lutin/lutinMultiprocess.py

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#!/usr/bin/python
import sys
import lutinDebug as debug
import threading
import time
import Queue
import os
import subprocess
import lutinTools
import lutinEnv
queueLock = threading.Lock()
workQueue = Queue.Queue()
currentThreadWorking = 0
threads = []
exitFlag = False # resuest stop of the thread
isInit = False # the thread are initialized
errorOccured = False # a thread have an error
processorAvaillable = 1 # number of CPU core availlable
def StoreCommand(cmdLine, file):
# write cmd line only after to prevent errors ...
if file!="":
# Create directory:
lutinTools.CreateDirectoryOfFile(file)
# Store the command Line:
file2 = open(file, "w")
file2.write(cmdLine)
file2.flush()
file2.close()
def RunCommand(cmdLine, storeCmdLine=""):
debug.debug(lutinEnv.PrintPretty(cmdLine))
try:
retcode = subprocess.call(cmdLine, shell=True)
except OSError as e:
print >>sys.stderr, "Execution failed:", e
if retcode != 0:
global errorOccured
errorOccured = True
global exitFlag
exitFlag = True
if retcode == 2:
debug.error("can not compile file ... [keyboard interrrupt]")
else:
debug.error("can not compile file ... ret : " + str(retcode))
return
# write cmd line only after to prevent errors ...
StoreCommand(cmdLine, storeCmdLine)
class myThread(threading.Thread):
def __init__(self, threadID, lock, queue):
threading.Thread.__init__(self)
self.threadID = threadID
self.name = "Thread " + str(threadID)
self.queue = queue
self.lock = lock
def run(self):
debug.verbose("Starting " + self.name)
global exitFlag
global currentThreadWorking
workingSet = False
while False==exitFlag:
self.lock.acquire()
if not self.queue.empty():
if workingSet==False:
currentThreadWorking += 1
workingSet = True
data = self.queue.get()
self.lock.release()
debug.verbose(self.name + " processing '" + data[0] + "'")
if data[0]=="cmdLine":
comment = data[2]
cmdLine = data[1]
cmdStoreFile = data[3]
debug.printElement( "[" + str(self.threadID) + "] " + comment[0], comment[1], comment[2], comment[3])
RunCommand(cmdLine, cmdStoreFile)
else:
debug.warning("unknow request command : " + data[0])
else:
if workingSet==True:
currentThreadWorking -= 1
workingSet=False
# no element to parse, just wait ...
self.lock.release()
time.sleep(0.2)
# kill requested ...
debug.verbose("Exiting " + self.name)
def ErrorOccured():
global exitFlag
exitFlag = True
def SetCoreNumber(numberOfcore):
global processorAvaillable
processorAvaillable = numberOfcore
debug.debug(" set number of core for multi process compilation : " + str(processorAvaillable))
# nothing else to do
def Init():
global exitFlag
global isInit
if isInit==False:
isInit=True
global threads
global queueLock
global workQueue
# Create all the new threads
threadID = 0
while threadID < processorAvaillable:
thread = myThread(threadID, queueLock, workQueue)
thread.start()
threads.append(thread)
threadID += 1
def UnInit():
global exitFlag
# Notify threads it's time to exit
exitFlag = True
if processorAvaillable > 1:
# Wait for all threads to complete
for tmp in threads:
debug.verbose("join thread ...")
tmp.join()
debug.verbose("Exiting ALL Threads")
def RunInPool(cmdLine, comment, storeCmdLine=""):
if processorAvaillable <= 1:
debug.printElement(comment[0], comment[1], comment[2], comment[3])
RunCommand(cmdLine, storeCmdLine)
return
# multithreaded mode
Init()
# Fill the queue
queueLock.acquire()
debug.verbose("add : in pool cmdLine")
workQueue.put(["cmdLine", cmdLine, comment, storeCmdLine])
queueLock.release()
def PoolSynchrosize():
global errorOccured
if processorAvaillable <= 1:
#in this case : nothing to synchronise
return
debug.verbose("wait queue process ended\n")
# Wait for queue to empty
while not workQueue.empty() \
and False==errorOccured:
time.sleep(0.2)
pass
# Wait all thread have ended their current process
while currentThreadWorking != 0 \
and False==errorOccured:
time.sleep(0.2)
pass
if False==errorOccured:
debug.verbose("queue is empty")
else:
debug.debug("Thread return with error ... ==> stop all the pool")
UnInit()
debug.error("Pool error occured ...")