Change on handling of SIGEV_THREAD timers.

1. Don't prevent calling callback when SIGEV_THREAD timers are disarmed by timer_settime.
As in POSIX standard: The effect of disarming or resetting a timer with pending
expiration notifications is unspecified. And glibc didn't prevent in this situation, so I
think it is fine to remove the support.
2. Still prevent calling callback when SIGEV_THREAD timers are deleted by timer_delete.
As in POSIX standard: The disposition of pending signals for the deleted timer is unspecified.
However, glibc handles this (although that is not perfect). And some of our tests in
time_test.cpp depend on this feature as described in b/18039727. so I retain the support.
3. Fix some flaky test in time_test.cpp, and make "time*" test pass on bionic-unit-tests-glibcxx.

Bug: 18263854

Change-Id: I8ced184eacdbfcf433fd81b0c69c38824beb8ebc
This commit is contained in:
Yabin Cui
2015-01-13 19:53:15 -08:00
parent 447cd19681
commit 95f1ee235a
2 changed files with 92 additions and 92 deletions

View File

@@ -24,6 +24,7 @@
#include <sys/types.h>
#include <sys/wait.h>
#include <unistd.h>
#include <atomic>
#include "ScopedSignalHandler.h"
@@ -197,7 +198,7 @@ TEST(time, timer_create) {
ASSERT_EQ(0, timer_delete(timer_id));
}
static int timer_create_SIGEV_SIGNAL_signal_handler_invocation_count = 0;
static int timer_create_SIGEV_SIGNAL_signal_handler_invocation_count;
static void timer_create_SIGEV_SIGNAL_signal_handler(int signal_number) {
++timer_create_SIGEV_SIGNAL_signal_handler_invocation_count;
ASSERT_EQ(SIGUSR1, signal_number);
@@ -212,6 +213,7 @@ TEST(time, timer_create_SIGEV_SIGNAL) {
timer_t timer_id;
ASSERT_EQ(0, timer_create(CLOCK_MONOTONIC, &se, &timer_id));
timer_create_SIGEV_SIGNAL_signal_handler_invocation_count = 0;
ScopedSignalHandler ssh(SIGUSR1, timer_create_SIGEV_SIGNAL_signal_handler);
ASSERT_EQ(0, timer_create_SIGEV_SIGNAL_signal_handler_invocation_count);
@@ -228,25 +230,26 @@ TEST(time, timer_create_SIGEV_SIGNAL) {
}
struct Counter {
volatile int value;
private:
std::atomic<int> value;
timer_t timer_id;
sigevent_t se;
bool timer_valid;
Counter(void (*fn)(sigval_t)) : value(0), timer_valid(false) {
memset(&se, 0, sizeof(se));
se.sigev_notify = SIGEV_THREAD;
se.sigev_notify_function = fn;
se.sigev_value.sival_ptr = this;
Create();
}
void Create() {
ASSERT_FALSE(timer_valid);
ASSERT_EQ(0, timer_create(CLOCK_REALTIME, &se, &timer_id));
timer_valid = true;
}
public:
Counter(void (*fn)(sigval_t)) : value(0), timer_valid(false) {
memset(&se, 0, sizeof(se));
se.sigev_notify = SIGEV_THREAD;
se.sigev_notify_function = fn;
se.sigev_value.sival_ptr = this;
Create();
}
void DeleteTimer() {
ASSERT_TRUE(timer_valid);
ASSERT_EQ(0, timer_delete(timer_id));
@@ -259,12 +262,16 @@ struct Counter {
}
}
int Value() const {
return value;
}
void SetTime(time_t value_s, time_t value_ns, time_t interval_s, time_t interval_ns) {
::SetTime(timer_id, value_s, value_ns, interval_s, interval_ns);
}
bool ValueUpdated() {
volatile int current_value = value;
int current_value = value;
time_t start = time(NULL);
while (current_value == value && (time(NULL) - start) < 5) {
}
@@ -287,30 +294,29 @@ struct Counter {
TEST(time, timer_settime_0) {
Counter counter(Counter::CountAndDisarmNotifyFunction);
ASSERT_TRUE(counter.timer_valid);
ASSERT_EQ(0, counter.value);
ASSERT_EQ(0, counter.Value());
counter.SetTime(0, 1, 1, 0);
usleep(500000);
// The count should just be 1 because we disarmed the timer the first time it fired.
ASSERT_EQ(1, counter.value);
ASSERT_EQ(1, counter.Value());
}
TEST(time, timer_settime_repeats) {
Counter counter(Counter::CountNotifyFunction);
ASSERT_TRUE(counter.timer_valid);
ASSERT_EQ(0, counter.value);
ASSERT_EQ(0, counter.Value());
counter.SetTime(0, 1, 0, 10);
ASSERT_TRUE(counter.ValueUpdated());
ASSERT_TRUE(counter.ValueUpdated());
ASSERT_TRUE(counter.ValueUpdated());
counter.DeleteTimer();
