Add ability to register a user defined type conversion
Currently this adds a fair bit of overhead. It will need to be evaluated further before it's merged.
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@@ -26,7 +26,7 @@
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#include "../dispatchkit/boxed_cast_helper.hpp"
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#include "../dispatchkit/boxed_value.hpp"
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#include "../dispatchkit/dispatchkit.hpp"
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#include "../dispatchkit/dynamic_cast_conversion.hpp"
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#include "../dispatchkit/type_conversions.hpp"
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#include "../dispatchkit/proxy_functions.hpp"
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#include "chaiscript_common.hpp"
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@@ -353,6 +353,13 @@ namespace chaiscript
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m_engine.add(fun(&chaiscript::detail::Dispatch_Engine::get_type_name, std::ref(m_engine)), "name");
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m_engine.add(fun(&chaiscript::detail::Dispatch_Engine::get_type, std::ref(m_engine)), "type");
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m_engine.add(fun<void (const Type_Info &, const Type_Info &, const std::function<Boxed_Value (const Boxed_Value &)> &)> (
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[=](const Type_Info &t_from, const Type_Info &t_to, const std::function<Boxed_Value (const Boxed_Value &)> &t_func) {
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m_engine.add(chaiscript::type_conversion(t_from, t_to, t_func));
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}
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), "add_type_conversion");
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typedef std::string (ChaiScript::*load_mod_1)(const std::string&);
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typedef void (ChaiScript::*load_mod_2)(const std::string&, const std::string&);
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