ChaiScript/include/chaiscript/chaiscript.hpp
2012-05-16 11:54:46 -06:00

765 lines
21 KiB
C++

// This file is distributed under the BSD License.
// See "license.txt" for details.
// Copyright 2009-2012, Jonathan Turner (jonathan@emptycrate.com)
// and Jason Turner (jason@emptycrate.com)
// http://www.chaiscript.com
#ifndef CHAISCRIPT_HPP_
#define CHAISCRIPT_HPP_
/// \mainpage
/// <a href="http://www.chaiscript.com">ChaiScript</a> is a scripting language designed specifically for integration with C++. It provides
/// seamless integration with C++ on all levels, including shared_ptr objects, functors and exceptions.
///
/// The parts of the ChaiScript API that the average user will be concerned with are contained in the
/// chaiscript namespace and the chaiscript::ChaiScript class.
///
/// The end user parts of the API are extremely simple both in size and ease of use.
///
/// Currently, all source control and project management aspects of ChaiScript occur on <a href="http://www.github.com/ChaiScript/ChaiScript">github</a>.
///
/// <hr>
///
/// \sa chaiscript
/// \sa chaiscript::ChaiScript
/// \sa ChaiScript_Language for Built in Functions
/// \sa \ref LangGettingStarted
/// \sa \ref LangKeywordRef
/// \sa \ref LangInPlaceRef
/// \sa \ref LangObjectSystemRef
/// \sa http://www.chaiscript.com
/// \sa http://www.github.com/ChaiScript/ChaiScript
///
/// <hr>
///
/// \section gettingstarted API Getting Started
///
/// \li \ref basics
/// \li \ref compiling
/// \li \ref eval
/// \li \ref addingitems
/// \li \ref operatoroverloading
/// \li \ref helpermacro
/// \li \ref pointerconversions
/// \li \ref baseclasses
/// \li \ref functionobjects
/// \li \ref threading
/// \li \ref exceptions
///
///
/// \subsection basics Basics
///
/// Basic simple example:
///
/// \code
/// //main.cpp
/// #include <chaiscript/chaiscript.hpp>
///
/// double function(int i, double j)
/// {
/// return i * j;
/// }
///
/// int main()
/// {
/// chaiscript::ChaiScript chai;
/// chai.add(&function, "function");
///
/// double d = chai.eval<double>("function(3, 4.75);");
/// }
/// \endcode
///
/// <hr>
/// \subsection compiling Compiling ChaiScript Applications
///
/// ChaiScript is a header only library with only one dependecy: The
/// operating system provided dynamic library loader, which has to be specified on some platforms.
///
/// \subsubsection compilinggcc Compiling with GCC
///
/// To compile the above application on a Unix like operating system (MacOS, Linux) with GCC you need to link
/// the dynamic loader. For example:
///
/// \code
/// gcc main.cpp -I/path/to/chaiscript/headers -ldl
/// \endcode
///
/// Alternatively, you may compile without threading support.
///
/// \code
/// gcc main.cpp -I/path/to/chaiscript/headers -ldl -DCHAISCRIPT_NO_THREADS
/// \endcode
///
/// <hr>
/// \subsection eval Evaluating Scripts
///
/// Scripts can be evaluated with the () operator, eval method or eval_file method.
///
/// \subsubsection parenoperator () Operator
///
/// operator() can be used as a handy shortcut for evaluating ChaiScript snippets.
/// \code
/// chaiscript::ChaiScript chai;
/// chai("print(\"hello world\")");
/// \endcode
///
/// \sa chaiscript::ChaiScript::operator()(const std::string &)
///
/// \subsubsection evalmethod Method 'eval'
///
/// The eval method is somewhat more verbose and can be used to get typesafely return values
/// from the script.