// Add a sleep as other threads may be calling the callback function when the timer is deleted.
usleep(500000);
}
static int timer_create_NULL_signal_handler_invocation_count = 0;
static int timer_create_NULL_signal_handler_invocation_count;
static void timer_create_NULL_signal_handler(int signal_number) {
++timer_create_NULL_signal_handler_invocation_count;
ASSERT_EQ(SIGALRM, signal_number);
@@ -321,6 +327,7 @@ TEST(time, timer_create_NULL) {
timer_t timer_id;
ASSERT_EQ(0, timer_create(CLOCK_MONOTONIC, NULL, &timer_id));
timer_create_NULL_signal_handler_invocation_count = 0;
ScopedSignalHandler ssh(SIGALRM, timer_create_NULL_signal_handler);
ASSERT_EQ(0, timer_create_NULL_signal_handler_invocation_count);
@@ -367,22 +374,59 @@ TEST(time, timer_delete_multiple) {
TEST(time, timer_create_multiple) {
Counter counter1(Counter::CountNotifyFunction);
ASSERT_TRUE(counter1.timer_valid);
Counter counter2(Counter::CountNotifyFunction);
ASSERT_TRUE(counter2.timer_valid);
Counter counter3(Counter::CountNotifyFunction);
ASSERT_TRUE(counter3.timer_valid);
ASSERT_EQ(0, counter1.value);
ASSERT_EQ(0, counter2.value);
ASSERT_EQ(0, counter3.value);
ASSERT_EQ(0, counter1.Value());
ASSERT_EQ(0, counter2.Value());
ASSERT_EQ(0, counter3.Value());
counter2.SetTime(0, 1, 0, 0);
usleep(500000);
EXPECT_EQ(0, counter1.value);
EXPECT_EQ(1, counter2.value);
EXPECT_EQ(0, counter3.value);
EXPECT_EQ(0, counter1.Value());
EXPECT_EQ(1, counter2.Value());
EXPECT_EQ(0, counter3.Value());
}
// Test to verify that disarming a repeatable timer disables the callbacks.
TEST(time, timer_disarm_terminates) {
Counter counter(Counter::CountNotifyFunction);
ASSERT_EQ(0, counter.Value());
counter.SetTime(0, 1, 0, 1);
ASSERT_TRUE(counter.ValueUpdated());
ASSERT_TRUE(counter.ValueUpdated());
ASSERT_TRUE(counter.ValueUpdated());
counter.SetTime(0, 0, 0, 0);
// Add a sleep as the kernel may have pending events when the timer is disarmed.
usleep(500000);
int value = counter.Value();
usleep(500000);
// Verify the counter has not been incremented.
ASSERT_EQ(value, counter.Value());
}
// Test to verify that deleting a repeatable timer disables the callbacks.
TEST(time, timer_delete_terminates) {
Counter counter(Counter::CountNotifyFunction);
ASSERT_EQ(0, counter.Value());
counter.SetTime(0, 1, 0, 1);
ASSERT_TRUE(counter.ValueUpdated());
ASSERT_TRUE(counter.ValueUpdated());
ASSERT_TRUE(counter.ValueUpdated());
counter.DeleteTimer();
// Add a sleep as other threads may be calling the callback function when the timer is deleted.
usleep(500000);
int value = counter.Value();
usleep(500000);
// Verify the counter has not been incremented.
ASSERT_EQ(value, counter.Value());
}
struct TimerDeleteData {
@@ -499,45 +543,3 @@ TEST(time, clock_nanosleep) {
timespec out;
ASSERT_EQ(EINVAL, clock_nanosleep(-1, 0, &in, &out));
}
// Test to verify that disarming a repeatable timer disables the
// callbacks.
TEST(time, timer_disarm_terminates) {
Counter counter(Counter::CountNotifyFunction);
ASSERT_TRUE(counter.timer_valid);
ASSERT_EQ(0, counter.value);
counter.SetTime(0, 1, 0, 1);
ASSERT_TRUE(counter.ValueUpdated());
ASSERT_TRUE(counter.ValueUpdated());
ASSERT_TRUE(counter.ValueUpdated());
counter.SetTime(0, 0, 1, 0);
volatile int value = counter.value;
usleep(500000);
// Verify the counter has not been incremented.
ASSERT_EQ(value, counter.value);
}
// Test to verify that deleting a repeatable timer disables the
// callbacks.
TEST(time, timer_delete_terminates) {
Counter counter(Counter::CountNotifyFunction);
ASSERT_TRUE(counter.timer_valid);
ASSERT_EQ(0, counter.value);
counter.SetTime(0, 1, 0, 1);
ASSERT_TRUE(counter.ValueUpdated());
ASSERT_TRUE(counter.ValueUpdated());
ASSERT_TRUE(counter.ValueUpdated());
counter.DeleteTimer();
volatile int value = counter.value;
usleep(500000);
// Verify the counter has not been incremented.
ASSERT_EQ(value, counter.value);
}