2013-01-14 20:28:26 +01:00
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/****************************************************************************
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****************************************************************************
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***
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*** This header was automatically generated from a Linux kernel header
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*** of the same name, to make information necessary for userspace to
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*** call into the kernel available to libc. It contains only constants,
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*** structures, and macros generated from the original header, and thus,
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*** contains no copyrightable information.
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***
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*** To edit the content of this header, modify the corresponding
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*** source file (e.g. under external/kernel-headers/original/) then
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*** run bionic/libc/kernel/tools/update_all.py
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***
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*** Any manual change here will be lost the next time this script will
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*** be run. You've been warned!
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***
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****************************************************************************
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****************************************************************************/
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2013-10-17 01:09:24 +02:00
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#ifndef _UAPI_GAMEPORT_H
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#define _UAPI_GAMEPORT_H
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#define GAMEPORT_MODE_DISABLED 0
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#define GAMEPORT_MODE_RAW 1
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2013-01-14 20:28:26 +01:00
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/* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
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2013-10-17 01:09:24 +02:00
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#define GAMEPORT_MODE_COOKED 2
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#define GAMEPORT_ID_VENDOR_ANALOG 0x0001
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#define GAMEPORT_ID_VENDOR_MADCATZ 0x0002
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#define GAMEPORT_ID_VENDOR_LOGITECH 0x0003
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2013-01-14 20:28:26 +01:00
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/* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
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2013-10-17 01:09:24 +02:00
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#define GAMEPORT_ID_VENDOR_CREATIVE 0x0004
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#define GAMEPORT_ID_VENDOR_GENIUS 0x0005
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#define GAMEPORT_ID_VENDOR_INTERACT 0x0006
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#define GAMEPORT_ID_VENDOR_MICROSOFT 0x0007
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2013-01-14 20:28:26 +01:00
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/* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
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2013-10-17 01:09:24 +02:00
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#define GAMEPORT_ID_VENDOR_THRUSTMASTER 0x0008
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#define GAMEPORT_ID_VENDOR_GRAVIS 0x0009
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#define GAMEPORT_ID_VENDOR_GUILLEMOT 0x000a
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2013-01-14 20:28:26 +01:00
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#endif
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2013-10-17 01:09:24 +02:00
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/* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
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