///
/// \code
/// chaiscript::ChaiScript chai;
/// chai.eval("callsomefunc()");
/// int result = chai.eval<int>("1 + 3");
/// // result now equals 4
/// \endcode
///
/// \sa chaiscript::ChaiScript::eval
///
/// \subsubsection evalfilemethod Method 'eval_file'
///
/// The 'eval_file' method loads a file from disk and executes the script in it
///
/// \code
/// chaiscript::ChaiScript chai;
/// chai.eval_file("myfile.chai");
/// std::string result = chai.eval_file<std::string>("myfile.chai") // extract the last value returned from the file
/// \endcode
///
/// \sa chaiscript::ChaiScript::eval_file
///
/// <hr>
/// \subsection addingitems Adding Items to ChaiScript
///
/// ChaiScript supports 4 basic things that can be added: objects, functions, type infos and Modules
///
/// \subsubsection addingobjects Adding Objects
///
/// Named objects can be created with the chaiscript::var function.
///
/// \code
/// using namespace chaiscript;
/// ChaiScript chai;
/// int i = 5;
/// chai.add(var(i), "i");
/// chai("print(i)");
/// \endcode
///
/// Immutable objects can be created with the chaiscript::const_var function.
///
/// \code
/// chai.add(const_var(i), "i");
/// chai("i = 5"); // exception throw, cannot assign const var
/// \endcode
///
/// Named variables can only be accessed from the context they are created in.
/// If you want a global variable, it must be const, and created with the
/// chaiscript::ChaiScript::add_global_const function.
///
/// \code
/// chai.add_global_const(const_var(i), "i");
/// chai("def somefun() { print(i); }; sumfun();");
/// \endcode
///
/// \subsubsection addingfunctions Adding Functions
///
/// Functions, methods and members are all added using the same function: chaiscript::fun.
///
/// \code
/// using namespace chaiscript;
///
/// class MyClass {
/// public:
/// int memberdata;
/// void method();
/// void method2(int);
/// static void staticmethod();
/// void overloadedmethod();
/// void overloadedmethod(const std::string &);
/// };
///
/// ChaiScript chai;
/// chai.add(fun(&MyClass::memberdata), "memberdata");
/// chai.add(fun(&MyClass::method), "method");
/// chai.add(fun(&MyClass::staticmethod), "staticmethod");
/// \endcode
///
/// Overloaded methods will need some help, to hint the compiler as to which overload you want:
///
/// \code
/// chai.add(fun<void (MyClass::*)()>(&MyClass::overloadedmethod), "overloadedmethod");
/// chai.add(fun<void (MyClass::*)(const std::string &)>(&MyClass::overloadedmethod), "overloadedmethod");
/// \endcode
///
/// There are also shortcuts built into chaiscript::fun for binding up to the first two parameters of the function.
///
/// \code
/// MyClass obj;
/// chai.add(fun(&MyClass::method, &obj), "method");
/// chai("method()"); // equiv to obj.method()
/// chai.add(fun(&MyClass::method2, &obj, 3), "method2");
/// chai("method2()"); // equiv to obj.method2(3)
/// \endcode
///
/// \subsubsection addingtypeinfo Adding Type Info
///
/// ChaiScript will automatically support any type implicitly provided to it in the form
/// of objects and function parameters / return types. However, it can be nice to let ChaiScript
/// know more details about the types you are giving it. For instance, the "clone" functionality
/// cannot work unless there is a copy constructor registered and the name of the type is known
/// (so that ChaiScript can look up the copy constructor).
///
/// Continuing with the example "MyClass" from above:
///
/// \code
/// chai.add(user_type<MyClass>(), "MyClass");
/// \endcode
///
/// \subsubsection addingmodules Adding Modules
///
/// Modules are holders for collections of ChaiScript registrations.
///
/// \code
/// ModulePtr module = get_sum_module();
/// chai.add(module);
/// \endcode
///
/// \sa chaiscript::Module
///
/// <hr>
/// \subsection operatoroverloading Operator Overloading
///
/// Operators are just like any other function in ChaiScript, to overload an operator, simply register it.
