bionic/libm/upstream-freebsd/lib/msun/src/s_fmal.c
Elliott Hughes a0ee07829a Upgrade libm.
This brings us up to date with FreeBSD HEAD, fixes various bugs, unifies
the set of functions we support on ARM, MIPS, and x86, fixes "long double",
adds ISO C99 support, and adds basic unit tests.

It turns out that our "long double" functions have always been broken
for non-normal numbers. This patch fixes that by not using the upstream
implementations and just forwarding to the regular "double" implementation
instead (since "long double" on Android is just "double" anyway, which is
what BSD doesn't support).

All the tests pass on ARM, MIPS, and x86, plus glibc on x86-64.

Bug: 3169850
Bug: 8012787
Bug: https://code.google.com/p/android/issues/detail?id=6697
Change-Id: If0c343030959c24bfc50d4d21c9530052c581837
2013-02-01 14:51:19 -08:00

269 lines
7.2 KiB
C

/*-
* Copyright (c) 2005-2011 David Schultz <das@FreeBSD.ORG>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include <sys/cdefs.h>
__FBSDID("$FreeBSD$");
#include <fenv.h>
#include <float.h>
#include <math.h>
#include "fpmath.h"
/*
* A struct dd represents a floating-point number with twice the precision
* of a long double. We maintain the invariant that "hi" stores the high-order
* bits of the result.
*/
struct dd {
long double hi;
long double lo;
};
/*
* Compute a+b exactly, returning the exact result in a struct dd. We assume
* that both a and b are finite, but make no assumptions about their relative
* magnitudes.
*/
static inline struct dd
dd_add(long double a, long double b)
{
struct dd ret;
long double s;
ret.hi = a + b;
s = ret.hi - a;
ret.lo = (a - (ret.hi - s)) + (b - s);
return (ret);
}
/*
* Compute a+b, with a small tweak: The least significant bit of the
* result is adjusted into a sticky bit summarizing all the bits that
* were lost to rounding. This adjustment negates the effects of double
* rounding when the result is added to another number with a higher
* exponent. For an explanation of round and sticky bits, see any reference
* on FPU design, e.g.,
*
* J. Coonen. An Implementation Guide to a Proposed Standard for
* Floating-Point Arithmetic. Computer, vol. 13, no. 1, Jan 1980.
*/
static inline long double
add_adjusted(long double a, long double b)
{
struct dd sum;
union IEEEl2bits u;
sum = dd_add(a, b);
if (sum.lo != 0) {
u.e = sum.hi;
if ((u.bits.manl & 1) == 0)
sum.hi = nextafterl(sum.hi, INFINITY * sum.lo);
}
return (sum.hi);
}
/*
* Compute ldexp(a+b, scale) with a single rounding error. It is assumed
* that the result will be subnormal, and care is taken to ensure that
* double rounding does not occur.
*/
static inline long double
add_and_denormalize(long double a, long double b, int scale)
{
struct dd sum;
int bits_lost;
union IEEEl2bits u;
sum = dd_add(a, b);
/*
* If we are losing at least two bits of accuracy to denormalization,
* then the first lost bit becomes a round bit, and we adjust the
* lowest bit of sum.hi to make it a sticky bit summarizing all the
* bits in sum.lo. With the sticky bit adjusted, the hardware will
* break any ties in the correct direction.
*
* If we are losing only one bit to denormalization, however, we must
* break the ties manually.
*/
if (sum.lo != 0) {
u.e = sum.hi;
bits_lost = -u.bits.exp - scale + 1;
if (bits_lost != 1 ^ (int)(u.bits.manl & 1))
