle(
basic_object_handle &amp;&amp; other);
</pre>
<p>
This constructor moves an object handle from one object to another.
</p>
<h6>
<a name="boost_asio.reference.windows__basic_object_handle.basic_object_handle.overload5.h0"></a>
<span class="phrase"><a name="boost_asio.reference.windows__basic_object_handle.basic_object_handle.overload5.parameters"></a></span><a class="link" href="overload5.html#boost_asio.reference.windows__basic_object_handle.basic_object_handle.overload5.parameters">Parameters</a>
</h6>
<div class="variablelist">
<p class="title"><b></b></p>
<dl class="variablelist">
<dt><span class="term">other</span></dt>
<dd><p>
The other object handle object from which the move will occur.
</p></dd>
</dl>
</div>
<h6>
<a name="boost_asio.reference.windows__basic_object_handle.basic_object_handle.overload5.h1"></a>
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</h6>
<p>
Following the move, the moved-from object is in the same state as if
constructed using the <code class="computeroutput">basic_object_handle(const executor_type&amp;)</code>
constructor.
</p>
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<p>
<a class="indexterm" name="boost_asio.indexterm.windows__basic_object_handle.cancel"></a>
Cancel
all asynchronous operations associated with the handle.
</p>
<pre class="programlisting">void <a class="link" href="cancel/overload1.html" title="windows::basic_object_handle::cancel (1 of 2 overloads)">cancel</a>();
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void <a class="link" href="cancel/overload2.html" title="windows::basic_object_handle::cancel (2 of 2 overloads)">cancel</a>(
boost::system::error_code &amp; ec);
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Cancel all asynchronous operations associated with the handle.
</p>
<pre class="programlisting">void cancel();
</pre>
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This function causes all outstanding asynchronous read or write operations
to finish immediately, and the handlers for cancelled operations will
be passed the <code class="computeroutput">boost::asio::error::operation_aborted</code> error.
</p>
<h6>
<a name="boost_asio.reference.windows__basic_object_handle.cancel.overload1.h0"></a>
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Thrown on failure.
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<p>
Cancel all asynchronous operations associated with the handle.
</p>
<pre class="programlisting">void cancel(
boost::system::error_code &amp; ec);
</pre>
<p>
This function causes all outstanding asynchronous read or write operations
to finish immediately, and the handlers for cancelled operations will
be passed the <code class="computeroutput">boost::asio::error::operation_aborted</code> error.
</p>
<h6>
<a name="boost_asio.reference.windows__basic_object_handle.cancel.overload2.h0"></a>
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<dt><span class="term">ec</span></dt>
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Set to indicate what error occurred, if any.
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<a class="indexterm" name="boost_asio.indexterm.windows__basic_object_handle.close"></a>
Close
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<pre class="programlisting">void <a class="link" href="close/overload1.html" title="windows::basic_object_handle::close (1 of 2 overloads)">close</a>();
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void <a class="link" href="close/overload2.html" title="windows::basic_object_handle::close (2 of 2 overloads)">close</a>(
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<p>
Close the handle.
</p>
<pre class="programlisting">void close();
</pre>
<p>
This function is used to close the handle. Any asynchronous read or write
operations will be cancelled immediately, and will complete with the
<code class="computeroutput">boost::asio::error::operation_aborted</code> error.
</p>
<h6>
<a name="boost_asio.reference.windows__basic_object_handle.close.overload1.h0"></a>
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<dt><span class="term">boost::system::system_error</span></dt>
<dd><p>
Thrown on failure.
</p></dd>
</dl>
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<p>
Close the handle.
</p>
<pre class="programlisting">void close(
boost::system::error_code &amp; ec);
</pre>
<p>
This function is used to close the handle. Any asynchronous read or write
operations will be cancelled immediately, and will complete with the
<code class="computeroutput">boost::asio::error::operation_aborted</code> error.
</p>
<h6>
<a name="boost_asio.reference.windows__basic_object_handle.close.overload2.h0"></a>
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<dt><span class="term">ec</span></dt>
<dd><p>
Set to indicate what error occurred, if any.
</p></dd>
</dl>
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<a class="indexterm" name="boost_asio.indexterm.windows__basic_object_handle.executor_type"></a>
The
type of the executor associated with the object.
