[DEBUG] build on MacOs
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a2fdd6eef9
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24
lutin/z_system/lutinSystem_IOs_c.py
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24
lutin/z_system/lutinSystem_IOs_c.py
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#!/usr/bin/python
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# -*- coding: utf-8 -*-
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##
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## @author Edouard DUPIN
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##
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## @copyright 2012, Edouard DUPIN, all right reserved
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##
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## @license APACHE v2.0 (see license file)
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##
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from lutin import debug
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from lutin import system
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from lutin import tools
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from lutin import env
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import os
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class System(system.System):
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def __init__(self, target):
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system.System.__init__(self)
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# create some HELP:
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self.set_help("C: Generic C library")
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self.add_flag("c-remove","-nodefaultlibs")
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self.set_valid(True)
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30
lutin/z_system/lutinSystem_IOs_opengl.py
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lutin/z_system/lutinSystem_IOs_opengl.py
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#!/usr/bin/python
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# -*- coding: utf-8 -*-
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##
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## @author Edouard DUPIN
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##
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## @copyright 2012, Edouard DUPIN, all right reserved
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##
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## @license APACHE v2.0 (see license file)
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##
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from lutin import debug
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from lutin import system
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from lutin import tools
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from lutin import env
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import os
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class System(system.System):
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def __init__(self, target):
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system.System.__init__(self)
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# create some HELP:
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self.set_help("OpenGL: Generic graphic library")
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self.set_valid(True)
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# no check needed ==> just add this:
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self.add_depend([
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'c'
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])
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self.add_flag('link', [
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"-framework OpenGLES"])
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44
lutin/z_system/lutinSystem_IOs_pthread.py
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lutin/z_system/lutinSystem_IOs_pthread.py
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#!/usr/bin/python
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# -*- coding: utf-8 -*-
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##
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## @author Edouard DUPIN
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##
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## @copyright 2012, Edouard DUPIN, all right reserved
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##
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## @license APACHE v2.0 (see license file)
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##
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from lutin import debug
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from lutin import system
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from lutin import tools
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from lutin import env
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import os
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class System(system.System):
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def __init__(self, target):
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system.System.__init__(self)
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# create some HELP:
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self.set_help("pthread : Generic multithreading system\n Can be install with the package:\n - pthread-dev")
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# check if the library exist:
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"""
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if not os.path.isfile("/usr/include/pthread.h"):
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# we did not find the library reqiested (just return) (automaticly set at false)
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return;
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"""
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self.set_valid(True)
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# todo : create a searcher of the presence of the library:
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self.add_flag("link-lib", "pthread")
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self.add_depend([
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'c'
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])
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"""
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if env.get_isolate_system() == True:
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self.add_header_file([
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"/usr/include/sched.h",
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"/usr/include/pthread.h"
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],
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clip_path="/usr/include/")
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"""
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@ -27,22 +27,11 @@ class System(system.System):
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])
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self.add_flag('link-lib', 'GL')
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if env.get_isolate_system() == True:
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self.add_header_file([
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self.add_header_file([
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"/usr/include/GL/*"
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],
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destination_path="GL",
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recursive=True)
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"""
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if target.name=="Android":
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my_module.add_flag('link-lib', "GLESv2")
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elif target.name=="MacOs":
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my_module.add_flag('link', [
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"-framework OpenGL"])
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elif target.name=="IOs":
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my_module.add_flag('link', [
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"-framework OpenGLES"
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])
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"""
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31
lutin/z_system/lutinSystem_MacOs_opengl.py
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lutin/z_system/lutinSystem_MacOs_opengl.py
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#!/usr/bin/python
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# -*- coding: utf-8 -*-
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##
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## @author Edouard DUPIN
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##
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## @copyright 2012, Edouard DUPIN, all right reserved
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##
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## @license APACHE v2.0 (see license file)
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##
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from lutin import debug
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from lutin import system
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from lutin import tools
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from lutin import env
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import os
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class System(system.System):
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def __init__(self, target):
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system.System.__init__(self)
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# create some HELP:
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self.set_help("OpenGL: Generic graphic library")
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self.set_valid(True)
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# no check needed ==> just add this:
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self.add_depend([
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'c'
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])
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self.add_flag('link', [
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"-framework OpenGL"])
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44
lutin/z_system/lutinSystem_MacOs_pthread.py
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44
lutin/z_system/lutinSystem_MacOs_pthread.py
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#!/usr/bin/python
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# -*- coding: utf-8 -*-
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##
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## @author Edouard DUPIN
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##
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## @copyright 2012, Edouard DUPIN, all right reserved
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##
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## @license APACHE v2.0 (see license file)
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##
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from lutin import debug
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from lutin import system
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from lutin import tools
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from lutin import env
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import os
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class System(system.System):
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def __init__(self, target):
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system.System.__init__(self)
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# create some HELP:
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self.set_help("pthread : Generic multithreading system\n Can be install with the package:\n - pthread-dev")
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# check if the library exist:
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"""
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if not os.path.isfile("/usr/include/pthread.h"):
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# we did not find the library reqiested (just return) (automaticly set at false)
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return;
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"""
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self.set_valid(True)
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# todo : create a searcher of the presence of the library:
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self.add_flag("link-lib", "pthread")
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self.add_depend([
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'c'
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])
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"""
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if env.get_isolate_system() == True:
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self.add_header_file([
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"/usr/include/sched.h",
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"/usr/include/pthread.h"
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],
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clip_path="/usr/include/")
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"""
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#self.suffix_binary=''
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#self.suffix_package=''
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if self.sumulator == True:
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if False: #self.simulator == True:
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self.sysroot = "-isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk"
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self.add_flag("link", "-mios-simulator-version-min=8.0")
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self.add_flag("c", "-mios-simulator-version-min=8.0")
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