lutin/lutin.py

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#!/usr/bin/python
# for path inspection:
import sys
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import os
import inspect
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import fnmatch
import lutinDebug as debug
import lutinEnv
import lutinModule
import lutinMultiprocess
import lutinArg
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myLutinArg = lutinArg.LutinArg()
myLutinArg.add(lutinArg.ArgDefine("h", "help", desc="display this help"))
myLutinArg.add_section("option", "Can be set one time in all case")
myLutinArg.add(lutinArg.ArgDefine("v", "verbose", list=[["0","None"],["1","error"],["2","warning"],["3","info"],["4","debug"],["5","verbose"]], desc="display makefile debug level (verbose) default =2"))
myLutinArg.add(lutinArg.ArgDefine("C", "color", desc="display makefile output in color"))
myLutinArg.add(lutinArg.ArgDefine("f", "force", desc="Force the rebuild without checking the dependency"))
myLutinArg.add(lutinArg.ArgDefine("P", "pretty", desc="print the debug has pretty display"))
myLutinArg.add(lutinArg.ArgDefine("j", "jobs", haveParam=True, desc="Specifies the number of jobs (commands) to run simultaneously"))
myLutinArg.add(lutinArg.ArgDefine("s", "force-strip", desc="Force the stripping of the compile elements"))
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myLutinArg.add_section("properties", "keep in the sequency of the cible")
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myLutinArg.add(lutinArg.ArgDefine("t", "target", list=[["Android",""],["Linux",""],["MacOs",""],["IOs",""],["Windows",""]], desc="Select a target (by default the platform is the computer that compile this"))
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myLutinArg.add(lutinArg.ArgDefine("c", "compilator", list=[["clang",""],["gcc",""]], desc="Compile with clang or Gcc mode (by default gcc will be used)"))
myLutinArg.add(lutinArg.ArgDefine("m", "mode", list=[["debug",""],["release",""]], desc="Compile in release or debug mode (default release)"))
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myLutinArg.add(lutinArg.ArgDefine("r", "prj", desc="Use external project management (not build with lutin..."))
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myLutinArg.add(lutinArg.ArgDefine("p", "package", desc="Disable the package generation (usefull when just compile for test on linux ...)"))
myLutinArg.add(lutinArg.ArgDefine("", "simulation", desc="simulater mode (availlable only for IOS)"))
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myLutinArg.add(lutinArg.ArgDefine("", "list-target", desc="list all availlables targets ==> for auto completion"))
myLutinArg.add(lutinArg.ArgDefine("", "list-module", desc="list all availlables module ==> for auto completion"))
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myLutinArg.add_section("cible", "generate in order set")
localArgument = myLutinArg.parse()
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"""
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display the help of this makefile
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"""
def usage():
# generic argument displayed :
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myLutinArg.display()
print " all"
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print " build all (only for the current selected board) (bynary and packages)"
print " clean"
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print " clean all (same as previous)"
print " dump"
print " Dump all the module dependency and properties"
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listOfAllModule = lutinModule.list_all_module_with_desc()
for mod in listOfAllModule:
print " " + mod[0] + " / " + mod[0] + "-clean / " + mod[0] + "-dump"
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if mod[1] != "":
print " " + mod[1]
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print " ex: " + sys.argv[0] + " all --target=Android all -t Windows -m debug all"
exit(0)
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# preparse the argument to get the verbose element for debug mode
def parseGenericArg(argument,active):
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if argument.get_option_nName() == "help":
#display help
if active==False:
usage()
return True
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if argument.get_option_nName() == "list-module":
if active==False:
listOfModule = lutinModule.list_all_module()
retValue = ""
for moduleName in listOfModule:
if retValue != "":
retValue += " "
retValue += moduleName
print retValue
exit(0)
return True
if argument.get_option_nName() == "list-target":
if active==False:
listOfTarget = lutinTarget.list_all_target()
retValue = ""
for targetName in listOfTarget:
if retValue != "":
retValue += " "
retValue += targetName
print retValue
exit(0)
return True
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elif argument.get_option_nName()=="jobs":
if active==True:
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lutinMultiprocess.set_core_number(int(argument.get_arg()))
return True
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elif argument.get_option_nName() == "verbose":
if active==True:
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debug.set_level(int(argument.get_arg()))
return True
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elif argument.get_option_nName() == "color":
if active==True:
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debug.enable_color()
return True
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elif argument.get_option_nName() == "force":
if active==True:
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lutinEnv.set_force_mode(True)
return True
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elif argument.get_option_nName() == "pretty":
if active==True:
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lutinEnv.set_print_pretty_mode(True)
return True
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elif argument.get_option_nName() == "force-strip":
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if active==True:
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lutinEnv.set_force_strip_mode(True)
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return True
return False
# parse default unique argument:
if __name__ == "__main__":
for argument in localArgument:
parseGenericArg(argument, True)