sum.hi = nextafterl(sum.hi, INFINITY * sum.lo);
}
return (ldexp(sum.hi, scale));
}
/*
* Compute a*b exactly, returning the exact result in a struct dd. We assume
* that both a and b are normalized, so no underflow or overflow will occur.
* The current rounding mode must be round-to-nearest.
*/
static inline struct dd
dd_mul(long double a, long double b)
{
#if LDBL_MANT_DIG == 64
static const long double split = 0x1p32L + 1.0;
#elif LDBL_MANT_DIG == 113
static const long double split = 0x1p57L + 1.0;
#endif
struct dd ret;
long double ha, hb, la, lb, p, q;
p = a * split;
ha = a - p;
ha += p;
la = a - ha;
p = b * split;
hb = b - p;
hb += p;
lb = b - hb;
p = ha * hb;
q = ha * lb + la * hb;
ret.hi = p + q;
ret.lo = p - ret.hi + q + la * lb;
return (ret);
}
/*
* Fused multiply-add: Compute x * y + z with a single rounding error.
*
* We use scaling to avoid overflow/underflow, along with the
* canonical precision-doubling technique adapted from:
*
* Dekker, T. A Floating-Point Technique for Extending the
* Available Precision. Numer. Math. 18, 224-242 (1971).
*/
long double
fmal(long double x, long double y, long double z)
{
long double xs, ys, zs, adj;
struct dd xy, r;
int oround;
int ex, ey, ez;
int spread;
/*
* Handle special cases. The order of operations and the particular
* return values here are crucial in handling special cases involving
* infinities, NaNs, overflows, and signed zeroes correctly.
*/
if (x == 0.0 || y == 0.0)
return (x * y + z);
if (z == 0.0)
return (x * y);
if (!isfinite(x) || !isfinite(y))
return (x * y + z);
if (!isfinite(z))
return (z);
xs = frexpl(x, &ex);
ys = frexpl(y, &ey);
zs = frexpl(z, &ez);
oround = fegetround();
spread = ex + ey - ez;
/*
* If x * y and z are many orders of magnitude apart, the scaling
* will overflow, so we handle these cases specially. Rounding
* modes other than FE_TONEAREST are painful.
*/
if (spread < -LDBL_MANT_DIG) {
feraiseexcept(FE_INEXACT);
if (!isnormal(z))
feraiseexcept(FE_UNDERFLOW);
switch (oround) {
case FE_TONEAREST:
return (z);
case FE_TOWARDZERO:
if (x > 0.0 ^ y < 0.0 ^ z < 0.0)
return (z);
else
return (nextafterl(z, 0));
case FE_DOWNWARD:
if (x > 0.0 ^ y < 0.0)
return (z);
else
return (nextafterl(z, -INFINITY));
default: /* FE_UPWARD */
if (x > 0.0 ^ y < 0.0)
return (nextafterl(z, INFINITY));
else
return (z);
}
}
if (spread <= LDBL_MANT_DIG * 2)
zs = ldexpl(zs, -spread);
else
zs = copysignl(LDBL_MIN, zs);
fesetround(FE_TONEAREST);
/*
* Basic approach for round-to-nearest:
*
* (xy.hi, xy.lo) = x * y (exact)
* (r.hi, r.lo) = xy.hi + z (exact)
* adj = xy.lo + r.lo (inexact; low bit is sticky)
* result = r.hi + adj (correctly rounded)
*/
xy = dd_mul(xs, ys);
r = dd_add(xy.hi, zs);
spread = ex + ey;
if (r.hi == 0.0) {
/*
* When the addends cancel to 0, ensure that the result has
* the correct sign.
*/
fesetround(oround);
volatile long double vzs = zs; /* XXX gcc CSE bug workaround */
return (xy.hi + vzs + ldexpl(xy.lo, spread));
}
if (oround != FE_TONEAREST) {
/*
* There is no need to worry about double rounding in directed
* rounding modes.
*/
fesetround(oround);
adj = r.lo + xy.lo;
return (ldexpl(r.hi + adj, spread));
}
adj = add_adjusted(r.lo, xy.lo);
if (spread + ilogbl(r.hi) > -16383)
return (ldexpl(r.hi + adj, spread));
else
return (add_and_denormalize(r.hi, adj, spread));
}