///
/// \code
/// class MyClass {
/// MyClass operator+(const MyClass &) const;
/// };
///
/// chai.add(fun(&MyClass::operator+), "+");
///
/// std::string append_string_int(const std::string &t_lhs, int t_rhs)
/// {
/// std::stringstream ss;
/// ss << t_lhs << t_rhs;
/// return ss.str();
/// }
///
/// chai.add(fun(append_string_int), "+");
/// \endcode
///
/// \sa \ref addingfunctions
///
/// <hr>
/// \subsection helpermacro Class Helper Macro
///
/// Much of the work of adding new classes to ChaiScript can be reduced with the help
/// of the CHAISCRIPT_CLASS helper macro.
///
/// \code
/// class Test
/// {
/// public:
/// void function() {}
/// std::string function2() { return "Function2"; }
/// void function3() {}
/// std::string functionOverload(double) { return "double"; }
/// std::string functionOverload(int) { return "int"; }
/// };
///
/// int main()
/// {
///
/// chaiscript::ModulePtr m = chaiscript::ModulePtr(new chaiscript::Module());
///
/// CHAISCRIPT_CLASS( m,
/// Test,
/// (Test ())
/// (Test (const Test &)),
/// ((function))
/// ((function2))
/// ((function3))
/// ((functionOverload)(std::string (Test::*)(double)))
/// ((functionOverload)(std::string (Test::*)(int)))
/// ((operator=))
/// );
///
/// chaiscript::ChaiScript chai;
/// chai.add(m);
/// }
/// \endcode
///
/// \sa \ref addingmodules
///
/// <hr>
/// \subsection pointerconversions Pointer / Object Conversions
///
/// As much as possible, ChaiScript attempts to convert between &, *, const &, const *, std::shared_ptr<T>,
/// std::shared_ptr<const T>, std::reference_wrapper<T>, std::reference_wrapper<const T> and value types automatically.
///
/// If a chaiscript::var object was created in C++ from a pointer, it cannot be convered to a shared_ptr (this would add invalid reference counting).
/// Const may be added, but never removed.
///
/// The take away is that you can pretty much expect function calls to Just Work when you need them to.
///
/// \code
/// void fun1(const int *);
/// void fun2(int *);
/// void fun3(int);
/// void fun4(int &);
/// void fun5(const int &);
/// void fun5(std::shared_ptr<int>);
/// void fun6(std::shared_ptr<const int>);
/// void fun7(const std::shared_ptr<int> &);
/// void fun8(const std::shared_ptr<const int> &);
/// void fun9(std::reference_wrapper<int>);
/// void fun10(std::reference_wrapper<const int>);
///
/// int main()
/// {
/// using namespace chaiscript
/// chaiscript::ChaiScript chai;
/// chai.add(fun(fun1), "fun1");
/// chai.add(fun(fun2), "fun2");
/// chai.add(fun(fun3), "fun3");
/// chai.add(fun(fun4), "fun4");
/// chai.add(fun(fun5), "fun5");
/// chai.add(fun(fun6), "fun6");
/// chai.add(fun(fun7), "fun7");
/// chai.add(fun(fun8), "fun8");
/// chai.add(fun(fun9), "fun9");
/// chai.add(fun(fun10), "fun10");
///
/// chai("var i = 10;");
/// chai("fun1(i)");
/// chai("fun2(i)");
/// chai("fun3(i)");
/// chai("fun4(i)");
/// chai("fun5(i)");
/// chai("fun6(i)");
/// chai("fun7(i)");
/// chai("fun8(i)");
/// chai("fun9(i)");
/// chai("fun10(i)");
/// }
/// \endcode
///
/// See the unit test unittests/boxed_cast_test.cpp for a complete breakdown of the automatic casts that
/// available and tested.
///
/// <hr>
/// \subsection baseclasses Base Classes
///
/// ChaiScript supports handling of passing a derived class object to a function expecting a base class object.
