[DEBUG] set comiplation for Windows on Linux back
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@ -34,14 +34,8 @@ class System(system.System):
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recursive=True)
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"""
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if target.name=="Linux":
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elif target.name=="Android":
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if target.name=="Android":
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my_module.add_flag('link-lib', "GLESv2")
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elif target.name=="Windows":
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my_module.add_depend([
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"glew"
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])
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elif target.name=="MacOs":
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my_module.add_flag('link', [
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"-framework OpenGL"])
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23
lutin/z_system/lutinSystem_Windows_c.py
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23
lutin/z_system/lutinSystem_Windows_c.py
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@ -0,0 +1,23 @@
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#!/usr/bin/python
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# -*- coding: utf-8 -*-
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##
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## @author Edouard DUPIN
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##
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## @copyright 2012, Edouard DUPIN, all right reserved
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##
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## @license APACHE v2.0 (see license file)
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##
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from lutin import debug
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from lutin import system
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from lutin import tools
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from lutin import env
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import os
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class System(system.System):
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def __init__(self, target):
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system.System.__init__(self)
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# create some HELP:
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self.set_help("C: Generic C library")
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self.set_valid(True)
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29
lutin/z_system/lutinSystem_Windows_opengl.py
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29
lutin/z_system/lutinSystem_Windows_opengl.py
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@ -0,0 +1,29 @@
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#!/usr/bin/python
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# -*- coding: utf-8 -*-
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##
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## @author Edouard DUPIN
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##
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## @copyright 2012, Edouard DUPIN, all right reserved
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##
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## @license APACHE v2.0 (see license file)
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##
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from lutin import debug
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from lutin import system
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from lutin import tools
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from lutin import env
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import os
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class System(system.System):
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def __init__(self, target):
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system.System.__init__(self)
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# create some HELP:
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self.set_help("OpenGL: Generic graphic library")
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self.set_valid(True)
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# TODO: this is a real bad dependency ...
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self.add_depend([
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'glew'
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])
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