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<title>Boost.Container and C++ exceptions</title>
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<div class="section">
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<div class="titlepage"><div><div><h2 class="title" style="clear: both">
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<a name="container.exception_handling"></a><a class="link" href="exception_handling.html" title="Boost.Container and C++ exceptions">Boost.Container and C++ exceptions</a>
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</h2></div></div></div>
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<p>
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In some environments, such as game development or embedded systems, C++ exceptions
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are disabled or a customized error handling is needed. According to document
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<a href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2271.html" target="_top">N2271
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EASTL -- Electronic Arts Standard Template Library</a> exceptions can be
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disabled for several reasons:
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</p>
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<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
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<li class="listitem">
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<span class="quote">“<span class="quote"><span class="emphasis"><em>Exception handling incurs some kind of cost in all compiler
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implementations, including those that avoid the cost during normal execution.
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However, in some cases this cost may arguably offset the cost of the code
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that it is replacing.</em></span></span>”</span>
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</li>
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<li class="listitem">
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<span class="quote">“<span class="quote"><span class="emphasis"><em>Exception handling is often agreed to be a superior solution
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for handling a large range of function return values. However, avoiding
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the creation of functions that need large ranges of return values is superior
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to using exception handling to handle such values.</em></span></span>”</span>
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</li>
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<li class="listitem">
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<span class="quote">“<span class="quote"><span class="emphasis"><em>Using exception handling correctly can be difficult in
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the case of complex software.</em></span></span>”</span>
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</li>
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<li class="listitem">
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<span class="quote">“<span class="quote"><span class="emphasis"><em>The execution of throw and catch can be significantly
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expensive with some implementations.</em></span></span>”</span>
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</li>
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<li class="listitem">
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<span class="quote">“<span class="quote"><span class="emphasis"><em>Exception handling violates the don't-pay-for-what-you-don't-use
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design of C++, as it incurs overhead in any non-leaf function that has
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destructible stack objects regardless of whether they use exception handling.</em></span></span>”</span>
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</li>
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<li class="listitem">
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<span class="quote">“<span class="quote"><span class="emphasis"><em>The approach that game software usually takes is to avoid
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the need for exception handling where possible; avoid the possibility of
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circumstances that may lead to exceptions. For example, verify up front
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that there is enough memory for a subsystem to do its job instead of trying
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to deal with the problem via exception handling or any other means after
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it occurs.</em></span></span>”</span>
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</li>
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<li class="listitem">
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<span class="quote">“<span class="quote"><span class="emphasis"><em>However, some game libraries may nevertheless benefit
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from the use of exception handling. It's best, however, if such libraries
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keep the exception handling internal lest they force their usage of exception
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handling on the rest of the application.</em></span></span>”</span>
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</li>
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</ul></div>
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<p>
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In order to support environments without C++ exception support or environments
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with special error handling needs, <span class="bold"><strong>Boost.Container</strong></span>
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changes error signalling behaviour when <code class="computeroutput"><span class="identifier">BOOST_CONTAINER_USER_DEFINED_THROW_CALLBACKS</span></code>
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or <code class="computeroutput"><span class="identifier">BOOST_NO_EXCEPTIONS</span></code> is defined.
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The former shall be defined by the user and the latter can be either defined
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by the user or implicitly defined by <span class="bold"><strong>Boost.Confg</strong></span>
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when the compiler has been invoked with the appropriate flag (like <code class="computeroutput"><span class="special">-</span><span class="identifier">fno</span><span class="special">-</span><span class="identifier">exceptions</span></code> in GCC).
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</p>
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<p>
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When dealing with user-defined classes, (e.g. when constructing user-defined
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classes):
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</p>
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<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
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<li class="listitem">
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If <code class="computeroutput"><span class="identifier">BOOST_NO_EXCEPTIONS</span></code>
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is defined, the library avoids using <code class="computeroutput"><span class="keyword">try</span></code>/<code class="computeroutput"><span class="keyword">catch</span></code>/<code class="computeroutput"><span class="keyword">throw</span></code>
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statements. The class writer must handle and propagate error situations
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internally as no error will be propagated through <span class="bold"><strong>Boost.Container</strong></span>.
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</li>
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<li class="listitem">
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If <code class="computeroutput"><span class="identifier">BOOST_NO_EXCEPTIONS</span></code>
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is <span class="bold"><strong>not</strong></span> defined, the library propagates
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exceptions offering the exception guarantees detailed in the documentation.
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</li>
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</ul></div>
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<p>
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When the library needs to throw an exception (such as <code class="computeroutput"><span class="identifier">out_of_range</span></code>
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when an incorrect index is used in <code class="computeroutput"><span class="identifier">vector</span><span class="special">::</span><span class="identifier">at</span></code>), the
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library calls a throw-callback declared in <code class="computeroutput"><a class="link" href="../boost_container_header_reference.html#header.boost.container.throw_exception_hpp" title="Header <boost/container/throw_exception.hpp>">boost/container/throw_exception.hpp</a></code>:
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</p>
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<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
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<li class="listitem">
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If <code class="computeroutput"><span class="identifier">BOOST_CONTAINER_USER_DEFINED_THROW_CALLBACKS</span></code>
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is defined, then the programmer must provide its own definition for all
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<code class="computeroutput"><span class="identifier">throw_xxx</span></code> functions. Those
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functions can't return, they must throw an exception or call <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">exit</span></code> or <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">abort</span></code>.
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</li>
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<li class="listitem">
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Else if <code class="computeroutput"><span class="identifier">BOOST_NO_EXCEPTIONS</span></code>
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is defined, a <code class="computeroutput"><span class="identifier">BOOST_ASSERT_MSG</span></code>
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assertion is triggered (see <a href="http://www.boost.org/libs/utility/assert.html" target="_top">Boost.Assert</a>
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for more information). If this assertion returns, then <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">abort</span></code>
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is called.
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</li>
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<li class="listitem">
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Else, an appropriate standard library exception is thrown (like <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">out_of_range</span></code>).
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</li>
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</ul></div>
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</div>
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<table xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" width="100%"><tr>
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<td align="left"></td>
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<td align="right"><div class="copyright-footer">Copyright © 2009-2018 Ion Gaztanaga<p>
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Distributed under the Boost Software License, Version 1.0. (See accompanying
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file LICENSE_1_0.txt or copy at <a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>)
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</p>
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</div></td>
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</tr></table>
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<hr>
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