/// For the process to work, the base/derived relationship must be registered with the engine.
///
/// \code
/// class Base {};
/// class Derived : public Base {};
/// void myfunction(Base *b);
///
/// int main()
/// {
/// chaiscript::ChaiScript chai;
/// chai.add(chaiscript::base_class<Base, Derived>());
/// Derived d;
/// chai.add(chaiscript::var(&d), "d");
/// chai.add(chaiscript::fun(&myfunction), "myfunction");
/// chai("myfunction(d)");
/// }
/// \endcode
///
/// <hr>
///
/// \subsection functionobjects Function Objects
///
/// Functions are first class objects in Chaiscript and ChaiScript supports automatic conversion
/// between ChaiScript functions and std::function objects.
///
/// \code
/// void callafunc(const std::function<void (const std::string &)> &t_func)
/// {
/// t_func("bob");
/// }
///
/// int main()
/// {
/// chaiscript::ChaiScript chai;
/// chai.add(chaiscript::fun(&callafunc), "callafunc");
/// chai("callafunc(fun(x) { print(x); })"); // pass a lambda function to the registered function
/// // which expects a typed std::function
///
/// std::function<void ()> f = chai.eval<std::function<void ()> >("dump_system");
/// f(); // call the ChaiScript function dump_system, from C++
/// }
/// \endcode
///
/// <hr>
///
/// \subsection threading Threading
///
/// Thread safety is automatically handled within the ChaiScript system. Objects can be added
/// and scripts executed from multiple threads. For each thread that executes scripts, a new
/// context is created and managed by the engine.
///
/// Thread safety can be disabled by defining CHAISCRIPT_NO_THREADS when using the library.
///
/// Disabling thread safety increases performance in many cases.
///
/// <hr>
///
/// \subsection exceptions Exception Handling
///
/// \subsubsection exceptionsbasics Exception Handling Basics
///
/// Exceptions can be thrown in ChaiScript and caught in C++ or thrown in C++ and caught in
/// ChaiScript.
///
/// \code
/// void throwexception()
/// {
/// throw std::runtime_error("err");
/// }
///
/// int main()
/// {
/// // Throw in C++, catch in ChaiScript
/// chaiscript::ChaiScript chai;
/// chai.add(chaiscript::fun(&throwexception), "throwexception");
/// chai("try { throwexception(); } catch (e) { print(e.what()); }"); // prints "err"
///
/// // Throw in ChaiScript, catch in C++
/// try {
/// chai("throw(1)");
/// } catch (chaiscript::Boxed_Value bv) {
/// int i = chaiscript::boxed_cast<int>(bv);
/// // i == 1
/// }
/// }
/// \endcode
///
/// \subsubsection exceptionsautomatic Exception Handling Automatic Unboxing
///
/// As an alternative to the manual unboxing of exceptions shown above, exception specifications allow the user to tell
/// ChaiScript what possible exceptions are expected from the script being executed.
///
/// Example:
/// \code
/// chaiscript::ChaiScript chai;
///
/// try {
/// chai.eval("throw(runtime_error(\"error\"))", chaiscript::exception_specification<int, double, float, const std::string &, const std::exception &>());
/// } catch (const double e) {
/// } catch (int) {
/// } catch (float) {
/// } catch (const std::string &) {
/// } catch (const std::exception &e) {
/// // This is the one what will be called in the specific throw() above
/// }
/// \endcode
///
/// \sa chaiscript::Exception_Handler for details on automatic exception unboxing
/// \sa chaiscript::exception_specification
/// \page LangObjectSystemRef ChaiScript Language Object Model Reference
///
///
/// ChaiScript has an object system built in, for types defined within the ChaiScript system.
