[DEV] add some system prebuild packages

This commit is contained in:
Edouard DUPIN 2015-02-06 23:32:12 +01:00
parent 134e0b523e
commit 1ec26df856
13 changed files with 402 additions and 90 deletions

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@ -126,6 +126,7 @@ if __name__ == "__main__":
# now import other standard module (must be done here and not before ...
import lutinTarget
import lutinSystem
import lutinHost
import lutinTools
@ -228,7 +229,9 @@ if __name__ == '__main__':
and folder.lower()!="out" :
debug.debug("Automatic load path: '" + folder + "'")
lutinModule.import_path(folder)
lutinSystem.import_path(folder)
lutinTarget.import_path(folder)
#lutinSystem.display()
Start()

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@ -33,6 +33,7 @@ class Module:
##
def __init__(self, file, moduleName, moduleType):
## Remove all variable to prevent error of multiple deffinition of the module ...
debug.verbose("Create a new module : '" + moduleName + "' TYPE=" + moduleType)
self.originFile=''
self.originFolder=''
# type of the module:
@ -41,6 +42,8 @@ class Module:
self.name=moduleName
# Dependency list:
self.depends = []
# Dependency list (optionnal module):
self.depends_optionnal = []
# Documentation list:
self.documentation = None
# export PATH
@ -450,9 +453,18 @@ class Module:
# TODO : Set it better ...
None
# build dependency befor
# build dependency before
listSubFileNeededTobuild = []
self.subHeritageList = heritage.HeritageList()
# optionnal dependency :
for dep, option in self.depends_optionnal:
inheritList, isBuilt = target.build_optionnal(dep, packageName)
if isBuilt == True:
# TODO : Add optionnal Flags ...
# ==> do it really better ...
self.add_export_flag_CC("-D"+option);
# add at the heritage list :
self.subHeritageList.add_heritage_list(inheritList)
for dep in self.depends:
inheritList = target.build(dep, packageName)
# add at the heritage list :
@ -462,26 +474,16 @@ class Module:
for file in self.src:
#debug.info(" " + self.name + " <== " + file);
fileExt = file.split(".")[-1]
if fileExt == "c" \
or fileExt == "C":
if fileExt in ["c", "C"]:
resFile = self.compile_cc_to_o(file, packageName, target, self.subHeritageList)
listSubFileNeededTobuild.append(resFile)
elif fileExt == "cpp" \
or fileExt == "CPP" \
or fileExt == "cxx" \
or fileExt == "CXX" \
or fileExt == "xx" \
or fileExt == "XX" \
or fileExt == "CC" \
or fileExt == "cc":
elif fileExt in ["cpp", "CPP", "cxx", "CXX", "xx", "XX", "CC", "cc"]:
resFile = self.compile_xx_to_o(file, packageName, target, self.subHeritageList)
listSubFileNeededTobuild.append(resFile)
elif fileExt == "mm" \
or fileExt == "MM":
elif fileExt in ["mm", "MM"]:
resFile = self.compile_mm_to_o(file, packageName, target, self.subHeritageList)
listSubFileNeededTobuild.append(resFile)
elif fileExt == "m" \
or fileExt == "M":
elif fileExt in ["m", "M"]:
resFile = self.compile_m_to_o(file, packageName, target, self.subHeritageList)
listSubFileNeededTobuild.append(resFile)
else:
@ -491,8 +493,7 @@ class Module:
# generate end point:
if self.type=='PREBUILD':
# nothing to add ==> just dependence
None
debug.print_element("Prebuild", self.name, "==>", "find")
elif self.type=='LIBRARY':
resFile = self.link_to_a(listSubFileNeededTobuild, packageName, target, self.subHeritageList)
self.localHeritage.add_sources(resFile)
@ -578,6 +579,9 @@ class Module:
def add_module_depend(self, list):
self.append_to_internalList(self.depends, list, True)
def add_optionnal_module_depend(self, module_name, compilation_flags=""):
self.append_and_check(self.depends_optionnal, [module_name, compilation_flags], True)
def add_export_path(self, list):
self.append_to_internalList(self.export_path, list)
@ -644,6 +648,7 @@ class Module:
print ' file:"%s"' %self.originFile
print ' folder:"%s"' %self.originFolder
self.print_list('depends',self.depends)
self.print_list('depends_optionnal', self.depends_optionnal)
self.print_list('flags_ld',self.flags_ld)
self.print_list('flags_cc',self.flags_cc)
self.print_list('flags_xx',self.flags_xx)

