Add "type_name" function and port the "new" in prelude to use it instead of clone/clear.

This commit is contained in:
Jason Turner
2009-07-24 04:01:28 +00:00
parent 2f591a25a6
commit 0d3c90a245
3 changed files with 9 additions and 2 deletions

View File

@@ -463,7 +463,7 @@ namespace chaiscript
/**
* return true if the Boxed_Value matches the registered type by name
*/
static bool is_type(const Dispatch_Engine &e, const std::string &user_typename, Boxed_Value r)
bool is_type(const Dispatch_Engine &e, const std::string &user_typename, Boxed_Value r)
{
try {
return e.get_type(user_typename) == r.get_type_info();
@@ -472,6 +472,11 @@ namespace chaiscript
}
}
std::string type_name(const Dispatch_Engine &e, Boxed_Value obj)
{
return e.get_type_name(obj.get_type_info());
}
}
#endif