///
/// \code
/// attr Rectangle::height
/// attr Rectangle::width
/// def Rectangle::Rectangle() { this.height = 10; this.width = 20 }
/// def Rectangle::area() { this.height * this.width }
///
/// var rect = Rectangle()
/// rect.height = 30
/// print(rect.area())
/// \endcode
///
/// \sa \ref keywordattr
/// \sa \ref keyworddef
/// \page LangInPlaceRef ChaiScript Language In-Place Creation Reference
/// \section inplacevector Vector
///
/// \code
/// In-place Vector ::= "[" [expression ("," expression)*] "]"
/// \endcode
///
/// \section inplacerangedvector Ranged Vector
///
/// \code
/// In-place Ranged Vector ::= "[" value ".." value "]"
/// \endcode
///
/// Creates a vector over a range (eg. 1..10)
///
/// \section inplacemap Map
///
/// \code
/// In-place Map ::= "[" (string ":" expression)+ "]"
/// \endcode
/// \page LangGettingStarted ChaiScript Language Getting Started
///
/// ChaiScript is a simple language that should feel familiar to anyone who knows
/// C++ or ECMAScript (JavaScript).
///
/// <hr>
/// \section chaiscriptloops Loops
///
/// Common looping constructs exist in ChaiScript
///
/// \code
/// var i = 0;
/// while (i < 10)
/// {
/// // do something
/// ++i;
/// }
/// \endcode
///
/// \code
/// for (var i = 0; i < 10; ++i)
/// {
/// // do something
/// }
/// \endcode
///
/// \sa \ref keywordfor
/// \sa \ref keywordwhile
///
/// <hr>
/// \section chaiscriptifs Conditionals
///
/// If statements work as expected
///
/// \code
/// var b = true;
///
/// if (b) {
/// // do something
/// } else if (c < 10) {
/// // do something else
/// } else {
/// // or do this
/// }
/// \endcode
///
/// \sa \ref keywordif
///
/// <hr>
/// \section chaiscriptfunctions Functions
///
/// Functions are defined with the def keyword
///
/// \code
/// def myfun(x) { print(x); }
///
/// myfun(10);
/// \endcode
///
/// Functions may have "guards" which determine if which is called.
///
/// \code
/// eval> def myfun2(x) : x < 10 { print("less than 10"); }
/// eval> def myfun2(x) : x >= 10 { print("10 or greater"); }
/// eval> myfun2(5)
/// less than 10
/// eval> myfun2(12)
/// 10 or greater
/// \endcode
///
/// \sa \ref keyworddef
/// \sa \ref keywordattr
/// \sa \ref LangObjectSystemRef
///
/// <hr>
/// \section chaiscriptfunctionobjects Function Objects
///
/// Functions are first class types in ChaiScript and can be used as variables.
///
/// \code
/// eval> var p = print;
/// eval> p(1);
/// 1
/// \endcode
///
/// They can also be passed to functions.
///
/// \code
/// eval> def callfunc(f, lhs, rhs) { return f(lhs, rhs); }
/// eval> def dosomething(lhs, rhs) { print("lhs: ${lhs}, rhs: ${rhs}"); }
/// eval> callfunc(dosomething, 1, 2);
/// lhs: 1, rhs: 2
/// \endcode
///
/// Operators can also be treated as functions by using the back tick operator. Building on the above example:
///
/// \code
/// eval> callfunc(`+`, 1, 4);
/// 5
/// eval> callfunc(`*`, 3, 2);
/// 6
/// \endcode
///
/// <hr>
/// \sa \ref LangKeywordRef
/// \sa ChaiScript_Language for Built in Functions
/// \page LangKeywordRef ChaiScript Language Keyword Reference
///
///
/// <hr>
/// \section keywordattr attr
/// Defines a ChaiScript object attribute
///
/// \code
/// Attribute Definition ::= "attr" class_name "::" attribute_name
/// \endcode
///
/// \sa \ref LangObjectSystemRef
///
/// <hr>
/// \section keywordbreak break
/// Stops execution of a looping block.