159
lutinSystem.py Normal file
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@ -0,0 +1,159 @@
#!/usr/bin/python
##
## @author Edouard DUPIN
##
## @copyright 2012, Edouard DUPIN, all right reserved
##
## @license APACHE v2.0 (see license file)
##
import sys
import os
import inspect
import fnmatch
import lutinDebug as debug
import datetime
import lutinTools
import lutinModule as module
import lutinImage
import lutinHost
class System:
def __init__(self):
self.valid=False;
self.help="";
self.include_cc=[]
self.export_flags_cc=[]
self.export_flags_xx=[]
self.export_flags_mm=[]
self.export_flags_m=[]
self.export_flags_ar=[]
self.export_flags_ld=[]
self.export_flags_ld_shared=[]
self.export_libs_ld=[]
self.export_libs_ld_shared=[]
def append_and_check(self, listout, newElement, order):
for element in listout:
if element==newElement:
return
listout.append(newElement)
if True==order:
listout.sort()
def append_to_internalList(self, listout, list, order=False):
if type(list) == type(str()):
self.append_and_check(listout, list, order)
else:
# mulyiple imput in the list ...
for elem in list:
self.append_and_check(listout, elem, order)
def add_export_flag_LD(self, list):
self.append_to_internalList(self.export_flags_ld, list)
def add_export_flag_CC(self, list):
self.append_to_internalList(self.export_flags_cc, list)
def add_export_flag_XX(self, list):
self.append_to_internalList(self.export_flags_xx, list)
def add_export_flag_M(self, list):
self.append_to_internalList(self.export_flags_m, list)
def add_export_flag_MM(self, list):
self.append_to_internalList(self.export_flags_mm, list)
def createModuleFromSystem(target, dict):
myModule = module.Module(dict["path"], dict["name"], 'PREBUILD')
myModule.add_export_flag_LD(dict["system"].export_flags_cc)
myModule.add_export_flag_XX(dict["system"].export_flags_xx)
myModule.add_export_flag_M(dict["system"].export_flags_m)
myModule.add_export_flag_MM(dict["system"].export_flags_mm)
# add the currrent module at the
return myModule
# Dictionnaire of Target name
# inside table of ["Name of the lib", "path of the lib", boolean loaded, module loaded]
systemList={}
__startSystemName="lutinSystem_"
def import_path(path):
global targetList
matches = []
debug.debug('Start find sub File : "%s"' %path)
for root, dirnames, filenames in os.walk(path):
tmpList = fnmatch.filter(filenames, __startSystemName + "*.py")
# Import the module :
for filename in tmpList:
debug.verbose(' Find a file : "%s"' %os.path.join(root, filename))
sys.path.append(os.path.dirname(os.path.join(root, filename)) )
systemName = filename.replace('.py', '')
systemName = systemName.replace(__startSystemName, '')
targetType, systemName = systemName.split('_')
debug.debug("integrate system: '" + targetType + "':'" + systemName + "' from '" + os.path.join(root, filename) + "'")
if targetType in systemList:
systemList[targetType].append({"name":systemName,
"path":os.path.join(root, filename),
"system":None,
"loaded":False,
"exist":False,
"module":None})
else:
systemList[targetType] = [{"name":systemName,
"path":os.path.join(root, filename),
"system":None,
"loaded":False,
"exist":False,
"module":None}]
def display():
global systemList
for elementName in systemList:
debug.info("integrate system: '" + elementName +"'")
for data in systemList[elementName]:
debug.info(" '" + data["name"] +"' in " + data["path"])
def exist(lib_name, target_name) :
global systemList
if target_name not in systemList:
return False
for data in systemList[target_name]:
if data["name"] == lib_name:
# we find it in the List ==> need to check if it is present in the system :
if data["loaded"] == False:
debug.verbose("add to path: '" + os.path.dirname(data["path"]) + "'")
sys.path.append(os.path.dirname(data["path"]))
debug.verbose("import system : '" + data["name"] + "'")
theSystem = __import__(__startSystemName + target_name + "_" + data["name"])
#create the system module
data["system"] = theSystem.System()
data["exist"] = data["system"].valid
return data["exist"]
return False
def load(target, lib_name, target_name):
global systemList
if target_name not in systemList:
debug.error("you must call this function after checking of the system exist() !1!")
for data in systemList[target_name]:
if data["name"] == lib_name:
if data["exist"] == False:
debug.error("you must call this function after checking of the system exist() !2!")
if data["module"] == None:
# create a module from the system interface...
data["module"] = createModuleFromSystem(target, data)
data["loaded"] = True
target.add_module(data["module"])
return