</p>
<pre class="programlisting">typedef Executor executor_type;
</pre>
<h6>
<a name="boost_asio.reference.windows__basic_object_handle.executor_type.h0"></a>
<span class="phrase"><a name="boost_asio.reference.windows__basic_object_handle.executor_type.requirements"></a></span><a class="link" href="executor_type.html#boost_asio.reference.windows__basic_object_handle.executor_type.requirements">Requirements</a>
</h6>
<p>
<span class="emphasis"><em>Header: </em></span><code class="literal">boost/asio/windows/basic_object_handle.hpp</code>
</p>
<p>
<span class="emphasis"><em>Convenience header: </em></span><code class="literal">boost/asio.hpp</code>
</p>
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<p>
<a class="indexterm" name="boost_asio.indexterm.windows__basic_object_handle.get_executor"></a>
Get
the executor associated with the object.
</p>
<pre class="programlisting">executor_type get_executor();
</pre>
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<p>
<a class="indexterm" name="boost_asio.indexterm.windows__basic_object_handle.is_open"></a>
Determine
whether the handle is open.
</p>
<pre class="programlisting">bool is_open() const;
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<p>
<a class="indexterm" name="boost_asio.indexterm.windows__basic_object_handle.lowest_layer"></a>
Get
a reference to the lowest layer.
</p>
<pre class="programlisting">lowest_layer_type &amp; <a class="link" href="lowest_layer/overload1.html" title="windows::basic_object_handle::lowest_layer (1 of 2 overloads)">lowest_layer</a>();
<span class="emphasis"><em>» <a class="link" href="lowest_layer/overload1.html" title="windows::basic_object_handle::lowest_layer (1 of 2 overloads)">more...</a></em></span>
</pre>
<p>
Get a const reference to the lowest layer.
</p>
<pre class="programlisting">const lowest_layer_type &amp; <a class="link" href="lowest_layer/overload2.html" title="windows::basic_object_handle::lowest_layer (2 of 2 overloads)">lowest_layer</a>() const;
<span class="emphasis"><em>» <a class="link" href="lowest_layer/overload2.html" title="windows::basic_object_handle::lowest_layer (2 of 2 overloads)">more...</a></em></span>
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<p>
Get a reference to the lowest layer.
</p>
<pre class="programlisting">lowest_layer_type &amp; lowest_layer();
</pre>
<p>
This function returns a reference to the lowest layer in a stack of layers.
Since an object handle cannot contain any further layers, it simply returns
a reference to itself.
</p>
<h6>
<a name="boost_asio.reference.windows__basic_object_handle.lowest_layer.overload1.h0"></a>
<span class="phrase"><a name="boost_asio.reference.windows__basic_object_handle.lowest_layer.overload1.return_value"></a></span><a class="link" href="overload1.html#boost_asio.reference.windows__basic_object_handle.lowest_layer.overload1.return_value">Return
Value</a>
</h6>
<p>
A reference to the lowest layer in the stack of layers. Ownership is
not transferred to the caller.
</p>
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<p>
Get a const reference to the lowest layer.
</p>
<pre class="programlisting">const lowest_layer_type &amp; lowest_layer() const;
</pre>
<p>
This function returns a const reference to the lowest layer in a stack
of layers. Since an object handle cannot contain any further layers,
it simply returns a reference to itself.
</p>
<h6>
<a name="boost_asio.reference.windows__basic_object_handle.lowest_layer.overload2.h0"></a>
<span class="phrase"><a name="boost_asio.reference.windows__basic_object_handle.lowest_layer.overload2.return_value"></a></span><a class="link" href="overload2.html#boost_asio.reference.windows__basic_object_handle.lowest_layer.overload2.return_value">Return
Value</a>
</h6>
<p>
A const reference to the lowest layer in the stack of layers. Ownership
is not transferred to the caller.
</p>
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<p>
<a class="indexterm" name="boost_asio.indexterm.windows__basic_object_handle.lowest_layer_type"></a>
An
object handle is always the lowest layer.