///
/// \code
/// Break Statement ::= "break"
/// \endcode
///
/// \sa \ref keywordfor
/// \sa \ref keywordwhile
///
///
/// <hr>
/// \section keyworddef def
/// Begins a function or method definition
///
/// \code
/// Function Definition ::= [annotation + CR/LF] "def" identifier "(" [arg ("," arg)*] ")" [":" guard] block
/// Method Definition ::= [annotation + CR/LF] "def" class_name "::" method_name "(" [arg ("," arg)*] ")" [":" guard] block
/// \endcode
///
/// annotation: meta-annotation on function, currently used as documentation. Optional.
/// identifier: name of function. Required.
/// args: comma-delimited list of parameter names. Optional.
/// guards: guarding statement that act as a prerequisite for the function. Optional.
/// { }: scoped block as function body. Required.
///
/// Functions return values in one of two ways:
///
/// By using an explicit return call, optionally passing the value to be returned.
/// By implicitly returning the value of the last expression (if it is not a while or for loop).
///
/// Method definitions for known types extend those types with new methods. This includes C++ and ChaiScript defined types.
/// Method definitions for unknown types implicitly define the named type.
///
/// \sa \ref LangObjectSystemRef
///
///
/// <hr>
/// \section keywordelse else
/// \sa \ref keywordif
///
///
/// <hr>
/// \section keywordfor for
/// \code
/// For Block ::= "for" "(" [initial] ";" stop_condition ";" loop_expression ")" block
/// \endcode
/// This loop can be broken using the \ref keywordbreak command.
///
///
/// <hr>
/// \section keywordfun fun
/// Begins an anonymous function declaration (sometimes called a lambda).
///
/// \code
/// Lambda ::= "fun" "(" [variable] ("," variable)* ")" block
/// \endcode
///
/// \b Examples:
///
/// \code
/// // Generate an anonymous function object that adds 2 to its parameter
/// var f = fun(x) { x + 2; }
/// \endcode
///
/// \sa \ref keyworddef for more details on ChaiScript functions
///
///
/// <hr>
/// \section keywordif if
/// Begins a conditional block of code that only executes if the condition evaluates as true.
/// \code
/// If Block ::= "if" "(" condition ")" block
/// Else If Block ::= "else if" "(" condition ")" block
/// Else Block ::= "else" block
/// \endcode
/// \b Example:
/// \code
/// if (true) {
/// // do something
/// } else if (false) {
/// // do something else
/// } else {
/// // otherwise do this
/// }
/// \endcode
///
///
/// <hr>
/// \section keywordtry try
/// \code
/// Try Block ::= "try" block
/// ("catch" ["(" variable ")"] [":" guards] block)+
/// ["finally" block]
/// \endcode
///
/// \sa ChaiScript_Language::throw
///
/// <hr>
/// \section keywordwhile while
///
/// Begins a conditional block of code that loops 0 or more times, as long as the condition is true
///
/// \code
/// While Block ::= "while" "(" condition ")" block
/// \endcode
/// This loop can be broken using the \ref keywordbreak command.
/// \namespace chaiscript
/// \brief Namespace chaiscript contains every API call that the average user will be concerned with.
/// \namespace chaiscript::detail
/// \brief Classes and functions reserved for internal use. Items in this namespace are not supported.
#include "chaiscript_defines.hpp"
#include "dispatchkit/dispatchkit.hpp"
#include "dispatchkit/function_call.hpp"
#include "dispatchkit/dynamic_object.hpp"
#include "dispatchkit/boxed_number.hpp"
#ifdef CHAISCRIPT_HAS_DECLSPEC
#define CHAISCRIPT_MODULE_EXPORT extern "C" __declspec(dllexport)
#else
#define CHAISCRIPT_MODULE_EXPORT extern "C"
#endif
#include "language/chaiscript_eval.hpp"
#include "language/chaiscript_engine.hpp"
#endif /* CHAISCRIPT_HPP_ */