Fix debug malloc.
...which has been broken since the linker data structures went read-only. Bug: 7941716 Change-Id: If28f6bac0fcb13e371e4d85b064544f561c8d692
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@@ -1366,24 +1366,24 @@ void soinfo::CallArray(const char* array_name UNUSED, unsigned* array, int count
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TRACE("[ Looking at %s[%d] *%p == 0x%08x ]\n", array_name, n, array, *array);
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void (*func)() = (void (*)()) *array;
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array += step;
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if (((int) func == 0) || ((int) func == -1)) {
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continue;
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}
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TRACE("[ Calling func @ %p ]\n", func);
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func();
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CallFunction("function", func);
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}
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TRACE("[ Done calling %s for '%s' ]\n", array_name, name);
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}
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void soinfo::CallFunction(const char* function_name UNUSED, void (*function)()) {
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if (function == NULL) {
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if (function == NULL || reinterpret_cast<uintptr_t>(function) == static_cast<uintptr_t>(-1)) {
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return;
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}
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TRACE("[ Calling %s @ %p for '%s' ]\n", function_name, function, name);
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function();
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TRACE("[ Done calling %s for '%s' ]\n", function_name, name);
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// The function may have called dlopen(3) or dlclose(3), so we need to ensure our data structures
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// are still writable. This happens with our debug malloc (see http://b/7941716).
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set_soinfo_pool_protection(PROT_READ | PROT_WRITE);
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}
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void soinfo::CallPreInitConstructors() {
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