bionic/libc/private/NetdClientDispatch.h
Sreeram Ramachandran 72c53933f8 Cosmetic changes to netd client files.
+ Name the dispatch header correctly (NetdClientDispatch.h).
+ Hide the global dispatch variable (__netdClientDispatch).
+ Explain why it's okay to read the variable without locking.
+ Use quotes instead of angle-brackets for non-system includes.
+ Add necessary declarations for C compiles (and not just C++).

Change-Id: Id0932165e71d81da5fce77a684f40c2263f58e61
2014-05-18 15:18:36 -07:00

35 lines
1.0 KiB
C

/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef PRIVATE_NETD_CLIENT_DISPATCH_H
#define PRIVATE_NETD_CLIENT_DISPATCH_H
#include <sys/cdefs.h>
#include <sys/socket.h>
__BEGIN_DECLS
struct NetdClientDispatch {
int (*accept)(int, struct sockaddr*, socklen_t*);
int (*connect)(int, const struct sockaddr*, socklen_t);
};
extern __LIBC_HIDDEN__ struct NetdClientDispatch __netdClientDispatch;
__END_DECLS
#endif // PRIVATE_NETD_CLIENT_DISPATCH_H