bionic/libc/kernel/uapi/linux/gameport.h
Ben Cheng 655a7c081f Add processed uapi kernel headers (common and aarch64-specific)
Change-Id: If0be7b83bd8fe7cb02472d173f7c452aabf61124
2013-10-16 16:09:24 -07:00

39 lines
1.8 KiB
C

/****************************************************************************
****************************************************************************
***
*** This header was automatically generated from a Linux kernel header
*** of the same name, to make information necessary for userspace to
*** call into the kernel available to libc. It contains only constants,
*** structures, and macros generated from the original header, and thus,
*** contains no copyrightable information.
***
*** To edit the content of this header, modify the corresponding
*** source file (e.g. under external/kernel-headers/original/) then
*** run bionic/libc/kernel/tools/update_all.py
***
*** Any manual change here will be lost the next time this script will
*** be run. You've been warned!
***
****************************************************************************
****************************************************************************/
#ifndef _UAPI_GAMEPORT_H
#define _UAPI_GAMEPORT_H
#define GAMEPORT_MODE_DISABLED 0
#define GAMEPORT_MODE_RAW 1
/* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
#define GAMEPORT_MODE_COOKED 2
#define GAMEPORT_ID_VENDOR_ANALOG 0x0001
#define GAMEPORT_ID_VENDOR_MADCATZ 0x0002
#define GAMEPORT_ID_VENDOR_LOGITECH 0x0003
/* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
#define GAMEPORT_ID_VENDOR_CREATIVE 0x0004
#define GAMEPORT_ID_VENDOR_GENIUS 0x0005
#define GAMEPORT_ID_VENDOR_INTERACT 0x0006
#define GAMEPORT_ID_VENDOR_MICROSOFT 0x0007
/* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
#define GAMEPORT_ID_VENDOR_THRUSTMASTER 0x0008
#define GAMEPORT_ID_VENDOR_GRAVIS 0x0009
#define GAMEPORT_ID_VENDOR_GUILLEMOT 0x000a
#endif
/* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */