Add Type_Info type and add *_type objects at time of type registration.
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@@ -535,6 +535,8 @@ namespace chaiscript
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engine.add(fun(&Eval_Engine::type_name, boost::ref(engine)), "type_name");
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engine.add(fun(&Eval_Engine::function_exists, boost::ref(engine)), "function_exists");
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engine.add(fun(&Eval_Engine::get_type_name, boost::ref(engine)), "name");
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typedef void (ChaiScript_System<Eval_Engine>::*load_mod_1)(const std::string&);
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typedef void (ChaiScript_System<Eval_Engine>::*load_mod_2)(const std::string&, const std::string&);
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