</p>
<pre class="programlisting">typedef basic_object_handle lowest_layer_type;
</pre>
<h6>
<a name="boost_asio.reference.windows__basic_object_handle.lowest_layer_type.h0"></a>
<span class="phrase"><a name="boost_asio.reference.windows__basic_object_handle.lowest_layer_type.types"></a></span><a class="link" href="lowest_layer_type.html#boost_asio.reference.windows__basic_object_handle.lowest_layer_type.types">Types</a>
</h6>
<div class="informaltable"><table class="table">
<colgroup>
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<col>
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<p>
Name
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Description
</p>
</th>
</tr></thead>
<tbody>
<tr>
<td>
<p>
<a class="link" href="../windows__basic_object_handle__rebind_executor.html" title="windows::basic_object_handle::rebind_executor"><span class="bold"><strong>rebind_executor</strong></span></a>
</p>
</td>
<td>
<p>
Rebinds the handle type to another executor.
</p>
</td>
</tr>
<tr>
<td>
<p>
<a class="link" href="executor_type.html" title="windows::basic_object_handle::executor_type"><span class="bold"><strong>executor_type</strong></span></a>
</p>
</td>
<td>
<p>
The type of the executor associated with the object.
</p>
</td>
</tr>
<tr>
<td>
<p>
<a class="link" href="lowest_layer_type.html" title="windows::basic_object_handle::lowest_layer_type"><span class="bold"><strong>lowest_layer_type</strong></span></a>
</p>
</td>
<td>
<p>
An object handle is always the lowest layer.
</p>
</td>
</tr>
<tr>
<td>
<p>
<a class="link" href="native_handle_type.html" title="windows::basic_object_handle::native_handle_type"><span class="bold"><strong>native_handle_type</strong></span></a>
</p>
</td>
<td>
<p>
The native representation of a handle.
</p>
</td>
</tr>
</tbody>
</table></div>
<h6>
<a name="boost_asio.reference.windows__basic_object_handle.lowest_layer_type.h1"></a>
<span class="phrase"><a name="boost_asio.reference.windows__basic_object_handle.lowest_layer_type.member_functions"></a></span><a class="link" href="lowest_layer_type.html#boost_asio.reference.windows__basic_object_handle.lowest_layer_type.member_functions">Member
Functions</a>
</h6>
<div class="informaltable"><table class="table">
<colgroup>
<col>
<col>
</colgroup>
<thead><tr>
<th>
<p>
Name
</p>
</th>
<th>
<p>
Description
</p>
</th>
</tr></thead>
<tbody>
<tr>
<td>
<p>
<a class="link" href="assign.html" title="windows::basic_object_handle::assign"><span class="bold"><strong>assign</strong></span></a>
</p>
</td>
<td>
<p>
Assign an existing native handle to the handle.
</p>
</td>
</tr>
<tr>
<td>
<p>
<a class="link" href="async_wait.html" title="windows::basic_object_handle::async_wait"><span class="bold"><strong>async_wait</strong></span></a>
</p>
</td>
<td>
<p>
Start an asynchronous wait on the object handle.
</p>
</td>
</tr>
<tr>
<td>
<p>
<a class="link" href="basic_object_handle.html" title="windows::basic_object_handle::basic_object_handle"><span class="bold"><strong>basic_object_handle</strong></span></a> <span class="silver">[constructor]</span>
</p>
</td>
<td>
<p>
Construct an object handle without opening it. <br> <span class="silver"></span><br>
Construct an object handle on an existing native handle. <br>
<span class="silver"></span><br> Move-construct an object handle from another.
</p>
</td>
</tr>
<tr>
<td>
<p>
<a class="link" href="cancel.html" title="windows::basic_object_handle::cancel"><span class="bold"><strong>cancel</strong></span></a>
</p>
</td>
<td>
<p>
Cancel all asynchronous operations associated with the handle.
</p>
</td>
</tr>
<tr>
<td>
<p>
<a class="link" href="close.html" title="windows::basic_object_handle::close"><span class="bold"><strong>close</strong></span></a>
</p>
</td>
<td>
<p>
Close the handle.
</p>
</td>
</tr>
<tr>
<td>
<p>
<a class="link" href="get_executor.html" title="windows::basic_object_handle::get_executor"><span class="bold"><strong>get_executor</strong></span></a>
</p>
</td>
<td>
<p>
Get the executor associated with the object.
</p>
</td>
</tr>
<tr>
<td>
<p>
<a class="link" href="is_open.html" title="windows::basic_object_handle::is_open"><span class="bold"><strong>is_open</strong></span></a>
</p>
</td>
<td>
<p>
Determine whether the handle is open.