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@ -12,9 +12,11 @@ import os
import inspect
import fnmatch
import lutinDebug as debug
import lutinHeritage as heritage
import datetime
import lutinTools
import lutinModule
import lutinSystem
import lutinImage
import lutinHost
@ -110,8 +112,6 @@ class Target:
self.sysroot=""
self.externProjectManager = None
def update_folder_tree(self):
self.folder_out="/out/" + self.name + "_" + self.config["arch"] + "_" + self.config["bus-size"] + "/" + self.config["mode"]
self.folder_final="/final/" + self.config["compilator"]
@ -139,14 +139,6 @@ class Target:
self.dlltool = self.cross + "dlltool"
self.update_folder_tree()
def set_use_of_extern_build_tool(self, mode):
if mode == True:
if self.externProjectManager == None:
debug.error("This target does not support extern tool")
else:
# remove extern tool generator...
self.externProjectManager = None
def get_build_mode(self):
return self.config["mode"]
@ -256,7 +248,7 @@ class Target:
return False
def add_module(self, newModule):
debug.debug("Import nodule for Taget : " + newModule.name)
debug.debug("Add nodule for Taget : " + newModule.name)
self.moduleList.append(newModule)
@ -283,11 +275,22 @@ class Target:
return
debug.error("request to clean an un-existant module name : '" + name + "'")
def load_if_needed(self, name):
def load_if_needed(self, name, optionnal=False):
for elem in self.moduleList:
if elem.name == name:
return
lutinModule.load_module(self, name)
return True
if optionnal == False:
lutinModule.load_module(self, name)
return True
else:
# TODO : Check internal module and system module ...
# need to import the module (or the system module ...)
exist = lutinSystem.exist(name, self.name)
if exist == True:
lutinSystem.load(self, name, self.name)
return True;
else:
return False;
def load_all(self):
listOfAllTheModule = lutinModule.list_all_module()
@ -300,72 +303,72 @@ class Target:
module.ext_project_add_module(self, projectMng, addedModule)
return
def build_optionnal(self, moduleName, packagesName=None):
present = self.load_if_needed(moduleName, optionnal=True)
if present == False:
return [heritage.HeritageList(), False]
# clean requested
for mod in self.moduleList:
if mod.name == moduleName:
debug.debug("build module '" + moduleName + "'")
return [mod.build(self, None), True]
debug.warning("not know module name : '" + moduleName + "' to '" + "build" + "' it")
return [heritage.HeritageList(), False]
def build(self, name, packagesName=None):
if name == "dump":
debug.info("dump all")
self.load_all()
for mod in self.moduleList:
mod.display(self)
elif self.externProjectManager != None:
# TODO : Do it only if needed:
debug.debug("generate project")
# TODO : Set an option to force Regeneration of the project or the oposite....
return
if name == "all":
debug.info("build all")
self.load_all()
for mod in self.moduleList:
if mod.name != "edn":
continue
if mod.type == "PACKAGE":
mod.create_project(self, self.externProjectManager)
# TODO : Run project or do something else ...
debug.error("stop here ...")
else:
if name == "all":
debug.info("build all")
self.load_all()
for mod in self.moduleList:
if self.name=="Android":
if mod.type == "PACKAGE":
mod.build(self, None)
else:
if mod.type == "BINARY" \
or mod.type == "PACKAGE":
mod.build(self, None)
elif name == "clean":
debug.info("clean all")
self.load_all()
for mod in self.moduleList:
mod.clean(self)
else:
# get the action an the module ....
gettedElement = name.split("-")
moduleName = gettedElement[0]
if len(gettedElement)>=2:
actionName = gettedElement[1]
else :
actionName = "build"
debug.verbose("requested : " + moduleName + "-" + actionName)
if actionName == "install":
self.build(moduleName + "-build")
self.install_package(moduleName)
elif actionName == "uninstall":
self.un_install_package(moduleName)
elif actionName == "log":
self.Log(moduleName)
if self.name=="Android":
if mod.type == "PACKAGE":
mod.build(self, None)
else:
self.load_if_needed(moduleName)
# clean requested
for mod in self.moduleList:
if mod.name == moduleName:
if actionName == "dump":
debug.info("dump module '" + moduleName + "'")
return mod.display(self)
elif actionName == "clean":
debug.info("clean module '" + moduleName + "'")
return mod.clean(self)
elif actionName == "build":
debug.debug("build module '" + moduleName + "'")
return mod.build(self, None)
debug.error("not know module name : '" + moduleName + "' to '" + actionName + "' it")
if mod.type == "BINARY" \
or mod.type == "PACKAGE":
mod.build(self, None)
elif name == "clean":
debug.info("clean all")
self.load_all()
for mod in self.moduleList:
mod.clean(self)
else:
# get the action an the module ....
gettedElement = name.split("-")
moduleName = gettedElement[0]
if len(gettedElement)>=2:
actionName = gettedElement[1]
else :
actionName = "build"
debug.verbose("requested : " + moduleName + "-" + actionName)
if actionName == "install":
self.build(moduleName + "-build")
self.install_package(moduleName)
elif actionName == "uninstall":
self.un_install_package(moduleName)
elif actionName == "log":
self.Log(moduleName)
else:
self.load_if_needed(moduleName)
# clean requested
for mod in self.moduleList:
if mod.name == moduleName:
if actionName == "dump":
debug.info("dump module '" + moduleName + "'")
return mod.display(self)
elif actionName == "clean":
debug.info("clean module '" + moduleName + "'")
return mod.clean(self)
elif actionName == "build":
debug.debug("build module '" + moduleName + "'")
return mod.build(self, None)
debug.error("not know module name : '" + moduleName + "' to '" + actionName + "' it")
targetList=[]
@ -403,7 +406,6 @@ def load_target(name, config):
theTarget = __import__(__startTargetName + name)
#create the target
tmpTarget = theTarget.Target(config)
#tmpTarget.set_use_of_extern_build_tool(externBuild)
return tmpTarget
def list_all_target():

