[DEV] add some element needed for wayland client port
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36
lutin/z_system/lutinSystem_Linux_egl.py
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36
lutin/z_system/lutinSystem_Linux_egl.py
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#!/usr/bin/python
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# -*- coding: utf-8 -*-
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##
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## @author Edouard DUPIN
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##
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## @copyright 2012, Edouard DUPIN, all right reserved
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##
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## @license MPL v2.0 (see license file)
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##
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from lutin import debug
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from lutin import system
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from lutin import tools
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from lutin import env
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import os
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class System(system.System):
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def __init__(self, target):
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system.System.__init__(self)
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# create some HELP:
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self.set_help("OpenGL: Generic graphic library")
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self.set_valid(True)
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# no check needed ==> just add this:
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self.add_depend([
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'khr',
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])
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self.add_flag('link-lib', 'EGL')
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if env.get_isolate_system() == True:
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self.add_header_file([
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"/usr/include/EGL/*"
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],
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destination_path="EGL",
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recursive=True)
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36
lutin/z_system/lutinSystem_Linux_gles2.py
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36
lutin/z_system/lutinSystem_Linux_gles2.py
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#!/usr/bin/python
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# -*- coding: utf-8 -*-
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##
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## @author Edouard DUPIN
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##
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## @copyright 2012, Edouard DUPIN, all right reserved
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##
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## @license MPL v2.0 (see license file)
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##
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from lutin import debug
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from lutin import system
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from lutin import tools
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from lutin import env
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import os
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class System(system.System):
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def __init__(self, target):
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system.System.__init__(self)
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# create some HELP:
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self.set_help("OpenGL: Generic graphic library")
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self.set_valid(True)
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# no check needed ==> just add this:
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self.add_depend([
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'opengl',
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])
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self.add_flag('link-lib', 'GLESv2')
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if env.get_isolate_system() == True:
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self.add_header_file([
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"/usr/include/GLES2/*"
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],
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destination_path="GLES2",
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recursive=True)
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36
lutin/z_system/lutinSystem_Linux_khr.py
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36
lutin/z_system/lutinSystem_Linux_khr.py
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#!/usr/bin/python
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# -*- coding: utf-8 -*-
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##
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## @author Edouard DUPIN
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##
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## @copyright 2012, Edouard DUPIN, all right reserved
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##
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## @license MPL v2.0 (see license file)
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##
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from lutin import debug
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from lutin import system
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from lutin import tools
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from lutin import env
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import os
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class System(system.System):
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def __init__(self, target):
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system.System.__init__(self)
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# create some HELP:
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self.set_help("OpenGL: Generic graphic library")
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self.set_valid(True)
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# no check needed ==> just add this:
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self.add_depend([
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'c',
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])
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self.add_flag('link-lib', 'wayland-egl')
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if env.get_isolate_system() == True:
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self.add_header_file([
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"/usr/include/KHR/*"
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],
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destination_path="KHR",
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recursive=True)
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@ -23,7 +23,6 @@ class System(system.System):
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# no check needed ==> just add this:
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# no check needed ==> just add this:
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self.add_depend([
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self.add_depend([
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'c',
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'c',
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'X11'
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])
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])
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self.add_flag('link-lib', 'GL')
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self.add_flag('link-lib', 'GL')
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if env.get_isolate_system() == True:
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if env.get_isolate_system() == True:
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33
lutin/z_system/lutinSystem_Linux_wayland.py
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33
lutin/z_system/lutinSystem_Linux_wayland.py
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@ -0,0 +1,33 @@
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#!/usr/bin/python
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# -*- coding: utf-8 -*-
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##
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## @author Edouard DUPIN
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##
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## @copyright 2012, Edouard DUPIN, all right reserved
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##
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## @license MPL v2.0 (see license file)
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##
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from lutin import debug
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from lutin import system
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from lutin import tools
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from lutin import env
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import os
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class System(system.System):
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def __init__(self, target):
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system.System.__init__(self)
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# create some HELP:
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self.set_help("wayland: Basic interface of Linux Graphic interface (replace X11)")
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self.set_valid(True)
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# no check needed ==> just add this:
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self.add_depend(['c'])
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self.add_flag('link-lib', 'wayland-client')
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if env.get_isolate_system() == True:
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self.add_header_file([
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"/usr/include/wayland-*"
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],
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destination_path="",
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recursive=True)
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2
setup.py
2
setup.py
@ -28,7 +28,7 @@ setup(name='lutin',
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'lutin/z_system',
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'lutin/z_system',
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'lutin/z_target'],
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'lutin/z_target'],
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classifiers=[
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classifiers=[
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'Development Status :: 5 - Beta',
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'Development Status :: 5 - Production/Stable',
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'License :: OSI Approved :: Mozilla Public License 2.0 (MPL 2.0)',
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'License :: OSI Approved :: Mozilla Public License 2.0 (MPL 2.0)',
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'Programming Language :: Python',
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'Programming Language :: Python',
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'Topic :: Software Development :: Compilers',
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'Topic :: Software Development :: Compilers',
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