</p>
</td>
</tr>
<tr>
<td>
<p>
<a class="link" href="lowest_layer.html" title="windows::basic_object_handle::lowest_layer"><span class="bold"><strong>lowest_layer</strong></span></a>
</p>
</td>
<td>
<p>
Get a reference to the lowest layer. <br> <span class="silver"></span><br> Get a const
reference to the lowest layer.
</p>
</td>
</tr>
<tr>
<td>
<p>
<a class="link" href="native_handle.html" title="windows::basic_object_handle::native_handle"><span class="bold"><strong>native_handle</strong></span></a>
</p>
</td>
<td>
<p>
Get the native handle representation.
</p>
</td>
</tr>
<tr>
<td>
<p>
<a class="link" href="operator_eq_.html" title="windows::basic_object_handle::operator="><span class="bold"><strong>operator=</strong></span></a>
</p>
</td>
<td>
<p>
Move-assign an object handle from another.
</p>
</td>
</tr>
<tr>
<td>
<p>
<a class="link" href="wait.html" title="windows::basic_object_handle::wait"><span class="bold"><strong>wait</strong></span></a>
</p>
</td>
<td>
<p>
Perform a blocking wait on the object handle.
</p>
</td>
</tr>
</tbody>
</table></div>
<p>
The <a class="link" href="../windows__basic_object_handle.html" title="windows::basic_object_handle"><code class="computeroutput">windows::basic_object_handle</code></a>
class provides asynchronous and blocking object-oriented handle functionality.
</p>
<h6>
<a name="boost_asio.reference.windows__basic_object_handle.lowest_layer_type.h2"></a>
<span class="phrase"><a name="boost_asio.reference.windows__basic_object_handle.lowest_layer_type.thread_safety"></a></span><a class="link" href="lowest_layer_type.html#boost_asio.reference.windows__basic_object_handle.lowest_layer_type.thread_safety">Thread
Safety</a>
</h6>
<p>
<span class="emphasis"><em>Distinct</em></span> <span class="emphasis"><em>objects:</em></span> Safe.
</p>
<p>
<span class="emphasis"><em>Shared</em></span> <span class="emphasis"><em>objects:</em></span> Unsafe.
</p>
<h6>
<a name="boost_asio.reference.windows__basic_object_handle.lowest_layer_type.h3"></a>
<span class="phrase"><a name="boost_asio.reference.windows__basic_object_handle.lowest_layer_type.requirements"></a></span><a class="link" href="lowest_layer_type.html#boost_asio.reference.windows__basic_object_handle.lowest_layer_type.requirements">Requirements</a>
</h6>
<p>
<span class="emphasis"><em>Header: </em></span><code class="literal">boost/asio/windows/basic_object_handle.hpp</code>
</p>
<p>
<span class="emphasis"><em>Convenience header: </em></span><code class="literal">boost/asio.hpp</code>
</p>
</div>
<table xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" width="100%"><tr>
<td align="left"></td>
<td align="right"><div class="copyright-footer">Copyright © 2003-2021 Christopher
M. Kohlhoff<p>
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at <a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>)
</p>
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</h4></div></div></div>
<p>
<a class="indexterm" name="boost_asio.indexterm.windows__basic_object_handle.native_handle"></a>
Get
the native handle representation.
</p>
<pre class="programlisting">native_handle_type native_handle();
</pre>
<p>
This function may be used to obtain the underlying representation of the
handle. This is intended to allow access to native handle functionality
that is not otherwise provided.
</p>
</div>
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file LICENSE_1_0.txt or copy at <a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>)
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<a name="boost_asio.reference.windows__basic_object_handle.native_handle_type"></a><a class="link" href="native_handle_type.html" title="windows::basic_object_handle::native_handle_type">windows::basic_object_handle::native_handle_type</a>
</h4></div></div></div>
<p>
<a class="indexterm" name="boost_asio.indexterm.windows__basic_object_handle.native_handle_type"></a>
The
native representation of a handle.