# now import other standard module (must be done here and not before ...
import lutinTarget
import lutinHost
import lutinTools
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"""
Run everything that is needed in the system
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"""
def Start():
#available target : Linux / MacOs / Windows / Android ...
targetName=lutinHost.OS
#compilation base
compilator="gcc"
# build mode
mode="release"
# package generationMode
generatePackage=True
# load the default target :
target = None
simulationMode=False
actionDone=False
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#build with extern tool
externBuild=False
# parse all argument
for argument in localArgument:
if True==parseGenericArg(argument, False):
continue
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elif argument.get_option_nName() == "package":
generatePackage=False
elif argument.get_option_nName() == "simulation":
simulationMode=True
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elif argument.get_option_nName() == "prj":
externBuild=True
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elif argument.get_option_nName() == "compilator":
if compilator!=argument.get_arg():
debug.debug("change compilator ==> " + argument.get_arg())
compilator=argument.get_arg()
#remove previous target
target = None
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elif argument.get_option_nName() == "target":
# No check input ==> this will be verify automaticly chen the target will be loaded
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if targetName!=argument.get_arg():
targetName=argument.get_arg()
debug.debug("change target ==> " + targetName + " & reset mode : gcc&release")
#reset properties by defauult:
compilator="gcc"
mode="release"
generatePackage=True
simulationMode=False
#remove previous target
target = None
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elif argument.get_option_nName() == "mode":
if mode!=argument.get_arg():
mode = argument.get_arg()
debug.debug("change mode ==> " + mode)
#remove previous target
target = None
else:
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if argument.get_option_nName() != "":
debug.warning("Can not understand argument : '" + argument.get_option_nName() + "'")
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usage()
else:
#load the target if needed :
if target == None:
target = lutinTarget.target_load(targetName, compilator, mode, generatePackage, externBuild, simulationMode)
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target.build(argument.get_arg())
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actionDone=True
# if no action done : we do "all" ...
if actionDone==False:
#load the target if needed :
if target == None:
target = lutinTarget.target_load(targetName, compilator, mode, generatePackage, externBuild, simulationMode)
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target.build("all")
# stop all started threads
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lutinMultiprocess.un_init()
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"""
When the user use with make.py we initialise ourself
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"""
if __name__ == '__main__':
debug.verbose("Use Make as a make stadard")
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sys.path.append(lutinTools.get_run_folder())
debug.verbose(" try to impoert module 'lutinBase.py'")
if os.path.exists("lutinBase.py" )==True:
__import__("lutinBase")
else:
debug.debug("missing file lutinBase.py ==> loading subPath...");
# Import all sub path without out and archive
for folder in os.listdir("."):
if os.path.isdir(folder)==True:
if folder.lower()!="android" \
and folder.lower()!="archive" \
and folder.lower()!="out" :
debug.debug("Automatic load path: '" + folder + "'")
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lutinModule.import_path(folder)
Start()
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