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@ -0,0 +1,29 @@
#!/usr/bin/python
##
## @author Edouard DUPIN
##
## @copyright 2012, Edouard DUPIN, all right reserved
##
## @license APACHE v2.0 (see license file)
##
import lutinDebug as debug
import lutinSystem
import lutinTools as tools
import os
class System(lutinSystem.System):
def __init__(self):
lutinSystem.System.__init__(self)
# create some HELP:
self.help="ALSA : Advanced Linux Sound Architecture\n Can be install with the package:\n - libasound2-dev"
# check if the library exist:
if not os.path.isfile("/usr/include/alsa/asoundlib.h") \
and not os.path.isfile("/usr/include/dssi/alsa/asoundlib.h"):
# we did not find the library reqiested (just return) (automaticly set at false)
return;
self.valid = True
# todo : create a searcher of the presence of the library:
self.add_export_flag_CC("-lasound")

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@ -0,0 +1,28 @@
#!/usr/bin/python
##
## @author Edouard DUPIN
##
## @copyright 2012, Edouard DUPIN, all right reserved
##
## @license APACHE v2.0 (see license file)
##
import lutinDebug as debug
import lutinSystem
import lutinTools as tools
import os
class System(lutinSystem.System):
def __init__(self):
lutinSystem.System.__init__(self)
# create some HELP:
self.help="JACK : Jack Low-Latency Audio Server\n Can be install with the package:\n - libjack-jackd2-dev (new)\n - libjack-dev (old)"
# check if the library exist:
if not os.path.isfile("/usr/include/jack/jack.h"):
# we did not find the library reqiested (just return) (automaticly set at false)
return;
self.valid = True
# todo : create a searcher of the presence of the library:
self.add_export_flag_CC("-ljack")

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@ -0,0 +1,30 @@
#!/usr/bin/python
##
## @author Edouard DUPIN
##
## @copyright 2012, Edouard DUPIN, all right reserved
##
## @license APACHE v2.0 (see license file)
##
import lutinDebug as debug
import lutinSystem
import lutinTools as tools
import os
class System(lutinSystem.System):
def __init__(self):
lutinSystem.System.__init__(self)
# create some HELP:
self.help="OSS : Linux Open Sound System\n Can be install with the package:\n - ... TODO ..."
# check if the library exist:
"""
if not os.path.isfile("/usr/include/jack/jack.h"):
# we did not find the library reqiested (just return) (automaticly set at false)
return;
self.valid = True
# todo : create a searcher of the presence of the library:
self.add_export_flag_CC("-ljack")
"""

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@ -0,0 +1,28 @@
#!/usr/bin/python
##
## @author Edouard DUPIN
##
## @copyright 2012, Edouard DUPIN, all right reserved
##
## @license APACHE v2.0 (see license file)
##
import lutinDebug as debug
import lutinSystem
import lutinTools as tools
import os
class System(lutinSystem.System):
def __init__(self):
lutinSystem.System.__init__(self)
# create some HELP:
self.help="PULSE : The Linux PulseAudio\n Can be install with the package:\n - libpulse-dev"
# check if the library exist:
if not os.path.isfile("/usr/include/pulse/pulseaudio.h"):
# we did not find the library reqiested (just return) (automaticly set at false)
return;
self.valid = True
# todo : create a searcher of the presence of the library:
self.add_export_flag_CC(["-lpulse-simple", "-lpulse"])

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@ -0,0 +1,28 @@
#!/usr/bin/python
##
## @author Edouard DUPIN
##
## @copyright 2012, Edouard DUPIN, all right reserved
##
## @license APACHE v2.0 (see license file)
##
import lutinDebug as debug
import lutinSystem
import lutinTools as tools
import os
class System(lutinSystem.System):
def __init__(self):
lutinSystem.System.__init__(self)
# create some HELP:
self.help="Z : z library \n Can be install with the package:\n - zlib1g-dev"
# check if the library exist:
if not os.path.isfile("/usr/include/zlib.h"):
# we did not find the library reqiested (just return) (automaticly set at false)
return;
self.valid = True
# todo : create a searcher of the presence of the library:
self.add_export_flag_CC(["-lz"])

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