Add factory example with scripted callbacks
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@ -259,6 +259,8 @@ if(BUILD_SAMPLES)
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target_link_libraries(memory_leak_test ${LIBS})
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add_executable(inheritance samples/inheritance.cpp)
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target_link_libraries(inheritance ${LIBS})
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add_executable(factory samples/factory.cpp)
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target_link_libraries(factory ${LIBS})
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add_executable(fun_call_performance samples/fun_call_performance.cpp)
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target_link_libraries(fun_call_performance ${LIBS})
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endif()
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103
samples/factory.cpp
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103
samples/factory.cpp
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@ -0,0 +1,103 @@
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#include <chaiscript/chaiscript.hpp>
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#include <chaiscript/chaiscript_stdlib.hpp>
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class Entity
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{
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public:
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int width;
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int height;
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int x;
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int y;
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std::string name;
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std::function<void (Entity &)> updater;
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Entity(const int t_width, const int t_height, const int t_x, const int t_y, std::string t_name)
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: width(t_width), height(t_height), x(t_x), y(t_y), name(std::move(t_name))
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{
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}
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};
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class Factory
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{
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public:
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// we may as well pass the parameters for the entity to the factory method, this does the initialization
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// in one step.
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Entity *make_entity(const int width, const int height, const int x, const int y, const std::string &name)
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{
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auto entity = entities.insert({name, Entity{width, height, x, y, name}});
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return &(entity.first->second);
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}
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Entity *get_entity(const std::string &name)
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{
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return &entities.at(name);
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}
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// loop over all entities and all their updater function (if it exists)
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void update_entities()
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{
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for (auto &entity : entities)
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{
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if (entity.second.updater) {
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entity.second.updater(entity.second);
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}
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}
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}
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private:
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// we cannot store the entities in a std::vector if we want to return a pointer to them,
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// because a vector automatically resizing itself can invalidate the pointer that was returned.
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// using a map guarantees that the memory assigned to the entity will never change, plus
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// lets us easily look up an entity by name
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std::map<std::string, Entity> entities;
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};
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int main()
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{
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chaiscript::ChaiScript chai(chaiscript::Std_Lib::library());
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chai.add(chaiscript::fun(&Entity::width), "width");
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chai.add(chaiscript::fun(&Entity::height), "height");
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chai.add(chaiscript::fun(&Entity::x), "x");
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chai.add(chaiscript::fun(&Entity::y), "y");
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chai.add(chaiscript::fun(&Entity::name), "name");
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chai.add(chaiscript::fun(&Entity::updater), "updater");
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chai.add(chaiscript::user_type<Entity>(), "Entity"); // this isn't strictly necessary but makes error messages nicer
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chai.add(chaiscript::fun(&Factory::make_entity), "make_entity");
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chai.add(chaiscript::fun(&Factory::get_entity), "get_entity");
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chai.add(chaiscript::fun(&Factory::update_entities), "update_entities");
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chai.add(chaiscript::user_type<Factory>(), "Factory"); // this isn't strictly necessary but makes error messages nicer
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Factory f;
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chai.add(chaiscript::var(&f), "f");
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std::string script = R""(
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f.make_entity(10,10,1,1,"entity1").updater = fun(e){ e.x += 1; e.y += 1 };
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f.make_entity(10,10,10,10,"entity2").updater = fun(e){ e.x += 2; e.y += 2 };
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f.make_entity(10,10,20,20,"entity3");
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print(f.get_entity("entity1").x == 1)
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print(f.get_entity("entity2").x == 10)
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print(f.get_entity("entity3").x == 20)
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f.update_entities(); // this runs the function objects we set in the previous lines
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// we should now see the updated values
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print(f.get_entity("entity1").x == 2)
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print(f.get_entity("entity2").x == 12)
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print(f.get_entity("entity3").x == 20) // this one has no updater, so it stays the same
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)"";
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chai.eval(script);
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}
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