</p>
<pre class="programlisting">typedef implementation_defined native_handle_type;
</pre>
<h6>
<a name="boost_asio.reference.windows__basic_object_handle.native_handle_type.h0"></a>
<span class="phrase"><a name="boost_asio.reference.windows__basic_object_handle.native_handle_type.requirements"></a></span><a class="link" href="native_handle_type.html#boost_asio.reference.windows__basic_object_handle.native_handle_type.requirements">Requirements</a>
</h6>
<p>
<span class="emphasis"><em>Header: </em></span><code class="literal">boost/asio/windows/basic_object_handle.hpp</code>
</p>
<p>
<span class="emphasis"><em>Convenience header: </em></span><code class="literal">boost/asio.hpp</code>
</p>
</div>
<table xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" width="100%"><tr>
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<td align="right"><div class="copyright-footer">Copyright © 2003-2021 Christopher
M. Kohlhoff<p>
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at <a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>)
</p>
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<a name="boost_asio.reference.windows__basic_object_handle.operator_eq_"></a><a class="link" href="operator_eq_.html" title="windows::basic_object_handle::operator=">windows::basic_object_handle::operator=</a>
</h4></div></div></div>
<p>
<a class="indexterm" name="boost_asio.indexterm.windows__basic_object_handle.operator_eq_"></a>
Move-assign
an object handle from another.
</p>
<pre class="programlisting">basic_object_handle &amp; operator=(
basic_object_handle &amp;&amp; other);
</pre>
<p>
This assignment operator moves an object handle from one object to another.
</p>
<h6>
<a name="boost_asio.reference.windows__basic_object_handle.operator_eq_.h0"></a>
<span class="phrase"><a name="boost_asio.reference.windows__basic_object_handle.operator_eq_.parameters"></a></span><a class="link" href="operator_eq_.html#boost_asio.reference.windows__basic_object_handle.operator_eq_.parameters">Parameters</a>
</h6>
<div class="variablelist">
<p class="title"><b></b></p>
<dl class="variablelist">
<dt><span class="term">other</span></dt>
<dd><p>
The other object handle object from which the move will occur.
</p></dd>
</dl>
</div>
<h6>
<a name="boost_asio.reference.windows__basic_object_handle.operator_eq_.h1"></a>
<span class="phrase"><a name="boost_asio.reference.windows__basic_object_handle.operator_eq_.remarks"></a></span><a class="link" href="operator_eq_.html#boost_asio.reference.windows__basic_object_handle.operator_eq_.remarks">Remarks</a>
</h6>
<p>
Following the move, the moved-from object is in the same state as if constructed
using the <code class="computeroutput">basic_object_handle(const executor_type&amp;)</code> constructor.
</p>
</div>
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<td align="right"><div class="copyright-footer">Copyright © 2003-2021 Christopher
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Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at <a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>)
</p>
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</h4></div></div></div>
<p>
<a class="indexterm" name="boost_asio.indexterm.windows__basic_object_handle.wait"></a>
Perform
a blocking wait on the object handle.
</p>
<pre class="programlisting">void <a class="link" href="wait/overload1.html" title="windows::basic_object_handle::wait (1 of 2 overloads)">wait</a>();
<span class="emphasis"><em>» <a class="link" href="wait/overload1.html" title="windows::basic_object_handle::wait (1 of 2 overloads)">more...</a></em></span>
void <a class="link" href="wait/overload2.html" title="windows::basic_object_handle::wait (2 of 2 overloads)">wait</a>(
boost::system::error_code &amp; ec);
<span class="emphasis"><em>» <a class="link" href="wait/overload2.html" title="windows::basic_object_handle::wait (2 of 2 overloads)">more...</a></em></span>
</pre>
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<td align="right"><div class="copyright-footer">Copyright © 2003-2021 Christopher
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Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at <a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>)
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<p>
Perform a blocking wait on the object handle.
</p>
<pre class="programlisting">void wait();
</pre>
<p>
This function is used to wait for the object handle to be set to the
signalled state. This function blocks and does not return until the object
handle has been set to the signalled state.
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<dt><span class="term">boost::system::system_error</span></dt>
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Thrown on failure.
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<p>
Perform a blocking wait on the object handle.
</p>
<pre class="programlisting">void wait(
boost::system::error_code &amp; ec);
</pre>
<p>
This function is used to wait for the object handle to be set to the
signalled state. This function blocks and does not return until the object
handle has been set to the signalled state.
</p>
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Set to indicate what error occurred, if any.
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