Add C++17-style if-init blocks

This commit is contained in:
Jason Turner
2016-06-26 22:10:53 -06:00
parent 09bdec4882
commit e3d1741c63
4 changed files with 54 additions and 2 deletions

View File

@@ -823,6 +823,29 @@ namespace chaiscript
};
template<typename T>
struct If_Init_AST_Node final : AST_Node_Impl<T> {
If_Init_AST_Node(std::string t_ast_node_text, Parse_Location t_loc, std::vector<AST_Node_Impl_Ptr<T>> t_children) :
AST_Node_Impl<T>(std::move(t_ast_node_text), AST_Node_Type::If, std::move(t_loc), std::move(t_children))
{
assert(this->children.size() == 3 || this->children.size() == 4);
}
Boxed_Value eval_internal(const chaiscript::detail::Dispatch_State &t_ss) const override {
chaiscript::eval::detail::Scope_Push_Pop spp(t_ss);
this->children[0]->eval(t_ss);
if (this->get_bool_condition(this->children[1]->eval(t_ss))) {
return this->children[2]->eval(t_ss);
} else {
if (this->children.size() == 4) {
return this->children[3]->eval(t_ss);
} else {
return void_var();
}
}
}
};
template<typename T>
struct If_AST_Node final : AST_Node_Impl<T> {
If_AST_Node(std::string t_ast_node_text, Parse_Location t_loc, std::vector<AST_Node_Impl_Ptr<T>> t_children) :