lutin/lutin/system.py

169 lines
5.5 KiB
Python

#!/usr/bin/python
# -*- coding: utf-8 -*-
##
## @author Edouard DUPIN
##
## @copyright 2012, Edouard DUPIN, all right reserved
##
## @license APACHE v2.0 (see license file)
##
import sys
import os
import inspect
import fnmatch
import datetime
# Local import
from . import debug
from . import module
from . import tools
from . import env
class System:
def __init__(self):
self.valid=False;
self.help="";
self.export_depends=[]
self.export_flags={}
self.export_src=[]
self.export_path=[]
self.action_on_state={}
def add_export_sources(self, list):
tools.list_append_to(self.export_src, list)
# todo : add other than C ...
def add_export_path(self, list):
tools.list_append_to(self.export_path, list)
def add_module_depend(self, list):
tools.list_append_to(self.export_depends, list, True)
def add_export_flag(self, type, list):
tools.list_append_to_2(self.export_flags, type, list)
def add_action(self, name_of_state="PACKAGE", level=5, name="no-name", action=None):
if name_of_state not in self.action_on_add_src_filestate:
self.action_on_state[name_of_state] = [[level, name, action]]
else:
self.action_on_state[name_of_state].append([level, name, action])
def __repr__(self):
return "{lutin.System}"
def create_module_from_system(target, dict):
myModule = module.Module(dict["path"], dict["name"], 'PREBUILD')
# add element flags to export
for elem in dict["system"].export_flags:
debug.verbose("add element :" + str(elem) + " elems=" + str(dict["system"].export_flags[elem]))
myModule.add_export_flag(elem, dict["system"].export_flags[elem])
# add module dependency
myModule.add_module_depend(dict["system"].export_depends)
# add exporting sources
myModule.add_src_file(dict["system"].export_src)
# add export path
myModule.add_export_path(dict["system"].export_path)
# Export all actions ...
for elem in dict["system"].action_on_state:
level, name, action = dict["system"].action_on_state[elem]
target.add_action(elem, level, name, action)
return myModule
# Dictionnaire of Target name
# inside table of ["Name of the lib", "path of the lib", boolean loaded, module loaded]
system_list={}
__start_system_name="System_"
def import_path(path_list):
global system_list
global_base = env.get_build_system_base_name()
debug.debug("SYSTEM: Init with Files list:")
for elem in path_list:
sys.path.append(os.path.dirname(elem))
# Get file name:
filename = os.path.basename(elem)
# Remove .py at the end:
filename = filename[:-3]
# Remove global base name:
filename = filename[len(global_base):]
# Check if it start with the local patern:
if filename[:len(__start_system_name)] != __start_system_name:
debug.extreme_verbose("SYSTEM: NOT-Integrate: '" + filename + "' from '" + elem + "' ==> rejected")
continue
# Remove local patern
system_name = filename[len(__start_system_name):]
system_type, system_name = system_name.split('_')
debug.verbose("SYSTEM: Integrate: '" + system_type + "':'" + system_name + "' from '" + elem + "'")
if system_type in system_list:
system_list[system_type].append({"name":system_name,
"path":elem,
"system":None,
"loaded":False,
"exist":False,
"module":None})
else:
system_list[system_type] = [{"name":system_name,
"path":elem,
"system":None,
"loaded":False,
"exist":False,
"module":None}]
debug.verbose("New list system: ")
for elem in system_list:
debug.verbose(" " + str(elem))
for val in system_list[elem]:
debug.verbose(" " + str(val["name"]))
def display():
global system_list
for elementName in system_list:
debug.info("SYSTEM: Integrate system: '" + elementName +"'")
for data in system_list[elementName]:
debug.info("SYSTEM: '" + data["name"] +"' in " + data["path"])
def exist(lib_name, target_name, target) :
global system_list
debug.verbose("exist= " + lib_name + " in " + target_name)
if target_name not in system_list:
return False
for data in system_list[target_name]:
if data["name"] == lib_name:
# we find it in the List ==> need to check if it is present in the system :
if data["loaded"] == False:
debug.verbose("add to path: '" + os.path.dirname(data["path"]) + "'")
sys.path.append(os.path.dirname(data["path"]))
debug.verbose("import system : '" + data["name"] + "'")
theSystem = __import__(env.get_build_system_base_name() + __start_system_name + target_name + "_" + data["name"])
#create the system module
try:
debug.verbose("SYSTEM: request: " + data["name"])
data["system"] = theSystem.System(target)
data["exist"] = data["system"].valid
except:
debug.warning("Not find: '" + data["name"] + "' ==> get exception")
return data["exist"]
return False
def load(target, lib_name, target_name):
global system_list
if target_name not in system_list:
debug.error("you must call this function after checking of the system exist() !1!")
for data in system_list[target_name]:
if data["name"] == lib_name:
if data["exist"] == False:
debug.error("you must call this function after checking of the system exist() !2!")
if data["module"] == None:
# create a module from the system interface...
data["module"] = create_module_from_system(target, data)
data["loaded"] = True
target.add_module(data["module"])
return